mirror of
https://github.com/wesnoth/wesnoth
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...to _not_ use a racial prefix. (except for wose and ogre who's racial and unit names are sometimes identical) also altered CFGs to look in the right place for the images.
137 lines
3.2 KiB
INI
137 lines
3.2 KiB
INI
[unit]
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id=Sky Drake
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name= _ "Sky Drake"
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race=drake
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image="units/drakes/sky.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/drakes/sky-defend.png"
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[/frame]
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[/defend]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/drakes/sky-defend.png"
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[/frame]
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[/movement_anim]
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profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
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hitpoints=40
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movement_type=fly
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movement=9
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experience=80
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level=2
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alignment=lawful
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advanceto=Hurricane Drake
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undead_variation=drake
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cost=30
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usage=scout
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# remove reference to marksman for now
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# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
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unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
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get_hit_sound=groan.wav
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[resistance]
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fire=50
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pierce=120
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cold=150
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[/resistance]
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[death]
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[frame]
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begin=0
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end=130
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image="units/drakes/sky-die-1.png"
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[/frame]
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[frame]
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begin=130
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end=320
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image="units/drakes/sky-die-2.png"
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[/frame]
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[frame]
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begin=320
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end=450
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image="units/drakes/sky-die-3.png"
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[/frame]
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[frame]
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begin=450
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end=600
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image="units/drakes/sky-die-4.png"
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[/frame]
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[frame]
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begin=600
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end=750
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image="units/drakes/sky-die-5.png"
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[/frame]
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[frame]
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begin=750
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end=900
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image="units/drakes/sky-die-6.png"
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[/frame]
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[frame]
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begin=900
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end=1050
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image="units/drakes/sky-die-7.png"
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[/frame]
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[frame]
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begin=1050
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end=1200
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image="units/drakes/sky-die-8.png"
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[/frame]
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[/death]
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[attack]
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name=slam
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type=impact
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range=melee
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damage=6
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number=3
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icon=attacks/slam.png
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[animation]
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[frame]
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begin=-200
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end=-50
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image="units/drakes/sky-attack-melee1.png"
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[/frame]
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[frame]
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begin=-50
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end=100
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image="units/drakes/sky-attack-melee2.png"
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[/frame]
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[sound]
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time=-50
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=fire breath
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icon=attacks/fireball.png
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type=fire
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range=ranged
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damage=5
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number=3
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[animation]
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[frame]
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begin=-200
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end=-50
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image="units/drakes/sky-attack-ranged-fire.png"
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halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
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halo_x,halo_y=14,-3
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[/frame]
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[sound]
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time=-100
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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