wesnoth/data/units/Trapper.cfg

89 lines
1.6 KiB
INI

[unit]
id=Trapper
name= _ "Trapper"
race=human
image="units/human-outlaws/trapper.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/trapper-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=27
usage=archer
unit_description= _ "Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
#Poachers are better than normal units at woods and swamps
[defense]
forest=40
swamp_water=50
[/defense]
get_hit_sound=groan.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=4
number=4
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/trapper-attack.png"
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/human-outlaws/trapper-attack1.png"
[/frame]
[frame]
begin=-250
end=-100
image="units/human-outlaws/trapper-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]