wesnoth/data/core/terrain.cfg
Lari Nieminen afea77cf60 Made the gray and tropical reef variations alias...
...to the normal reef and made their ids unique.
2011-08-19 17:23:08 +00:00

2252 lines
46 KiB
INI

#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .
# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain_type] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]
# NOTE: this list is sorted to group things comprehensibly in the editor
#
# ## Water ##
#
[terrain_type]
symbol_image=water/ocean-grey-tile
id=deep_water_gray
name= _ "Deep Water"
editor_name= _ "Gray Deep Water"
string=Wog
aliasof=Wo
submerge=0.5
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/ocean-tile
id=deep_water
name= _ "Deep Water"
editor_name= _ "Medium Deep Water"
string=Wo
submerge=0.5
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/ocean-tropical-tile
id=deep_water_tropical
name= _ "Deep Water"
editor_name= _ "Tropical Deep Water"
string=Wot
aliasof=Wo
submerge=0.5
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/coast-grey-tile
id=gray_tropical_water
name= _ "Shallow Water"
editor_name= _ "Gray Shallow Water"
string=Wwg
aliasof=Ww
submerge=0.4
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/coast-tile
id=shallow_water
name= _ "Shallow Water"
editor_name= _ "Medium Shallow Water"
string=Ww
submerge=0.4
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/coast-tropical-tile
id=tropical_water
name= _ "Shallow Water"
editor_name= _ "Tropical Shallow Water"
string=Wwt
aliasof=Ww
submerge=0.4
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/ford-tile
id=ford
name= _ "Ford"
string=Wwf
aliasof=Gt, Ww
submerge=0.3
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/reef-gray-tile
id=gray_reef
name= _ "Coastal Reef"
editor_name= _ "Gray Coastal Reef"
string=Wwrg
aliasof=Wwr
submerge=0.3
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/reef-tile
id=reef
name= _ "Coastal Reef"
string=Wwr
submerge=0.3
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=water/reef-tropical-tile
id=tropical_reef
name= _ "Coastal Reef"
editor_name= _ "Tropical Coastal Reef"
string=Wwrt
aliasof=Wwr
submerge=0.3
editor_group=water
[/terrain_type]
# ## Swamp ##
[terrain_type]
symbol_image=swamp/water-tile
id=swamp_water
name= _ "Swamp"
string=Ss
submerge=0.4
editor_group=water
[/terrain_type]
[terrain_type]
symbol_image=swamp/mud-tile
id=quagmire
name= _ "Swamp"
editor_name= _ "Muddy Quagmire"
string=Sm
aliasof=Ss
submerge=0.4
editor_group=water
[/terrain_type]
#
# ## Flat ##
#
# ## Grass ##
[terrain_type]
symbol_image=grass/green-symbol
editor_image=grass/green
id=grassland
name= _ "Grassland"
editor_name= _ "Green Grass"
string=Gg
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
# symbol_image=grass/semi-dry-symbol
symbol_image=grass/semi-dry
id=savanna
name= _ "Grassland"
editor_name= _ "Semi-dry Grass"
string=Gs
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=grass/dry-symbol
editor_image=grass/dry
id=grass_dry
name= _ "Grassland"
editor_name= _ "Dry Grass"
string=Gd
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=grass/leaf-litter
id=leaf_litter
name= _ "Grassland"
editor_name= _ "Leaf Litter"
string=Gll
aliasof=Gt
editor_group=flat
[/terrain_type]
# ## Roads ##
[terrain_type]
symbol_image=flat/dirt-dark
id=dirt_dark
name = _ "Dirt"
editor_name= _ "Dark Dirt"
string=Rb
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=flat/dirt
id=dirt
name = _ "Dirt"
editor_name= _ "Regular Dirt"
string=Re
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=flat/desert-road
id=road
name = _ "Dirt"
editor_name= _ "Dry Dirt"
string=Rd
aliasof=Gt
editor_group=desert, flat
[/terrain_type]
[terrain_type]
symbol_image=flat/road
id=road
name = _ "Road"
editor_name= _ "Regular Cobbles"
string=Rr
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=flat/road-clean
id=road_clean
name = _ "Road"
editor_name= _ "Clean Gray Cobbles"
string=Rrc
aliasof=Gt
editor_group=flat
[/terrain_type]
[terrain_type]
symbol_image=flat/stone-path
id=stone_path
name = _ "Road"
editor_name= _ "Overgrown Cobbles"
string=Rp
aliasof=Gt
editor_group=flat
[/terrain_type]
#
# ## Frozen ##
#
[terrain_type]
symbol_image=frozen/ice
id=ice
name= _ "Ice"
string=Ai
aliasof=At
editor_group=frozen
[/terrain_type]
[terrain_type]
symbol_image=frozen/snow
id=snow
name= _ "Snow"
string=Aa
aliasof=At
editor_group=frozen
[/terrain_type]
#
# ## Desert ##
#
[terrain_type]
symbol_image=sand/desert
id=desert
name = _ "Desert"
editor_name= _ "Desert Sands"
string=Dd
aliasof=Ds
editor_group=desert
[/terrain_type]
[terrain_type]
symbol_image=sand/beach
id=sand
name= _ "Sand"
editor_name= _ "Beach Sands"
string=Ds
editor_group=desert
[/terrain_type]
[terrain_type]
symbol_image=sand/desert-oasis
id=oasis
name= _ "Oasis"
string=Dd^Do
aliasof=Ds
heals=8
#gives_income=true
editor_group=desert, forest
[/terrain_type]
[terrain_type]
symbol_image=misc/rubble-tile
id=sand_rubble
name= _ "Rubble"
string=^Dr
aliasof=_bas, Hh
mvt_alias=-,_bas,Hh
editor_group=desert, rough
[/terrain_type]
[terrain_type]
symbol_image=sand/crater
id=crater
name= _ "Crater"
string=Dd^Dc
default_base=Dd
aliasof=Ds
editor_group=desert
[/terrain_type]
#
# ## Embellishments ##
#
[terrain_type]
symbol_image=embellishments/flowers-mixed
id=flowers_mixed
editor_name= _ "Mixed Flowers"
string=^Efm
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/farm-veg-spring-icon
id=farm
name= _ "Farmland"
string=^Gvs
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/stones-small7
id=stones_small
editor_name= _ "Stones"
string=^Es
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/mushroom
id=mushrooms_small
editor_name= _ "Small Mushrooms"
string=^Em
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/mushroom-farm-small
id=mushrooms_farm
editor_name= _ "Mushroom Farm"
string=^Emf
aliasof=_bas
editor_group=embellishments,cave
[/terrain_type]
[terrain_type]
symbol_image=embellishments/desert-plant5
id=desert_plants
editor_name= _ "Desert Plants"
string=^Edp
aliasof=_bas
editor_group=embellishments, desert
[/terrain_type]
[terrain_type]
symbol_image=embellishments/desert-plant
id=desert_plants_sans_bones
editor_name= _ "Desert Plants without Bones"
string=^Edpp
aliasof=_bas
editor_group=embellishments, desert
[/terrain_type]
[terrain_type]
symbol_image=misc/windmill-tile
id=windmill
name= _ "Windmill"
string=^Wm
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/fence-se-nw-01
id=fence
name= _ "Fence"
string=^Eff
aliasof=_bas
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/rocks1
id=sand_drifts
editor_name= _ "Stones with Sand Drifts"
string=^Esd
aliasof=_bas
editor_group=embellishments, desert
[/terrain_type]
[terrain_type]
symbol_image=embellishments/water-lilies-tile
id=water-lilies
name= _ "Water Lilies"
string=^Ewl
default_base=Ww
aliasof=_bas
editor_group=water,embellishments
[/terrain_type]
[terrain_type]
symbol_image=embellishments/water-lilies-flower-tile
id=water-lilies-flower
name= _ "Flowering Water Lilies"
string=^Ewf
default_base=Ww
aliasof=_bas
editor_group=water,embellishments
[/terrain_type]
#
# ## Forests ##
#
[terrain_type]
symbol_image=forest/great-tree-tile
id=great_tree
name= _ "Great Tree"
editor_name= _ "Great Tree"
string=^Fet
default_base=Gg
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/great-tree-dead-tile
id=great_tree_dead
name= _ "Great Tree"
editor_name= _ "Dead Great Tree"
string=^Fetd
default_base=Gd
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/tropical-tile
id=tropical_forest
name= _ "Forest"
editor_name= _ "Tropical Forest"
string=^Ft
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/pine-tile
id=forest
name= _ "Forest"
editor_name= _ "Pine Forest"
string=^Fp
default_base=Gll
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/snow-forest-tile
id=snow_forest
name= _ "Forest"
editor_name= _ "Snowy Pine Forest"
string=^Fpa
default_base=Aa
aliasof=At,^Fp
mvt_alias=-,At,^Fp
editor_group=frozen, forest
[/terrain_type]
[terrain_type]
symbol_image=forest/deciduous-summer-tile
id=deciduous_forest_summer
name= _ "Forest"
editor_name= _ "Summer Deciduous Forest"
string=^Fds
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/deciduous-fall-tile
id=deciduous_forest_fall
name= _ "Forest"
editor_name= _ "Fall Deciduous Forest"
string=^Fdf
default_base=Gd
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/deciduous-winter-tile
id=deciduous_forest_winter
name= _ "Forest"
editor_name= _ "Winter Deciduous Forest"
string=^Fdw
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/deciduous-winter-snow-tile
id=deciduous_forest_winter_snow
name= _ "Forest"
editor_name= _ "Snowy Deciduous Forest"
string=^Fda
default_base=Aa
aliasof=At,^Fp
mvt_alias=-,At,^Fp
editor_group=frozen, forest
[/terrain_type]
[terrain_type]
symbol_image=forest/mixed-summer-tile
id=mixed_forest_summer
name= _ "Forest"
editor_name= _ "Summer Mixed Forest"
string=^Fms
default_base=Gs
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/mixed-fall-tile
id=mixed_forest_fall
name= _ "Forest"
editor_name= _ "Fall Mixed Forest"
string=^Fmf
default_base=Gll
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/mixed-winter-tile
id=mixed_forest_winter
name= _ "Forest"
editor_name= _ "Winter Mixed Forest"
string=^Fmw
default_base=Gd
aliasof=^Fp
editor_group=forest
[/terrain_type]
[terrain_type]
symbol_image=forest/mixed-winter-snow-tile
id=mixed_forest_winter_snow
name= _ "Forest"
editor_name= _ "Snowy Mixed Forest"
string=^Fma
default_base=Aa
aliasof=At,^Fp
mvt_alias=-,At,^Fp
editor_group=frozen, forest
[/terrain_type]
#
# ## Hills ##
#
[terrain_type]
symbol_image=hills/regular
id=hills
name= _ "Hills"
editor_name= _ "Regular Hills"
string=Hh
editor_group=rough
[/terrain_type]
[terrain_type]
symbol_image=hills/dry
id=hills_dry
name= _ "Hills"
editor_name= _ "Dry Hills"
string=Hhd
aliasof=Hh
editor_group=rough
[/terrain_type]
[terrain_type]
symbol_image=hills/desert
id=desert_hills
name= _ "Dunes"
string=Hd
aliasof=Ds, Hh
mvt_alias=-,Ds,Hh
editor_group=desert, rough
[/terrain_type]
[terrain_type]
symbol_image=hills/snow
id=snow_hills
name= _ "Hills"
editor_name= _ "Snow Hills"
string=Ha
aliasof=At, Hh
mvt_alias=-,At, Hh
editor_group=frozen, rough
[/terrain_type]
#
# ## Mountain ##
#
[terrain_type]
symbol_image=mountains/basic-tile
id=mountains
name= _ "Mountains"
string=Mm
editor_group=rough
[/terrain_type]
[terrain_type]
symbol_image=mountains/dry-tile
id=desert_mountains
name= _ "Mountains"
editor_name= _ "Dry Mountains"
string=Md
aliasof=Mm
editor_group=rough, desert
[/terrain_type]
[terrain_type]
symbol_image=mountains/snow-tile
id=snow_mountains
name= _ "Mountains"
editor_name= _ "Snowy Mountains"
string=Ms
aliasof=At, Mm
mvt_alias=-,At, Mm
editor_group=rough, frozen
[/terrain_type]
#
# ## Mixed ##
#
[terrain_type]
symbol_image=forest/forested-hills-tile
id=forested_hills
name= _ "Hills"
editor_name= _ "Forested Hills"
string=Hh^Fp
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-snow-hills-tile
id=forested_snow_hills
name= _ "Hills"
editor_name= _ "Forested Snow Hills"
string=Ha^Fpa
aliasof=Ha,^Fp
mvt_alias=-,Ha,^Fp
editor_group=forest, rough, frozen
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-deciduous-summer-hills-tile
id=deciduous_forest_summer_hills
name= _ "Hills"
editor_name= _ "Summer Deciduous Forested Hills"
string=Hh^Fds
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-deciduous-fall-hills-tile
id=deciduous_forest_fall_hills
name= _ "Hills"
editor_name= _ "Fall Deciduous Forested Hills"
string=Hhd^Fdf
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-deciduous-winter-hills-tile
id=deciduous_forest_winter_hills
name= _ "Hills"
editor_name= _ "Winter Deciduous Forested Hills"
string=Hhd^Fdw
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-deciduous-winter-snow-hills-tile
id=deciduous_forest_winter_snow_hills
name= _ "Hills"
editor_name= _ "Snowy Deciduous Forested Hills"
string=Ha^Fda
aliasof=Ha,^Fp
mvt_alias=-,Ha,^Fp
editor_group=frozen, forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-mixed-summer-hills-tile
id=mixed_forest_summer_hills
name= _ "Hills"
editor_name= _ "Summer Mixed Forested Hills"
string=Hh^Fms
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-mixed-fall-hills-tile
id=mixed_forest_fall_hills
name= _ "Hills"
editor_name= _ "Fall Mixed Forested Hills"
string=Hhd^Fmf
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-mixed-winter-hills-tile
id=mixed_forest_winter_hills
name= _ "Hills"
editor_name= _ "Winter Mixed Forested Hills"
string=Hhd^Fmw
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
[/terrain_type]
[terrain_type]
symbol_image=forest/forested-mixed-winter-snow-hills-tile
id=mixed_forest_winter_snow_hills
name= _ "Hills"
editor_name= _ "Snowy Mixed Forested Hills"
string=Ha^Fma
aliasof=Ha,^Fp
mvt_alias=-,Ha,^Fp
editor_group=frozen, forest, rough
[/terrain_type]
# The purpose of these hidden terrains is to make aliasing work correctly
# regardless of which type of hill the trees are placed on. This is an
# unfortunate hack; ideally we'd want to be able to use something like
# string=H*^Fds instead.
[terrain_type]
symbol_image=forest/forested-hills-tile
id=forested_hills
name= _ "Hills"
editor_name= _ "Forested Hills"
string=Hhd^Fp
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
editor_group=forest, rough
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Summer Deciduous Forested Hills"
string=Hhd^Fds
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Fall Deciduous Forested Hills"
string=Hh^Fdf
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Winter Deciduous Forested Hills"
string=Hh^Fdw
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Winter Deciduous Forested Hills"
string=Ha^Fdw
aliasof=Ha,^Fp
mvt_alias=-,Ha,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Snowy Deciduous Forested Hills"
string=Hh^Fda
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Snowy Deciduous Forested Hills"
string=Hhd^Fda
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Summer Mixed Forested Hills"
string=Hhd^Fms
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Fall Mixed Forested Hills"
string=Hh^Fmf
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Winter Mixed Forested Hills"
string=Hh^Fmw
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Winter Mixed Forested Hills"
string=Ha^Fmw
aliasof=Ha,^Fp
mvt_alias=-,Ha,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Snowy Mixed Forested Hills"
string=Hh^Fma
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
[terrain_type]
name= _ "Hills"
editor_name= _ "Snowy Mixed Forested Hills"
string=Hhd^Fma
aliasof=Hh,^Fp
mvt_alias=-,Hh,^Fp
hidden=yes
[/terrain_type]
#
# ## Interior ##
#
[terrain_type]
name= _ "Wooden Floor"
symbol_image=interior/wood-regular
editor_name= _ "Basic Wooden Floor"
string=Iwr
aliasof=Gt
editor_group=flat
[/terrain_type]
#
# ## Underground ##
#
[terrain_type]
symbol_image=cave/beam-tile
id=lit
name= _ "Lit"
editor_name= _ "Beam of Light"
string=^Ii
aliasof=_bas
light=25
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=cave/floor6
id=cave
name= _ "Cave"
editor_name= _ "Cave Floor"
string=Uu
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=cave/earthy-floor3
id=cave_earthy
name= _ "Cave"
editor_name= _ "Earthy Cave Floor"
string=Uue
aliasof=Uu
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=cave/flagstones-dark
id=flagstones_dark
name= _ "Road"
editor_name= _ "Dark Flagstones"
string=Urb
editor_group=cave
aliasof=Gt
[/terrain_type]
[terrain_type]
symbol_image=cave/path
id=cave_path
name= _ "Road"
editor_name= _ "Cave Path"
string=Ur
aliasof=Gt
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=forest/mushrooms-tile
id=fungus
name= _ "Mushroom Grove"
string=^Uf
default_base=Uu
editor_group=cave, forest
[/terrain_type]
[terrain_type]
symbol_image=forest/mushrooms-beam-tile
id=fungus_beam
name= _ "Mushroom Grove"
editor_name= _ "Lit Mushroom Grove"
string=^Ufi
default_base=Uu
aliasof=^Uf
light=25
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=cave/hills-variation
id=rocky_cave
name= _ "Rockbound Cave"
string=Uh
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
editor_group=cave, rough
[/terrain_type]
# ## Mine rail tracks ##
[terrain_type]
symbol_image=misc/rails-n-s
id=rails
name= _ "Mine Rail"
string=^Br|
aliasof=_bas
mvt_alias=Gt
submerge=0
unit_height_adjust=22
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=misc/rails-ne-sw
id=railsdiag1
name= _ "Mine Rail"
string=^Br/
aliasof=_bas
mvt_alias=Gt
submerge=0
unit_height_adjust=22
editor_group=cave
[/terrain_type]
[terrain_type]
symbol_image=misc/rails-se-nw
id=railsdiag2
name= _ "Mine Rail"
string=^Br\
aliasof=_bas
mvt_alias=Gt
submerge=0
unit_height_adjust=22
editor_group=cave
[/terrain_type]
#
# ## Unwalkable ##
#
[terrain_type]
symbol_image=chasm/depths
editor_image=chasm/regular-tile
id=canyon
name= _ "Chasm"
editor_name= _ "Regular Chasm"
string=Qxu
aliasof=Qt
editor_group=cave, obstacle
[/terrain_type]
[terrain_type]
symbol_image=chasm/depths
editor_image=chasm/earthy-tile
id=chasm_earthy
name= _ "Chasm"
editor_name= _ "Earthy Chasm"
string=Qxe
aliasof=Qt
editor_group=cave, obstacle
[/terrain_type]
[terrain_type]
symbol_image=chasm/abyss
editor_image=chasm/abyss-tile
id=abyss
name= _ "Chasm"
editor_name= _ "Ethereal Abyss"
string=Qxua
aliasof=Qt
editor_group=obstacle
[/terrain_type]
[terrain_type]
symbol_image=unwalkable/lava
editor_image=unwalkable/lava-chasm-tile
id=lava_chasm
name= _ "Chasm"
editor_name= _ "Lava Chasm"
string=Ql
aliasof=Qt
light=25
editor_group=cave, obstacle
[/terrain_type]
[terrain_type]
symbol_image=unwalkable/lava
id=lava
name= _ "Lava"
string=Qlf
aliasof=Qt
light=25
editor_group=cave, obstacle
[/terrain_type]
[terrain_type]
symbol_image=mountains/volcano-tile
editor_image=mountains/volcano-tile
id=volcano
name= _ "Volcano"
string=Mv
aliasof=Qt
light=25
editor_group=rough, obstacle
[/terrain_type]
#
# Impassable
#
[terrain_type]
symbol_image=mountains/cloud-tile
id=cloud
name= _ "Mountains"
editor_name= _ "Regular Impassable Mountains"
string=Mm^Xm
aliasof=Xt
editor_group=rough,obstacle
[/terrain_type]
[terrain_type]
symbol_image=mountains/cloud-desert-tile
id=clouddesert
name= _ "Mountains"
editor_name= _ "Desert Impassable Mountains"
string=Md^Xm
aliasof=Xt
editor_group=rough,obstacle,desert
[/terrain_type]
[terrain_type]
symbol_image=mountains/cloud-snow-tile
id=cloud_snow
name= _ "Mountains"
editor_name= _ "Snowy Impassable Mountains"
string=Ms^Xm
aliasof=Xt
editor_group=rough,obstacle,frozen
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/wall-rough-tile
id=cavewall
name= _ "Cave Wall"
editor_name= _ "Natural Cave Wall"
string=Xu
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/wall-hewn-tile
id=cavewall_hewn
name= _ "Cave Wall"
editor_name= _ "Hewn Cave Wall"
string=Xuc
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/earthy-wall-rough-tile
id=cavewall_earthy
name= _ "Cave Wall"
editor_name= _ "Natural Earthy Cave Wall"
string=Xue
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=cave/earthy-wall-hewn-tile
id=cavewall_earthy_hewn
name= _ "Cave Wall"
editor_name= _ "Reinforced Earthy Cave Wall"
string=Xuce
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=walls/wall-stone-tile
id=wall_stone
name= _ "Stone Wall"
string=Xos
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=walls/wall-stone-tile
id=wall_stone_lit
name= _ "Stone Wall"
editor_name= _ "Lit Stone Wall"
string=Xol
aliasof=Xt
editor_group=cave,obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=impassable-editor
id=impassable_overlay
editor_name= _ "Impassable Overlay"
string=^Xo
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=special
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=void/void-editor
id=void
name= _ "Void"
string=Xv
aliasof=Xt
editor_group=obstacle, special
[/terrain_type]
#
# Villages
#
# ## Desert
[terrain_type]
symbol_image=village/desert-tile
id=desert_village
name= _ "Village"
editor_name= _ "Adobe Village"
string=^Vda
aliasof=_bas, Vi
default_base=Dd
heals=8
gives_income=true
editor_group=village, desert
[/terrain_type]
[terrain_type]
symbol_image=village/desert-camp-tile
id=desert_village
name= _ "Village"
editor_name= _ "Desert Tent Village"
string=^Vdt
aliasof=_bas, Vi
default_base=Dd
heals=8
gives_income=true
editor_group=village, desert
[/terrain_type]
[terrain_type]
symbol_image=village/camp-tile
id=camp_village
name= _ "Village"
editor_name= _ "Tent Village"
string=^Vct
aliasof=_bas, Vi
default_base=Re
heals=8
gives_income=true
editor_group=village
[/terrain_type]
# ## Orcish
[terrain_type]
symbol_image=village/orc-tile
id=orcish_village
name= _ "Village"
editor_name= _ "Orcish Village"
string=^Vo
aliasof=_bas, Vi
default_base=Gd
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/orc-snow-tile
id=orcish_snow_village
name= _ "Village"
editor_name= _ "Snowy Orcish Village"
string=^Voa
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
# ## Elven
[terrain_type]
symbol_image=village/elven-snow-tile
id=elven_snow_village
name= _ "Village"
editor_name= _ "Snowy Elven Village"
string=^Vea
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
[terrain_type]
symbol_image=village/elven-tile
id=elven_village
name= _ "Village"
editor_name= _ "Elven Village"
string=^Ve
aliasof=_bas, Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
[/terrain_type]
# ## Human
[terrain_type]
symbol_image=village/human-tile
id=human_village
name= _ "Village"
editor_name= _ "Cottage"
string=^Vh
aliasof=_bas, Vi
default_base=Gs
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/snow-tile
id=snow_village
name= _ "Village"
editor_name= _ "Snowy Cottage"
string=^Vha
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
[terrain_type]
symbol_image=village/human-cottage-ruin-tile
id=human_village_ruin
name= _ "Village"
editor_name= _ "Ruined Cottage"
string=^Vhr
aliasof=_bas, Vi
default_base=Gd
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/human-city-tile
id=city_village
name= _ "Village"
editor_name= _ "Human City"
string=^Vhc
aliasof=_bas, Vi
default_base=Rr
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=misc/windmill-tile
id=windmill_village
name= _ "Windmill"
editor_name= _ "Windmill Village"
string=^Vwm
aliasof=_bas, Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/human-city-snow-tile
id=city_village_wno
name= _ "Village"
editor_name= _ "Snowy Human City"
string=^Vhca
aliasof=_bas, Vi
default_base=Rrc
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/human-city-ruin-tile
id=city_village
name= _ "Village"
editor_name= _ "Ruined Human City"
string=^Vhcr
aliasof=_bas, Vi
default_base=Rp
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/human-hills-tile
id=hill_village
name= _ "Village"
editor_name= _ "Hill Stone Village"
string=^Vhh
aliasof=_bas, Vi
default_base=Hh
heals=8
gives_income=true
editor_group=village, rough
[/terrain_type]
[terrain_type]
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
editor_name= _ "Snowy Hill Stone Village"
string=^Vhha
aliasof=_bas, Vi
default_base=Ha
heals=8
gives_income=true
editor_group=village, frozen, rough
[/terrain_type]
[terrain_type]
symbol_image=village/human-hills-ruin-tile
id=hill_village_ruin
name= _ "Village"
editor_name= _ "Ruined Hill Stone Village"
string=^Vhhr
aliasof=_bas, Vi
default_base=Hhd
heals=8
gives_income=true
editor_group=village, rough
[/terrain_type]
[terrain_type]
symbol_image=village/tropical-tile
id=tropical_forest_village
name= _ "Village"
editor_name= _ "Tropical Village"
string=^Vht
aliasof=_bas, Vi
default_base=Gs
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/drake-tile
id=drake_village
name= _ "Village"
editor_name= _ "Drake Village"
string=^Vd
aliasof=_bas, Vi
default_base=Rr
heals=8
gives_income=true
editor_group=village
[/terrain_type]
# ## Underground
[terrain_type]
symbol_image=village/cave-tile
id=underground_village
name= _ "Village"
editor_name= _ "Cave Village"
string=^Vu
aliasof=_bas, Vi
default_base=Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain_type]
[terrain_type]
symbol_image=village/dwarven-tile
id=dwarven_village
name= _ "Village"
editor_name= _ "Dwarven Village"
string=^Vud
aliasof=_bas, Vi
default_base=Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain_type]
[terrain_type]
symbol_image=village/hut-tile
id=hut_village
name= _ "Village"
editor_name= _ "Hut"
string=^Vc
aliasof=_bas, Vi
default_base=Gs
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/hut-snow-tile
id=hut_snow_village
name= _ "Village"
editor_name= _ "Snowy Hut"
string=^Vca
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
[terrain_type]
symbol_image=village/log-cabin-tile
id=logcabin_village
name= _ "Village"
editor_name= _ "Log Cabin"
string=^Vl
aliasof=_bas, Vi
default_base=Gs
heals=8
gives_income=true
editor_group=village
[/terrain_type]
[terrain_type]
symbol_image=village/log-cabin-snow-tile
id=logcabin_snow_village
name= _ "Village"
editor_name= _ "Snowy Log Cabin"
string=^Vla
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
[terrain_type]
symbol_image=village/igloo-tile
id=igloo
name= _ "Village"
editor_name= _ "Igloo"
string=^Vaa
aliasof=_bas, Vi
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
[/terrain_type]
# ## Water Village
[terrain_type]
symbol_image=village/swampwater-tile
id=swamp_village
name= _ "Village"
editor_name= _ "Swamp Village"
string=^Vhs
aliasof=_bas, Vi
default_base=Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain_type]
[terrain_type]
symbol_image=village/coast-tile
id=mermen_village
name= _ "Village"
editor_name= _ "Shallow Merfolk Village"
string=Ww^Vm
aliasof=Ww
submerge=0.4
heals=8
gives_income=true
editor_group=water, village
[/terrain_type]
[terrain_type]
symbol_image=village/swamp-merfolk-tile
id=swamp_merfolk-village
name= _ "Village"
editor_name= _ "Swamp Merfolk Village"
string=Ss^Vm
aliasof=Ss
submerge=0.4
heals=8
gives_income=true
editor_group=water, village
[/terrain_type]
[terrain_type]
symbol_image=alpha
editor_image=village/village-overlay-editor
id=village_overlay
name= _ "Village"
editor_name= _ "Village Overlay"
string=^Vov
aliasof=_bas
heals=8
gives_income=true
editor_group=village, special
[/terrain_type]
#
# Castles
#
[terrain_type]
symbol_image=castle/encampment/regular-tile
id=encampment
name= _ "Encampment"
editor_name= _ "Encampment"
string=Ce
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/encampment/snow-tile
id=encampment_snow
name= _ "Encampment"
editor_name= _ "Snowy Encampment"
string=Cea
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/orcish/tile
id=orcish_fort
name= _ "Castle"
editor_name= _ "Orcish Castle"
string=Co
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/winter-orcish/tile
id=snow_orcish_fort
name= _ "Castle"
editor_name= _ "Snowy Orcish Castle"
string=Coa
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/castle-tile
id=castle
name= _ "Castle"
editor_name= _ "Human Castle"
string=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/snowy/castle-tile
id=snow_castle
name= _ "Castle"
editor_name= _ "Snowy Human Castle"
string=Cha
aliasof=Ch, At
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/elven/tile
id=elven_castle
name= _ "Castle"
editor_name= _ "Elvish Castle"
string=Cv
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Castle"
editor_name= _ "Dwarven Castle"
string=Cud
aliasof=Ch
unit_height_adjust=0
recruit_onto=true
editor_group=castle, cave
[/terrain_type]
[terrain_type]
symbol_image=castle/ruin-tile
id=ruin
name= _ "Ruined Castle"
editor_name= _ "Ruined Human Castle"
string=Chr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/sunken-ruin-tile
id=sunkenruin
name= _ "Ruined Castle"
editor_name= _ "Sunken Human Ruin"
string=Chw
aliasof=Ch, Ww
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain_type]
[terrain_type]
symbol_image=castle/swamp-ruin-tile
id=swampruin
name= _ "Ruined Castle"
editor_name= _ "Swamp Human Ruin"
string=Chs
aliasof=Ch, Ss
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/tile
id=sand_castle
name= _ "Castle"
editor_name= _ "Desert Castle"
string=Cd
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle, desert
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/ruin-tile
id=sand_castle_ruin
name= _ "Ruined Castle"
editor_name= _ "Ruined Desert Castle"
string=Cdr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle, desert
[/terrain_type]
#
# Keeps
#
[terrain_type]
symbol_image=castle/encampment/regular-keep-tile
id=encampment_keep
name= _ "Encampment Keep"
string=Ke
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/encampment/tall-keep-tile
id=encampment_keep_tall
name= _ "Encampment Keep"
editor_name= _ "Tall Encampment Keep"
string=Ket
aliasof=Ch
unit_height_adjust=17
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/encampment/snow-keep-tile
id=encampment_snow_keep
name= _ "Encampment Keep"
editor_name= _ "Snowy Encampment Keep"
string=Kea
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/orcish/keep-tile
id=orcish_keep
name= _ "Keep"
editor_name= _ "Orcish Keep"
string=Ko
aliasof=Ch
unit_height_adjust=17
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/winter-orcish/keep-tile
id=snow_orcish_keep
name= _ "Keep"
editor_name= _ "Snowy Orcish Keep"
string=Koa
aliasof=Ch
unit_height_adjust=17
recruit_from=true
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/keep-tile
id=human_keep
name= _ "Keep"
editor_name= _ "Human Castle Keep"
string=Kh
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/snowy/keep-tile
id=snow_keep
name= _ "Keep"
editor_name= _ "Snowy Human Castle Keep"
string=Kha
aliasof=Ch, At
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, frozen
[/terrain_type]
[terrain_type]
symbol_image=castle/elven/keep-tile
id=elven_keep
name= _ "Keep"
editor_name= _ "Elven Castle Keep"
string=Kv
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Keep"
editor_name= _ "Dwarven Castle Keep"
string=Kud
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle, cave
[/terrain_type]
[terrain_type]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
name= _ "Ruined Keep"
editor_name= _ "Ruined Human Castle Keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Ruined Keep"
editor_name= _ "Sunken Human Castle Keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain_type]
[terrain_type]
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Ruined Keep"
editor_name= _ "Swamp Human Castle Keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/keep-tile
id=desert_keep
name= _ "Keep"
editor_name= _ "Desert Keep"
string=Kd
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, desert
[/terrain_type]
[terrain_type]
symbol_image=castle/sand/ruin-keep-tile
id=desert_keep_ruined
name= _ "Ruined Keep"
editor_name= _ "Ruined Desert Keep"
string=Kdr
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, desert
[/terrain_type]
[terrain_type]
symbol_image=alpha
editor_image=castle/castle-overlay-editor
id=castle_overlay
name= _ "Castle"
editor_name= _ "Castle Overlay"
string=^Cov
aliasof=_bas
recruit_onto=true
editor_group=castle, special
[/terrain_type]
[terrain_type]
symbol_image=alpha
editor_image=castle/keep-overlay-editor
id=keep_overlay
name= _ "Keep"
editor_name= _ "Keep Overlay"
string=^Kov
aliasof=_bas
recruit_from=true
recruit_onto=true
editor_group=castle, special
[/terrain_type]
#
# Bridges
#
# ######## Wooden Bridge
[terrain_type]
symbol_image=bridge/wood-n-s
id=bridge
name= _ "Bridge"
editor_name= _ "Wooden Bridge"
string=^Bw|
aliasof=_bas, Gt
submerge=0
unit_height_adjust=22
editor_group=bridge, water
[/terrain_type]
[terrain_type]
symbol_image=bridge/wood-ne-sw
id=bridgediag1
name= _ "Bridge"
editor_name= _ "Wooden Bridge"
string=^Bw/
aliasof=_bas, Gt
editor_group=bridge, water
submerge=0
unit_height_adjust=22
[/terrain_type]
[terrain_type]
symbol_image=bridge/wood-se-nw
id=bridgediag2
name= _ "Bridge"
editor_name= _ "Wooden Bridge"
string=^Bw\
aliasof=_bas, Gt
editor_group=bridge, water
submerge=0
unit_height_adjust=22
[/terrain_type]
# ######## Basic Stone Bridge
[terrain_type]
symbol_image=bridge/stonebridge-n-s-tile
id=stone_bridge
name= _ "Bridge"
editor_name= _ "Basic Stone Bridge"
string=^Bsb|
aliasof=_bas, Gt
submerge=0
unit_height_adjust=22
editor_group=bridge,water
[/terrain_type]
[terrain_type]
symbol_image=bridge/stonebridge-se-nw-tile
id=stone_bridge
name= _ "Bridge"
editor_name= _ "Basic Stone Bridge"
string=^Bsb\
aliasof=_bas, Gt
submerge=0
unit_height_adjust=22
editor_group=bridge,water
[/terrain_type]
[terrain_type]
symbol_image=bridge/stonebridge-ne-sw-tile
id=stone_bridge
name= _ "Bridge"
editor_name= _ "Basic Stone Bridge"
string=^Bsb/
aliasof=_bas, Gt
submerge=0
unit_height_adjust=22
editor_group=bridge,water
[/terrain_type]
# ######## Chasm Bridge
[terrain_type]
symbol_image=cave/chasm-stone-bridge-s-n-tile
id=bridgechasm
name= _ "Bridge"
editor_name= _ "Cave Chasm Bridge"
string=^Bs|
aliasof=Uu,_bas
default_base=Qxu
editor_group=bridge, cave
[/terrain_type]
[terrain_type]
symbol_image=cave/chasm-stone-bridge-sw-ne-tile
id=bridgechasmdiag1
name= _ "Bridge"
editor_name= _ "Cave Chasm Bridge"
unit_height_adjust=22
string=^Bs/
aliasof=Uu,_bas
default_base=Qxu
editor_group=bridge, cave
[/terrain_type]
[terrain_type]
symbol_image=cave/chasm-stone-bridge-se-nw-tile
id=bridgechasmdiag2
name= _ "Bridge"
editor_name= _ "Cave Chasm Bridge"
unit_height_adjust=22
string=^Bs\
aliasof=Uu,_bas
default_base=Qxu
editor_group=bridge, cave
[/terrain_type]
#
# ## Special ##
#
[terrain_type]
symbol_image=off-map/symbol
editor_image=off-map/offmap-editor
id=off_map
name= _ "Void"
editor_name= _ "Off Map"
string=_off^_usr # wmllint: ignore
editor_group=special, obstacle
[/terrain_type]
[terrain_type]
symbol_image=off-map/symbol
editor_image=off-map/border-ne-se-s-sw-nw-n
id=off_map2
name= _ "Void"
editor_name= _ "Experimental Fake Map Edge"
string=^_fme # wmllint: ignore
editor_group=special, obstacle
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=void/shroud-editor
id=shroud
name= _ "Shroud"
string=_s # wmllint: ignore
editor_group=special
[/terrain_type]
[terrain_type]
symbol_image=fog/fog1
editor_image=fog/fog-editor
id=fog
name= _ "Fog"
string=_f # wmllint: ignore
editor_group=special
[/terrain_type]
#
# Deprecated
#
#### This one is replaced by an overlay
[terrain_type]
symbol_image=grass/flowers
id=grassland_flowers
name= "Deprecated. Use Flower Overlay"
string=Ggf
aliasof=Gt
editor_group=flat
hidden=yes
[/terrain_type]
#### This one is deprecated Due to a string change
[terrain_type]
symbol_image=mountains/volcano-tile
editor_image=mountains/volcano
id=volcano_deprecate
name= "Deprecated. Use 'Mv'"
string=Qv
aliasof=Qt
light=25
editor_group=rough, obstacle
hidden=yes
[/terrain_type]
#
# ## TEST ##
#
#[terrain_type]
# symbol_image=test/m
# id=m
# name= _ "Test M"
# string=Jm
# editor_group=special
#[/terrain_type]
#[terrain_type]
# symbol_image=test/y
# id=y
# name= _ "Test Y"
# string=Jy
# editor_group=special
#[/terrain_type]
#[terrain_type]
# symbol_image=test/b
# id=b
# name= _ "Test B"
# string=Jb
# editor_group=special
#[/terrain_type]
#
# ## Terrain Archetypes ##
#
# these are "virtual" terrain
[terrain_type]
symbol_image=void/void
id=flat
name= _ "Flat"
string=Gt # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
id=frozen
name= _ "Frozen"
string=At # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
id=village
name= _ "Village"
string=Vi # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
id=impassable
name= _ "Impassable"
string=Xt # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
id=unwalkable
name= _ "Unwalkable"
string=Qt # wmllint: ignore
hidden=yes
[/terrain_type]