mirror of
https://github.com/wesnoth/wesnoth
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5137 lines
109 KiB
INI
5137 lines
109 KiB
INI
#textdomain wesnoth
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# This file contains a WIP set of terrain graphics macros, intended to be as
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# short and simple as possible.
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# That intention may have drifted a bit over the years, but they should still be mostly intuitive
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#define NEW:SET_FLAG TERRAIN FLAG
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# Places a flag on a hex, no graphics
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[terrain_graphics]
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[tile]
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x,y=0,0
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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[/terrain_graphics]
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#enddef
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#define NEW:BASE TERRAIN IMAGESTEM
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# Places {IMAGESTEM}[1-11].png as base tiles. Assumes 72x72 hex-shaped
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# images.
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#arg IPF
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#endarg
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#arg FLAG
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base
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#endarg
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#arg LAYER
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-1000
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#endarg
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[terrain_graphics]
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[tile]
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x,y=0,0
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type={TERRAIN}
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set_no_flag={FLAG}
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[image]
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name={IMAGESTEM}@V.png{IPF}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define NEW:BASE_P TERRAIN PROB IMAGESTEM
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{NEW:BASE {TERRAIN} {IMAGESTEM}}
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[+terrain_graphics]
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probability={PROB}
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# No need to look for variations here...
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[+tile]
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[+image]
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name={IMAGESTEM}.png
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variations=""
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define NEW:OVERLAY TERRAIN IMAGESTEM
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# Places {IMAGESTEM}[1-11].png as overlay tiles.
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# default is not to care about adjacent tiles because rules filter for a fake terrain code,
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# but ADJACENT= can be called to restrict (usually shrink) the overlay graphics
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#arg LAYER
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0#endarg
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#arg BASE
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90,160#endarg
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#arg FLAG
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overlay#endarg
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#arg PROB
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100#endarg
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#arg ANIM
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#endarg
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#arg TIME
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#endarg
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#arg ADJACENT
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_fak#endarg
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#arg CENTER
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90,144#endarg
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[terrain_graphics]
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map="
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, *
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* , 2
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_flag={FLAG}-@R0
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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# check if there is more than one adjacent flag set
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0,{FLAG}-@R1
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0,{FLAG}-@R2
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0,{FLAG}-@R3
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0,{FLAG}-@R4
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0,{FLAG}-@R5
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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# flag the one-adjacent case
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# [terrain_graphics]
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# [tile]
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# x=0
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# y=0
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# type={TERRAIN}
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# has_flag={FLAG}-@R0
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# no_flag={FLAG}-small
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# set_no_flag={FLAG}-draw-@R0
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# [/tile]
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# rotations=ne,se,s,sw,nw,n
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# [/terrain_graphics]
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# draw the small version
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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has_flag={FLAG}-small
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-small@V{ANIM}.png:{TIME}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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base={BASE}
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# base=90,160
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center={CENTER}
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[/image]
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[/terrain_graphics]
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# draw the one-side-smaller version
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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no_flag={FLAG}-small
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has_flag={FLAG}-@R0
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-small@V{ANIM}-@R0.png:{TIME}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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base={BASE}
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# base=90,160
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center={CENTER}
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[/image]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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# draw the small version if there was no side-specific version
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# get the rotations out of the image because of base key,
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# and we won't know this is needed until the previous image tag fails
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={TERRAIN}
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has_flag={FLAG}-@R0
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set_no_flag={FLAG}-small
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[/tile]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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has_flag={FLAG}-small
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-small@V{ANIM}.png:{TIME}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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base={BASE}
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# base=90,160
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center={CENTER}
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[/image]
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rotations=ne,se,s,sw,nw,n
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[/terrain_graphics]
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# draw the default
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}@V{ANIM}.png:{TIME}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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base={BASE}
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# base=90,160
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center={CENTER}
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[/image]
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[/terrain_graphics]
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#enddef
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# this macro is to deal with the awkward crowding caused by the transitions of the I* terrains
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#define NEW:TRANSITION_CROWDED TERRAINLIST ADJACENT LAYER IMAGESTEM
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#arg FLAG
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transition#endarg
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#arg PATCH_LAYER
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-82#endarg
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[terrain_graphics]
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map="
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, 3
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2 , 4
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R5,{FLAG}-@R0,{FLAG}-@R1
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set_flag=crowded-@R0
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[image]
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name={IMAGESTEM}-@R5-gap-@R1.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R2
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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# this rule is a hack to cover up the bad transitions, possible for some combinations of I*,Q*, and a third terrain
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[terrain_graphics]
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map="
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, 2
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3 , 3
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag=crowded_drawn-@R0
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has_flag=crowded-@R0
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[image]
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name={IMAGESTEM}-crowded-patch-@R0.png
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layer={PATCH_LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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no_flag=crowded-@R3
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[image]
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name={IMAGESTEM}-crowded-patch-@R3.png
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layer={PATCH_LAYER}
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[/image]
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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#enddef
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#define NEW:DISABLE_TRANSITION TERRAINLIST ADJACENT
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#arg FLAG
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transition#endarg
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#arg FLAG1
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dummy#endarg
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#arg FLAG2
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#endarg
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[terrain_graphics]
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map="
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, 2
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. , .
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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no_flag={FLAG1}
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set_flag={FLAG}-@R0
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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has_flag={FLAG2}
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set_flag={FLAG}-@R3
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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#enddef
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# this macro is used for the carpet images
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#define NEW:TRANSITION_INVERTED TERRAINLIST ADJACENT LAYER IMAGESTEM
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#arg FLAG
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transition_inverted#endarg
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# special hack to keep the horizontal carpet edges out of castles
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[terrain_graphics]
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map="
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, 3
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2 , 4
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type=C*,K*
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set_no_flag={FLAG}-nw,{FLAG}-n,{FLAG}-ne
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-se
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-s
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-sw
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[/tile]
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[image]
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name={IMAGESTEM}-nw-n-ne.png~MASK(terrain/interior/carpet_mask.png)
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layer={LAYER}
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base=161,161
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center=90,144
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[/image]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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4 , 2
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, 3"
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[tile]
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pos=1
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type=C*,K*
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set_no_flag={FLAG}-se,{FLAG}-s,{FLAG}-sw
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-nw
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-n
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-ne
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[/tile]
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[image]
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name={IMAGESTEM}-se-s-sw.png~MASK(terrain/interior/carpet_mask.png)
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layer={LAYER}
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base=161,161
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center=90,144
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[/image]
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[/terrain_graphics]
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# special big diagonal corner cases
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# N/S pointing corners
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[terrain_graphics]
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map="
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* , * , * , *
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, * , * , *
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* , 2 , 2 , *
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, 6 , 1 , 6
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* , 5 , 4 , *
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, * , 3 , *
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* , * , * , *"
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[tile]
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pos=1
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type={TERRAINLIST}
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no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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set_no_flag={FLAG}-@R0
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[/tile]
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[tile]
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pos=4
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type={ADJACENT}
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set_no_flag={FLAG}-@R5
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[/tile]
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[tile]
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pos=5
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type={ADJACENT}
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set_no_flag={FLAG}-@R1
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[/tile]
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[tile]
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pos=6
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type={ADJACENT}
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[/tile]
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[image]
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name={IMAGESTEM}-corner-@R2-@R3-@R4.png
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layer={LAYER}
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base=90,161
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center=198,144
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[/image]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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# E/W pointing corners
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[terrain_graphics]
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map="
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* , * , 6 , *
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, * , 6 , *
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* , 4 , 2 , *
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, 3 , 1 , *
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* , 5 , 2 , *
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, * , 6 , *
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* , * , 6 , *"
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[tile]
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pos=1
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type={TERRAINLIST}
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no_flag={FLAG}-@R5,{FLAG}-@R4
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R5,{FLAG}-@R4
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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set_no_flag={FLAG}-@R1,{FLAG}-@R2
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[/tile]
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[tile]
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pos=4
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type={ADJACENT}
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set_no_flag={FLAG}-@R2
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[/tile]
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[tile]
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pos=5
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type={ADJACENT}
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set_no_flag={FLAG}-@R1
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[/tile]
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[tile]
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pos=6
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type={ADJACENT}
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[/tile]
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[image]
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name={IMAGESTEM}-corner-@R3-@R4-@R5-@R0.png
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layer={LAYER}
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base=90,161
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center=198,144
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[/image]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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# special narrow diagonal corner cases (four cases, the vertical strips are taken care of by default rules)
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[terrain_graphics]
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map="
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, 2
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3 , *
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, 1
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4 , 6
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, 5"
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[tile]
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pos=1
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3,{FLAG}-@R4,{FLAG}-@R5
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[image]
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name={IMAGESTEM}-smallcorner-@R1.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
type={ADJACENT}
|
|
[/tile]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
# end special cases
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
7 , 3
|
|
, 1
|
|
6 , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4,{FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=7
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4-@R5.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , 3
|
|
, 1
|
|
6 , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R1
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , 3
|
|
, 1
|
|
* , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , 3
|
|
, 1
|
|
* , 4
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2.png
|
|
layer={LAYER}
|
|
base=161,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , 3
|
|
, 1
|
|
* , *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}-@R0.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2 , 2
|
|
, 1
|
|
2 , 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-lower,{FLAG}-hex-upper
|
|
[image]
|
|
name={IMAGESTEM}-hex-full.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
. , .
|
|
, 1
|
|
2 , 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-lower
|
|
[image]
|
|
name={IMAGESTEM}-hex-lower.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2 , 2
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-upper
|
|
[image]
|
|
name={IMAGESTEM}-hex-upper.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
. , .
|
|
, 1
|
|
. , 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-se
|
|
no_flag={FLAG}-hex-lower
|
|
[image]
|
|
name={IMAGESTEM}-hex-se.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
. , .
|
|
, 1
|
|
2 , .
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-sw
|
|
no_flag={FLAG}-hex-lower
|
|
[image]
|
|
name={IMAGESTEM}-hex-sw.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
2 , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-nw
|
|
no_flag={FLAG}-hex-upper
|
|
[image]
|
|
name={IMAGESTEM}-hex-nw.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 2
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-ne
|
|
no_flag={FLAG}-hex-upper
|
|
[image]
|
|
name={IMAGESTEM}-hex-ne.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2 , .
|
|
, 1
|
|
2 , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-left
|
|
[image]
|
|
name={IMAGESTEM}-hex-left.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
. , 2
|
|
, 1
|
|
. , 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-hex-right
|
|
[image]
|
|
name={IMAGESTEM}-hex-right.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:TRANSITION_INTRA TERRAINLIST LAYER IMAGESTEM
|
|
|
|
#arg ADJACENT
|
|
{TERRAINLIST}#endarg
|
|
|
|
#arg FLAG
|
|
transition#endarg
|
|
|
|
#arg BASE
|
|
98,98#endarg
|
|
|
|
#arg IPF
|
|
~NOP()#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
# set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[image]
|
|
name={IMAGESTEM}@V-@R0.png{IPF}
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center=90,144
|
|
variations=";2;3;4;5"
|
|
[/image]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM
|
|
|
|
#arg LAYER2
|
|
{LAYER}#endarg
|
|
|
|
#arg ADJACENT2
|
|
_off^_usr#endarg
|
|
|
|
#arg FLAG
|
|
transition#endarg
|
|
|
|
#arg FILTER_FLAG
|
|
#endarg
|
|
|
|
#arg FILTER_PRIMARY_FLAG
|
|
#endarg
|
|
|
|
#arg IPF
|
|
~NOP()#endarg
|
|
|
|
# these next four rules are to help with three-terrain issues. This can probably be improved
|
|
# first is for crowded transitions
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-trim-@R1,{FLAG}-trim-@R5
|
|
has_flag=crowded-@R0
|
|
[image]
|
|
name={IMAGESTEM}-Rccw-@R5.png~BLIT(terrain/{IMAGESTEM}-Rcw-@R1.png){IPF}
|
|
layer={LAYER2}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT},{ADJACENT2}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-trim-@R0
|
|
[image]
|
|
name={IMAGESTEM}-R2-@R0.png{IPF}
|
|
layer={LAYER2}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-trim-@R3
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-trim-@R0
|
|
[image]
|
|
name={IMAGESTEM}-Rcw-@R0.png{IPF}
|
|
layer={LAYER2}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-trim-@R3
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-trim-@R0
|
|
[image]
|
|
name={IMAGESTEM}-Rccw-@R0.png{IPF}
|
|
layer={LAYER2}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-trim-@R3
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
7 , 3
|
|
, 1
|
|
6 , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4,{FLAG}-@R5
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4-@R5.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=7
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
6 , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=6
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R1
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , 4
|
|
, 5"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2-@R3.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=5
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , 4
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1-@R2.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R5
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0,{FLAG}-@R1
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0-@R1.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
has_flag={FILTER_FLAG}
|
|
[image]
|
|
name={IMAGESTEM}-@R0.png{IPF}
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
{FILTER_PRIMARY_FLAG}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
# This is added to deal with chasm-flat-interior transitions, but is probably useful for other cases.
|
|
# The cw/ccw were for interior-chasm with flanking flat. The offcw/offccw were for interior-flat with flanking chasm.
|
|
|
|
#define NEW:THREE_TERRAIN_TRANSITION TERRAINLIST ADJACENT ADJACENT2 LAYER IMAGESTEM
|
|
|
|
#arg FLAG
|
|
transition#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-off2-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-cw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
[image]
|
|
name={IMAGESTEM}-assist-cw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-ccw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
[image]
|
|
name={IMAGESTEM}-assist-ccw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-offcw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-offccw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CARPET_OLD TERRAINLIST ADJACENT IMAGEPATH
|
|
|
|
#arg FLAG
|
|
carpet_overlay#endarg
|
|
|
|
#arg LAYER
|
|
-281#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_flag={FLAG}-narrow-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_flag={FLAG}-narrow-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R0,{FLAG}-@R3
|
|
no_flag={FLAG}-drawn-@R3
|
|
set_no_flag={FLAG}-drawn-@R0-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag=
|
|
set_no_flag={FLAG}-drawn-@R3
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGEPATH}rug-@R0-@R3.png
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R0
|
|
no_flag={FLAG}-drawn-@R3,{FLAG}-@R3
|
|
set_no_flag={FLAG}-border-drawn-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-drawn-@R3
|
|
[/tile]
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGEPATH}rug-@R0-end.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
#define NEW:GENERIC_CORNER_TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM MASKSTEM MASKIPF
|
|
|
|
#arg FLAG
|
|
corner#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3,{FLAG}-concave-@R4,{FLAG}-concave-@R5
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R3.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R4.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R5.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R3.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3, 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5,{FLAG}-convex-@R5-@R0
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R5.png~BLIT(terrain/{MASKSTEM}-convex-@R5-@R0.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R5.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R1
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R1.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:DISABLE_GENERIC_CORNER_TRANSITION TERRAINLIST ADJACENT
|
|
|
|
#arg FLAG
|
|
corner#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3,{FLAG}-concave-@R4,{FLAG}-concave-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3, 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5,{FLAG}-convex-@R5-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R1
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:FOREST TERRAINLIST ADJACENT IMAGESTEM
|
|
# This assumes centered images. Places the images named
|
|
# {IMAGESTEM}-small[1-11].png on all {TERRAIN} adjacent to {ADJACENT}, and
|
|
# {IMAGESTEM}[1-11].png on all others.
|
|
|
|
# Note: normally base= coordinates are affected by rotations, but here that
|
|
# causes problems; this is why the rules for setting the flag for a small
|
|
# forest and placing the actual image are separate.
|
|
|
|
# Note: adding another small-forest rule, so forests can spill over to
|
|
# other terrains if they have the right flag
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg ANIM
|
|
#endarg
|
|
|
|
#arg TIME
|
|
#endarg
|
|
|
|
#arg ALT_TERRAINLIST
|
|
_dum#endarg # should always fail by default
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., .
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=smallforest
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type=!,{ALT_TERRAINLIST},!,{ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., .
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ALT_TERRAINLIST}
|
|
has_flag=smallforest2
|
|
set_no_flag=smallforest
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST},{ALT_TERRAINLIST}
|
|
has_flag=smallforest
|
|
set_no_flag=overlay
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-small@V{ANIM}.png{TIME}
|
|
variations=";2;3;4;5;6;7;8;9;10;11"
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=overlay
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V{ANIM}.png{TIME}
|
|
variations=";2;3;4;5;6;7;8;9;10;11"
|
|
layer={LAYER}
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:FENCE TERRAINLIST IMAGESTEM
|
|
|
|
#arg LAYER
|
|
-80#endarg
|
|
|
|
#arg BASE
|
|
90,144#endarg
|
|
|
|
#arg CENTER
|
|
90,144#endarg
|
|
|
|
#arg FLAG
|
|
fence#endarg
|
|
|
|
# leaving blank appears to mean all terrains
|
|
#arg ALTERNATE
|
|
_fak#endarg
|
|
|
|
# it doesn't usually look good for the fences to hang out over the chasms
|
|
#arg OTHER
|
|
Q*#endarg
|
|
|
|
#arg XHACK
|
|
X*,*^V*#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
*, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,se,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, *
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-se-sw-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,se,sw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
2, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-sw-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,se]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, *
|
|
, 1
|
|
2, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-sw-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[se,sw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-se-sw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-@R4
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1-@R4-@V.png
|
|
# wmlscope: stop ignoring
|
|
variations="01;02"
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-@R4
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1-@R4-@V.png
|
|
# wmlscope: stop ignoring
|
|
variations="01;02"
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag={FLAG}
|
|
set_flag={FLAG},{FLAG}-[ne,se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ALTERNATE}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw-nw.png
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
##########################
|
|
# the next few rules are hacks to make get the iron fence ^Eqf to play nice with walls X*, can't get the layering to work otherwise.
|
|
##########################
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={XHACK}
|
|
set_flag={FLAG}-X-hack
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack
|
|
set_flag={FLAG}-X-hack-@R1
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R4
|
|
[/tile]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack
|
|
set_flag={FLAG}-X-hack-@R1
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R1
|
|
[/tile]
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack-ne
|
|
set_no_flag={FLAG}-X-hack-ne-drawn
|
|
[/tile]
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-ne.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base=90,108
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack-nw
|
|
set_no_flag={FLAG}-X-hack-nw-drawn
|
|
[/tile]
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-nw.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base=90,108
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack-sw
|
|
set_no_flag={FLAG}-X-hack-sw-drawn
|
|
[/tile]
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-sw.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base=90,178
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}-X-hack-se
|
|
set_no_flag={FLAG}-X-hack-se-drawn
|
|
[/tile]
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-se.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base=90,148
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
##########################
|
|
# end hack
|
|
##########################
|
|
##########################
|
|
# default end-posts
|
|
##########################
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type=!,{TERRAINLIST},{ALTERNATE},{OTHER}
|
|
no_flag={FLAG}-X-hack
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
# special fence transitions
|
|
#define NEW:FENCE_POST TERRAINLIST OTHER IMAGESTEM
|
|
|
|
#arg LAYER
|
|
-80#endarg
|
|
|
|
#arg BASE
|
|
90,144#endarg
|
|
|
|
#arg CENTER
|
|
90,144#endarg
|
|
|
|
#arg FLAG
|
|
fence#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={OTHER}
|
|
no_flag={FLAG}-X-hack
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R1
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={OTHER}
|
|
no_flag={FLAG}-X-hack
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer={LAYER}
|
|
base={BASE}
|
|
center={CENTER}
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
#define NEW:WALL_CORNER TERRAINLIST ADJACENT IMAGESTEM
|
|
|
|
# default to some very unlikely terrain code, and not leaving empty in case that offends validation testing
|
|
#arg ALTERNATIVE
|
|
_off^Fp#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
#arg BASE
|
|
125,105#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ALTERNATIVE}
|
|
set_no_flag={FLAG}-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ALTERNATIVE}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base={BASE}
|
|
name={IMAGESTEM}@V-corner-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
#define NEW:WALL2_CORNER TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT2}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base=125,105
|
|
# base=54,72
|
|
name={IMAGESTEM}@V-corner-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag=wall-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT2}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base=125,105
|
|
# base=54,72
|
|
name={IMAGESTEM}@V-corner-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
# this macro may need revision
|
|
#define NEW:WALL_A10 TERRAINLIST ADJACENT IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}@V-A[01~10]-convex-@R0.png
|
|
# wmlscope: stop ignoring
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-A[01~10]-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL TERRAINLIST ADJACENT IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg ADJACENT2
|
|
{ADJACENT}#endarg
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
#arg BASE
|
|
54,72#endarg
|
|
|
|
#arg TIME1
|
|
dawn,dawn1,dawn2,indoors,dusk,dusk1,dusk2#endarg
|
|
|
|
#arg TIME2
|
|
morning,morning1,morning2,midday,midday1,midday2,afternoon,afternoon1,afternoon2#endarg
|
|
|
|
# this is because I could not figure out how to get layering with base key to work for enough rotations in Xot^Edb
|
|
# there is a walls/dummy variation to suppress image-not-found errors
|
|
#arg OVERLAYIMAGE
|
|
terrain/walls/dummy/dummy#endarg
|
|
|
|
#arg OVERLAYIMAGE1
|
|
{OVERLAYIMAGE}#endarg
|
|
|
|
#arg OVERLAYIMAGE2
|
|
{OVERLAYIMAGE}#endarg
|
|
|
|
# Only the convex-bl and concave-tr/tl images really matter,
|
|
# these rules can be tightened up to get rid of the fake convex-br images
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=dummy1,dummy2,br,bl,dummy4,dummy5
|
|
# rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base={BASE}
|
|
# no @V in the BLIT() because there may not be a matching overlay image for each base variation
|
|
# name={IMAGESTEM}@V-convex-@R0.png # only the -bl matters
|
|
name={IMAGESTEM}@V-convex-@R0.png~BLIT({OVERLAYIMAGE}-convex-@R0.png)
|
|
variations=";2;3;4;5;6"
|
|
[variant]
|
|
tod={TIME1}
|
|
name={IMAGESTEM}@V-convex-@R0.png~BLIT({OVERLAYIMAGE1}-convex-@R0.png)
|
|
[/variant]
|
|
[variant]
|
|
tod={TIME2}
|
|
name={IMAGESTEM}@V-convex-@R0.png~BLIT({OVERLAYIMAGE2}-convex-@R0.png)
|
|
[/variant]
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base={BASE}
|
|
name={IMAGESTEM}@V-convex-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,dummy,dummy,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base={BASE}
|
|
name={IMAGESTEM}@V-concave-@R0.png~BLIT({OVERLAYIMAGE}-concave-@R0.png)
|
|
variations=";2;3;4;5;6"
|
|
[variant]
|
|
tod={TIME1}
|
|
name={IMAGESTEM}@V-concave-@R0.png~BLIT({OVERLAYIMAGE1}-concave-@R0.png)
|
|
[/variant]
|
|
[variant]
|
|
tod={TIME2}
|
|
name={IMAGESTEM}@V-concave-@R0.png~BLIT({OVERLAYIMAGE2}-concave-@R0.png)
|
|
[/variant]
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# variations do not seem to work here, need to find out why...
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base={BASE}
|
|
name={IMAGESTEM}@V-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
# this macro is used to allow TERRAINLIST to be drawn in certain cases where current assets would fail to be drawn
|
|
# and VARIANT would take over
|
|
#define NEW:WALL_MINOR_VARIANTS TERRAINLIST VARIANT ADJACENT IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
#arg BASE
|
|
54,72#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={VARIANT}
|
|
set_no_flag={FLAG}-@R4,{FLAG}-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,null,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base={BASE}
|
|
name={IMAGESTEM}@V-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
|
|
{NEW:WALL {TERRAINLIST} {ADJACENT} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:WALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
{NEW:WALL {TERRAINLIST} {ADJACENT1} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name={IMAGESTEM}@V-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name={IMAGESTEM}@V-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL2_P TERRAINLIST ADJACENT1 ADJACENT2 PROB LAYER IMAGESTEM
|
|
{NEW:WALL2 {TERRAINLIST} {ADJACENT1} {ADJACENT2} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:WALL2_L TERRAINLIST ADJACENT1 ADJACENT2 LAYER IMAGESTEM
|
|
{NEW:WALL2 {TERRAINLIST} {ADJACENT1} {ADJACENT2} {IMAGESTEM} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL_INTERNAL_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-convex-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL_P TERRAINLIST ADJACENT ADJACENT_OPEN PROB IMAGESTEM
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT} {PROB} {IMAGESTEM}}
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL TERRAINLIST ADJACENT ADJACENT_JOIN IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg FLAG
|
|
castlewall#endarg
|
|
|
|
#arg ADJACENT_OPEN
|
|
Xu*,Xo*#endarg
|
|
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT} {PROB} {IMAGESTEM}}
|
|
|
|
# These two rules place suitable connecting tiles at corners where the wall
|
|
# meets another castle type's wall.
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},!,{ADJACENT_JOIN}
|
|
[/tile]
|
|
|
|
rotations=concave-br,skip,skip,concave-tl,skip,concave-r
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},!,{ADJACENT_JOIN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=concave-l,skip,concave-tr,skip,skip,concave-bl
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# These rules place towers to fill gaps between the rest of the castle and
|
|
# ADJACENT_OPEN neighbours. It didn't seem to be possible to do this in a
|
|
# less hacky and verbose manner due to layering problems.
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=concave-l,convex-r,skip,skip,concave-br,concave-bl
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
rotations=concave-br,skip,convex-br,skip,skip,concave-r
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
rotations=skip,concave-bl,skip,convex-bl,skip,skip
|
|
|
|
[image]
|
|
layer=0
|
|
base=26,26
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-l
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-convex-l.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-br
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-convex-br.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
1
|
|
, 3"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,74
|
|
name={IMAGESTEM}@V-convex-bl.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL2_P TERRAINLIST ADJACENT1 ADJACENT2 PROB IMAGESTEM
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT1} {PROB} {IMAGESTEM}}
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT2}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
{NEW:CASTLEWALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
|
|
#enddef
|
|
|
|
#define NEW:WAVES TERRAINLIST ADJACENT LAYER IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=waves_convex-@R0-@R5,waves_convex-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=waves_concave-@R0-@R5,waves_concave-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# These 4 rules draw very special convex-concave combination rules in 3-way
|
|
# sand-water-other corners
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R1.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R0-[@R5,@R1]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-concave-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-concave-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-[@R5,@R1]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
########################
|
|
# villages - start
|
|
########################
|
|
|
|
#define NEW:VILLAGE TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg ANIM
|
|
#endarg
|
|
|
|
#arg TIME
|
|
#endarg
|
|
|
|
#arg FLAG
|
|
village#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V{ANIM}.png:{TIME}
|
|
variations=";2;3;4;5;6;7"
|
|
layer=0
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_A3 TERRAINLIST TIME IMAGESTEM
|
|
{NEW:VILLAGE {TERRAINLIST} {IMAGESTEM} (ANIM=[01~03]) (TIME={TIME})}
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_A4 TERRAINLIST TIME IMAGESTEM
|
|
{NEW:VILLAGE {TERRAINLIST} {IMAGESTEM} (ANIM=[01~04]) (TIME={TIME})}
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_TOD TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg VARIATIONS
|
|
;2;3;4;5;6;7#endarg
|
|
|
|
#arg TIME
|
|
first_watch,dusk,dusk1,dusk2,short_dark,long_dark1,underground#endarg
|
|
|
|
#arg FLAG
|
|
village#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}
|
|
[/tile]
|
|
probability={PROB}
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V.png
|
|
variations={VARIATIONS}
|
|
layer=0
|
|
base=90,144
|
|
center=90,144
|
|
[variant]
|
|
tod={TIME}
|
|
name={IMAGESTEM}@V-night.png
|
|
[/variant]
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
# This hacky macro will hopefully be replaced with a more elegant way of passing
|
|
# variation-specific probabilities sometime
|
|
#define VILLAGE_PROBABILITY PROB
|
|
[+terrain_graphics]
|
|
probability={PROB}
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
########################
|
|
# villages - end
|
|
########################
|
|
|
|
################## start of wall and torch flames ######################################
|
|
|
|
########################
|
|
# wall sconces
|
|
########################
|
|
|
|
#define FLAME_TORCH_IMAGE_INTERNAL IMAGESTEM X_POS Y_POS
|
|
{IMAGESTEM}/base.png~BLIT(terrain/{IMAGESTEM}/flames.png,{X_POS},{Y_POS})~MASK(terrain/{IMAGESTEM}/mask@V.png):50#enddef
|
|
|
|
#define NEW:TORCH_FLAMES_OVERLAY TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
4#endarg
|
|
|
|
#arg LAYER2
|
|
2#endarg
|
|
|
|
#arg FLAG
|
|
flames#endarg
|
|
|
|
#arg ADJACENT
|
|
X*#endarg
|
|
|
|
# set the flags to mark where the torches are
|
|
[terrain_graphics]
|
|
map="
|
|
1
|
|
,
|
|
2"
|
|
[tile]
|
|
pos=1
|
|
type=!,{ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
[/terrain_graphics]
|
|
# choose the correct post type
|
|
[terrain_graphics]
|
|
map="
|
|
*
|
|
,
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type=W*
|
|
has_flag={FLAG}
|
|
set_no_flag=post_drawn
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,80
|
|
name={IMAGESTEM}/post-water.png
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
*
|
|
,
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type=Q*
|
|
has_flag={FLAG}
|
|
set_no_flag=post_drawn
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,80
|
|
name={IMAGESTEM}/post-chasm.png
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
*
|
|
,
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type=!,Q*,X*,W*
|
|
has_flag={FLAG}
|
|
set_no_flag=post_drawn
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,80
|
|
name={IMAGESTEM}/post.png
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# draw the flames etc.
|
|
[terrain_graphics]
|
|
map="
|
|
*
|
|
,
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
has_flag={FLAG}
|
|
set_no_flag={FLAG}_drawn
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,80
|
|
name={IMAGESTEM}/glow[1,2,3,2].png:[200,160,140,170]
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name="{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 39},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 38},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 37},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 36},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 35},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 34},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 33},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 32},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 31},
|
|
{FLAME_TORCH_IMAGE_INTERNAL {IMAGESTEM} 24 30}"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
########################
|
|
# wall sconces
|
|
########################
|
|
|
|
#define FLAME_WALL_IMAGE_INTERNAL_ CONCON ROT IMAGESTEM X_POS Y_POS
|
|
{IMAGESTEM}/base-{CONCON}-{ROT}.png~BLIT(terrain/{IMAGESTEM}/flames.png,{X_POS},{Y_POS})~MASK(terrain/{IMAGESTEM}/mask@V-{CONCON}-{ROT}.png):50#enddef
|
|
|
|
#define FLAME_WALL_IMAGE_INTERNAL CONCON IMAGESTEM X_POS Y_POS
|
|
{FLAME_WALL_IMAGE_INTERNAL_ {CONCON} @R0 {IMAGESTEM} {X_POS} {Y_POS}}#enddef
|
|
|
|
# simple rules for Xu*-style (vs Xo*-style further down), but keeping a lot of the same naming convention so they (Xu/Xo) are compatible
|
|
#define NEW:WALL_FLAMES_SIMPLE_OVERLAY TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
4#endarg
|
|
|
|
#arg LAYER2
|
|
2#endarg
|
|
|
|
#arg FLAG
|
|
flame#endarg
|
|
|
|
#arg ADJACENT
|
|
X*#endarg
|
|
|
|
#arg POST
|
|
wall#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=1
|
|
type=!,{ADJACENT}
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,24
|
|
name={IMAGESTEM}/{POST}-post-convex-bl.png
|
|
[/image]
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,24
|
|
name={IMAGESTEM}/glow[1,2,3,2]-convex-bl.png:[200,160,140,170]
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name="{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 67},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 66},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 65},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 64},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 63},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 62},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 61},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 60},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 59},
|
|
{FLAME_WALL_IMAGE_INTERNAL_ convex bl {IMAGESTEM} 20 58}"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL_FLAMES_OVERLAY TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
4#endarg
|
|
|
|
#arg LAYER2
|
|
2#endarg
|
|
|
|
#arg FLAG
|
|
flame#endarg
|
|
|
|
#arg ADJACENT
|
|
X*#endarg
|
|
|
|
#arg POST
|
|
wall#endarg
|
|
|
|
[terrain_graphics]
|
|
# this marks the all-flames corners for a non-rotating overlay later
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
3 , 3
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{ADJACENT}
|
|
set_no_flag={FLAG}-tl,{FLAG}-tr
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
# these are the cases we know we want to quash, that are not covered by the rotations below
|
|
[terrain_graphics]
|
|
# this prevents the -convex-tr image from showing for south-facing corners
|
|
map="
|
|
, *
|
|
* , *
|
|
, 4
|
|
3 , 1
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{ADJACENT}
|
|
set_flag={FLAG}-tr
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},!,{ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
# this prevents the -convex-tl image from showing for south-facing corners
|
|
map="
|
|
, *
|
|
* , *
|
|
, 4
|
|
1 , 3
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{ADJACENT}
|
|
set_flag={FLAG}-tl
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},!,{ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
# this prevents the -convex-bl image from showing for Xo* SE of Xo*^Efs
|
|
map="
|
|
, *
|
|
1 , *
|
|
, 2
|
|
* , 3
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_flag={FLAG}-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
# this keeps the convex-bl image from showing up on all SW facing diagonal images
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_flag={FLAG}-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
# this keeps the fire overlays from showing up everywhere
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_flag={FLAG}-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
# these are the real rules
|
|
# this checks the already marked tiles for the south-facing corner case
|
|
[terrain_graphics]
|
|
map="
|
|
, 1
|
|
3 , 3
|
|
, 2
|
|
* , *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
has_flag={FLAG}-bl
|
|
set_no_flag={FLAG}-bl-drawn
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{ADJACENT}
|
|
has_flag={FLAG}-tl,{FLAG}-tr
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
|
|
# rotations=bl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,24
|
|
center=62,110
|
|
name={IMAGESTEM}/{POST}-post-convex-bl.png
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,24
|
|
center=62,110
|
|
name={IMAGESTEM}/glow[1,2,3,2]-convex-bl.png:[200,160,140,170]
|
|
[/image]
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
center=62,110
|
|
name="{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,67)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,66)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,65)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,64)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,63)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,62)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,61)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,60)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,59)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50,
|
|
{IMAGESTEM}/base-convex-bl.png~BLIT(terrain/{IMAGESTEM}/flames.png,20,58)~MASK(terrain/{IMAGESTEM}/mask@V-convex-bl.png):50"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
# concave is currently (1.16) for the SE, SW facing sconces
|
|
# SW facing
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type=!,{ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,null,null,null
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,80
|
|
name={IMAGESTEM}/{POST}-post-concave-@R0.png
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,80
|
|
name={IMAGESTEM}/glow[1,2,3,2]-concave-@R0.png:[200,160,140,170]
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name="{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 41},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 40},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 39},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 38},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 37},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 36},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 35},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 34},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 33},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 32}"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#SE facing
|
|
[terrain_graphics]
|
|
map="
|
|
3
|
|
, 2
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type=!,{ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=null,null,null,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,80
|
|
name={IMAGESTEM}/{POST}-post-concave-@R0.png
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,80
|
|
name={IMAGESTEM}/glow[1,2,3,2]-concave-@R0.png:[200,160,140,170]
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name="{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 41},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 40},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 39},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 38},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 37},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 36},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 35},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 34},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 33},
|
|
{FLAME_WALL_IMAGE_INTERNAL concave {IMAGESTEM} 20 32}"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
# convex is currently (1.16) for the south-facing sconce
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{ADJACENT}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{ADJACENT}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER2}
|
|
base=24,24
|
|
name={IMAGESTEM}/{POST}-post-convex-@R0.png
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=24,24
|
|
name={IMAGESTEM}/glow[1,2,3,2]-convex-@R0.png:[200,160,140,170]
|
|
[/image]
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name="{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 67},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 66},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 65},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 64},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 63},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 62},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 61},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 60},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 59},
|
|
{FLAME_WALL_IMAGE_INTERNAL convex {IMAGESTEM} 20 58}"
|
|
variations=";2;3"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
################## end of flames ######################################
|
|
|
|
# This needs to be called only once, to set the flags used by all 12-hex 324x180
|
|
# water animations.
|
|
#define NEW:WATER_342_180_TILE_FLAGS
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=0,0
|
|
set_no_flag=342x180_water01
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=1,0
|
|
set_no_flag=342x180_water02
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=2,0
|
|
set_no_flag=342x180_water03
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=3,0
|
|
set_no_flag=342x180_water04
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=4,0
|
|
set_no_flag=342x180_water05
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=5,0
|
|
set_no_flag=342x180_water06
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=0,1
|
|
set_no_flag=342x180_water07
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=1,1
|
|
set_no_flag=342x180_water08
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=2,1
|
|
set_no_flag=342x180_water09
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=3,1
|
|
set_no_flag=342x180_water10
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=4,1
|
|
set_no_flag=342x180_water11
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=5,1
|
|
set_no_flag=342x180_water12
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define WATER_342_180_TILE_VARIANTS MASKIPF LAYER IPF IMAGESTEM FRAMES
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
# wmlscope: start ignoring
|
|
[image]
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(0,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
is_water=yes
|
|
|
|
[variant]
|
|
has_flag=342x180_water02
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(54,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water03
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(108,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water04
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(162,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water05
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(216,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water06
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(270,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water07
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(0,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water08
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(54,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water09
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(108,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water10
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(162,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water11
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(216,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water12
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(270,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[/image]
|
|
# wmlscope: stop ignoring
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180 TERRAINLIST IMAGESTEM FRAMES
|
|
|
|
#arg LAYER
|
|
-999#endarg
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
[terrain_graphics]
|
|
[tile]
|
|
x,y=0,0
|
|
type={TERRAINLIST}
|
|
set_no_flag=base
|
|
|
|
{WATER_342_180_TILE_VARIANTS "" {LAYER} "" {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_OVERLAY TERRAINLIST COLOROVERLAY LAYER
|
|
[terrain_graphics]
|
|
[tile]
|
|
x,y=0,0
|
|
type={TERRAINLIST}
|
|
[image]
|
|
name={COLOROVERLAY}.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_OVERLAY_TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM OPACITY
|
|
{NEW:GENERIC_CORNER_TRANSITION {TERRAINLIST} {ADJACENT} {LAYER} {IMAGESTEM} "masks/long" "~O({OPACITY})"}
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_TRANSITION TERRAINLIST ADJACENT LAYER IPF IMAGESTEM FRAMES
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=water_concave-@R0-@R5,water_concave-@R0-@R1
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-concave-2-@R0.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=water_convex-@R0-@R5
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-convex-@R0-@R5.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=water_convex-@R0-@R1
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-convex-@R0-@R1.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
#enddef
|