gfgtdf da4cdef146 use synced_context: fix mp observers
with the new synced_context system, the old code would bring code in the wrong order onto the replay if we received data during get_user_choice
which now could be called during turn_info::handle_turn.

also previous code would fail to process
[turn]
[command]
[move]
x = 3,4,5
y = 4,3,3
[/move]
[/command]
[/turn]
[turn]
[command]
dependent = yes
[input]
[/input]
[/command]
[/turn]
because [input] would be processed after [move] was processed, but
[move] need [input] on the replay to work properly.
(if luas sync_choice was called from a moveto event)

this commit is part or pr 121.
2014-04-02 23:34:04 +02:00
2013-06-23 10:07:53 +02:00
2014-03-30 13:48:53 -04:00
2014-03-02 18:58:25 +01:00
2013-03-26 21:41:37 -04:00
2014-03-29 11:12:59 +01:00
2014-03-08 21:30:04 +01:00
2014-04-02 23:34:04 +02:00
2014-03-18 03:05:10 -03:00
2014-03-03 23:24:50 +01:00
2014-03-30 13:48:53 -04:00
2014-01-01 02:08:52 -03:00
2014-03-07 19:46:06 -03:00

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/
Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%