wesnoth/data/units/Bandit.cfg

58 lines
1.3 KiB
INI

[unit]
id=Bandit
name= _ "Bandit"
race=human
image="units/human-outlaws/bandit.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/bandit-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-bandit.png"
hitpoints=50
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=27
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-outlaws/bandit-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-outlaws/bandit-die-2.png"
[/frame]
[/death]
[attack]
name=mace
type=impact
range=melee
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/bandit-attack.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]