wesnoth/doc/man/wesnoth.6
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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.TH WESNOTH 6 "2013" "wesnoth" "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game
.
.SH SYNOPSIS
.
.B wesnoth
[\fIOPTIONS\fR]
[\fIPATH_TO_DATA\fR]
.
.SH DESCRIPTION
.
Battle for
.B Wesnoth
is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to manage your resources of gold and villages. All units have
their own strengths and weaknesses; to win, deploy your forces to
their best advantage while denying your foes the chance to do the
same. As units gain experience, they acquire new abilities and
become more powerful. Play in your own language and test your skill
against a smart computer opponent, or join Wesnoth's large community
of online players. Create your own custom units, scenarios or
campaigns, and share them with others.
.
.SH OPTIONS
.
.TP
.BI --bpp \ number
sets BitsPerPixel value. Example:
.B --bpp 32
.TP
.B -c, --campaign \ [<id_campaign>]
goes directly to the campaign with id <id_campaign>. A selection menu will appear if no id was specified.
.B Note:
When using this switch please ensure that you specify the data directory path as the final argument as well, otherwise the game will take the campaign/scenario id as the data dir.
.TP
.B --campaign-difficulty [<difficulty>]
The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear.
.TP
.B --campaign-scenario <id_scenario>
The id of the scenario from the specified campaign. The default is the first scenario.
.TP
.B --data-dir <directory>
overrides the data directory with the one specified
.TP
.B --data-path
path the path of the data directory and exits.
.TP
.B -d, --debug
enables additional command mode options in-game
(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode).
.TP
.BI -e,\ --editor \ file
start the in-game map editor directly. If
.I file
is specified, equivalent to
.B -l --load
.TP
.B --fps
displays the number of frames per second the game is currently running
at, in a corner of the screen.
.TP
.B -f, --fullscreen
runs the game in full screen mode.
.TP
.BI --gunzip \ infile.gz
decompresses a file which should be in gzip format and stores it
without the .gz suffix. The
.I infile.gz
will be removed.
.TP
.BI --gzip \ infile
compresses a file in gzip format, stores it as
.IR infile .gz
and removes
.IR infile .
.TP
.B -h, --help
displays a summary of command line options to standard output, and exits.
.TP
.BI -l,\ --load \ file
loads the savegame
.I file
from the standard save game directory.
If the
.B -e
or
.B --editor
option is used as well, starts the editor with the map from
.I file
open. If it is a directory, the editor will start with a load map dialog opened there.
.TP
.BI --log- level = domain1 , domain2 , ...
sets the severity level of the log domains.
.B all
can be used to match any log domain. Available levels:
.BR error ,\ warning ,\ info ,\ debug .
By default the
.B error
level is used.
.TP
.B --logdomains\ [filter]
lists defined log domains (only the ones containing
.B filter
if used) and exits
.TP
.B --max-fps
the number of frames per second the game can show, the value should be between
the 1 and 1000, the default is
.BR 50 .
.TP
.B -m, --multiplayer
runs a multiplayer game. There are additional options that can be used
together with
.B --multiplayer
as explained below. Only these additional options can follow
.BR --multiplayer .
.TP
.B --no-delay
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
.TP
.B --nocache
disables caching of game data.
.TP
.B --nomusic
runs the game without music.
.TP
.B --nosound
runs the game without sounds and music.
.TP
.B --path
prints the name of the game data directory and exits.
.TP
.B -p, --preprocess <source file/folder> <target directory>
preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed
.cfg file will be written in specified target directory. If a folder is specified, it will
be preprocessed recursively based on the known preprocessor rules. The common macroses
from the "data/core/macros" directory will be preprocessed before the specified resources.
Example:
.B -p ~/wesnoth/data/campaigns/tutorial ~/result.
For details regarding the preprocessor visit:
http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor
.TP
.B --preprocess-defines=DEFINE1,DEFINE2,etc
comma separated list of defines to be used by the '--preprocess' command. If
.B SKIP_CORE
is in the define list the "data/core" directory won't be preprocessed.
.TP
.B --preprocess-input-macros <source file>
used only by the '--preprocess' command.
Specifies a file that contains [preproc_define]s to be included before preprocessing.
.TP
.B --preprocess-output-macros [<target file>]
used only by the '--preprocess' command.
Will output all preprocessed macros in the target file. If the file is not specified
the output will be file '_MACROS_.cfg' in the target directory of preprocess's command.
This switch should be typed before the --preprocess command.
.TP
.BI -r\ X x Y ,\ --resolution\ X x Y
sets the screen resolution. Example:
.B -r 800x600
.TP
.BI -s,\ --server\ [host]
connects to the specified host if any, otherwise connect to the first server in preferences. Example:
.B --server server.wesnoth.org
.TP
.BI --username <username>
uses <username> when connecting to a server, ignoring other preferences.
.TP
.BI --password <password>
uses <password> when connecting to a server, ignoring other preferences. Unsafe.
.TP
.B --strict-validation
validation errors are treated as fatal errors.
.TP
.B -t, --test
runs the game in a small test scenario.
.TP
.BI --userconfig-dir \ name
sets the user configuration directory to
.I name
under $HOME or "My Documents\\My Games" for windows.
You can also specify an absolute path for the configuration directory outside
the $HOME or "My Documents\\My Games". On Windows it is also possible to
specify a directory relative to the process working directory by using path
starting with ".\\" or "..\\".
Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth,
on other systems to the userdata path.
.TP
.B --userconfig-path
prints the path of the user configuration directory and exits.
.TP
.BI --userdata-dir \ name
sets the userdata directory to
.I name
under $HOME or "My Documents\\My Games" for windows.
You can also specify an absolute path for the userdata directory outside
the $HOME or "My Documents\\My Games". On Windows it is also possible to
specify a directory relative to the process working directory by using path
starting with ".\\" or "..\\".
.TP
.B --userdata-path
prints the path of the userdata directory and exits.
.TP
.B --validcache
assumes that the cache is valid. (dangerous)
.TP
.B -v, --version
shows the version number and exits.
.TP
.B -w, --windowed
runs the game in windowed mode.
.TP
.B --with-replay
replays the game loaded with the
.B --load
option.
.
.SH Options for --multiplayer
.
The side-specific multiplayer options are marked with
.IR number .
.I number
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
.TP
.BI --ai_config number = value
selects a configuration file to load for the AI controller for this side.
.TP
.BI --algorithm number = value
selects a non-standard algorithm to be used by the AI controller for
this side. Available values:
.B idle_ai
and
.BR sample_ai .
.TP
.BI --controller number = value
selects the controller for this side. Available values:
.B human
and
.BR ai .
.TP
.BI --era= value
use this option to play in the selected era instead of the
.B Default
era. The era is chosen by an id. Eras are described in the
.B "data/multiplayer/eras.cfg"
file.
.TP
.B --exit-at-end
exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK.
This is also used for scriptable benchmarking.
.TP
.B --ignore-map-settings
do not use map settings, use default values instead.
.TP
.BI --multiplayer-repeat= value
repeats a multiplayer game
.I value
times. Best to use with
.B --nogui
for scriptable benchmarking.
.TP
.B --nogui
runs the game without the GUI. Must appear before
.B --multiplayer
to have the desired effect.
.TP
.BI --parm number = name : value
sets additional parameters for this side. This parameter depends on the
options used with
.B --controller
and
.BR --algorithm .
It should only be useful for people designing their own AI. (not yet
documented completely)
.TP
.BI --scenario= value
selects a multiplayer scenario by id. The default scenario id is
.BR multiplayer_The_Freelands .
.TP
.BI --side number = value
selects a faction of the current era for this side. The faction is
chosen by an id. Factions are described in the data/multiplayer.cfg
file.
.TP
.BI --turns= value
sets the number of turns for the chosen scenario. The default is
.BR 50 .
.
.SH EXIT STATUS
.
Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An exit status of 2 indicates an error with the command line options.
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>.
.br
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
.br
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003-2016 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH SEE ALSO
.
.BR wesnothd (6).