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Now we generally suppress autosave on first turn: at best it's redundant. I did not restore the previous MP behaviour of having one (constantly over-written) AutoSave file: that logic still exists in menu_handler::autosave() but is unused.
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The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. See ISSUES for an overview of some of the bugs we are aware of. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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