wesnoth/data/units/Draug.cfg
J.W. Bjerk ad087a1e28 changed the name of all mainline unit images...
...to _not_ use a racial prefix. (except for wose and ogre who's
racial and unit names are sometimes identical) also altered CFGs to
look in the right place for the images.
2006-02-12 20:49:35 +00:00

69 lines
1.6 KiB
INI

[unit]
id=Draug
name= _ "Draug"
race=undead
image="units/skeletal/draug.png"
[defend]
[frame]
begin=-150
end=150
image="units/skeletal/draug-defend.png"
[/frame]
[/defend]
hitpoints=54
movement_type=undeadfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/skeletal/draug-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/skeletal/draug-die-2.png"
[/frame]
[/death]
[attack]
name=axe
type=blade
range=melee
damage=11
number=4
[animation]
[frame]
begin=-100
end=0
image="units/skeletal/draug-attack1.png"
[/frame]
[frame]
begin=0
end=100
image="units/skeletal/draug-attack2.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]