wesnoth/data/units/Drake_Sky.cfg
J.W. Bjerk ad087a1e28 changed the name of all mainline unit images...
...to _not_ use a racial prefix. (except for wose and ogre who's
racial and unit names are sometimes identical) also altered CFGs to
look in the right place for the images.
2006-02-12 20:49:35 +00:00

137 lines
3.2 KiB
INI

[unit]
id=Sky Drake
name= _ "Sky Drake"
race=drake
image="units/drakes/sky.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/sky-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/sky-defend.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=40
movement_type=fly
movement=9
experience=80
level=2
alignment=lawful
advanceto=Hurricane Drake
undead_variation=drake
cost=30
usage=scout
# remove reference to marksman for now
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
get_hit_sound=groan.wav
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/sky-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/sky-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/sky-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/sky-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/sky-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/sky-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/sky-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/sky-die-8.png"
[/frame]
[/death]
[attack]
name=slam
type=impact
range=melee
damage=6
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/sky-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/sky-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]