mirror of
https://github.com/wesnoth/wesnoth
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123 lines
2.8 KiB
INI
123 lines
2.8 KiB
INI
#FIXME: Should advance to princess (would need to copy cfg and unit
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#images from HTTT.
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[unit]
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id=Fighteress
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name= _ "female^Fighter"
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gender=female
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race=human
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image="human-junior-princess.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-junior-princess-defend.png"
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[/frame]
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[/defend]
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profile=portraits/lisar.png
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hitpoints=32
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movement_type=smallfoot
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movement=6
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level=1
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alignment=lawful
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cost=18
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=female-hit.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=6
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number=3
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[animation]
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[frame]
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begin=-250
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end=-100
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image="human-junior-princess.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""human-junior-princess-attack.png""
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[/frame]
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[sound]
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time=-250
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sound={SOUND_LIST:SWORD_SWISH}
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[/sound]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Fighter
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gender=female
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name= _ "female^Fighter"
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race=human
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image="human-junior-princess.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-junior-princess-defend.png"
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[/frame]
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[/defend]
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profile=portraits/lisar.png
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hitpoints=32
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movement_type=smallfoot
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movement=6
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experience=28
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level=1
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alignment=lawful
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cost=35
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=female-hit.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=6
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number=3
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[animation]
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[frame]
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begin=-250
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end=-100
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image="human-junior-princess.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""human-junior-princess-attack.png""
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[/frame]
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[sound]
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time=-250
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sound={SOUND_LIST:SWORD_SWISH}
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=12
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number=3
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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