wesnoth/data/units/Sergeant.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

71 lines
1.3 KiB
INI

[unit]
id=Sergeant
name= _ "Sergeant"
race=human
image="human-sergeant.png"
image_defensive="human-sergeant-defend.png"
image_leading="human-sergeant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/gweddry.png
#endif
hitpoints=36
movement_type=smallfoot
movement=6
experience=32
level=1
alignment=lawful
advanceto=Lieutenant
cost=20
usage=fighter
ability=leadership
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. He is not stronger than other fighters, but he has hopes of advancing to greatness. As the leader of his unit, he must survive for the battle to be won."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=5
number=3
[frame]
begin=-200
end=200
image="human-sergeant-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=crossbow
type=pierce
range=long
damage=4
number=3
[frame]
begin=-150
end=100
image="human-sergeant-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/attack]
[/unit]