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wesnoth/data/ai
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mattsc d92d96fd07 Guardian and Patrol MAI: check if unit exists even for Behavior CAs
This works around a bug which causes BCAs not to be removed when a
scenario is reloaded from a middle-of-scenario save.
2013-06-27 13:27:29 -07:00
..
ais
Make Experimental AI available in MP and SP
2013-06-14 20:35:31 -07:00
aliases
Marked various files as having no translatables.
2013-05-22 17:02:51 -04:00
dev
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
formula
Add comments to data/ai/formula/new_recruitment.fai
2013-06-01 23:41:27 +03:00
lua
Merge AI-demo and mainline experimental recruit logic
2013-06-14 18:03:44 -04:00
maps
new test scenario: move_to_targets, for AI improvement
2009-09-02 21:20:55 +00:00
micro_ais
Guardian and Patrol MAI: check if unit exists even for Behavior CAs
2013-06-27 13:27:29 -07:00
scenarios
Split all of the AI-related strings (except for the AI controller's) into a new 'wesnoth-ai' textdomain. Includes a pot-update for 'wesnoth' as a side effect.
2013-05-22 22:19:43 -04:00
utils
Add new aspect 'advancements'
2013-06-01 17:21:12 +03:00
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