wesnoth/data/core/terrain.cfg
Nils Kneuper a50b0fc1e0 moved the terrain names to wesnoth-lib so that they are shown in the editor.
sorry that the names will appear in both textdomains, but since they
do appear in the ingame help, too, there is no clean way to prevent it
since the editor is only allowed to read data from wesnoth-lib and
wesnoth-editor
2007-07-25 14:07:21 +00:00

898 lines
15 KiB
INI

#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .
# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]
[terrain]
symbol_image=void
id=off_map
name= _ "None"
string=_off^_usr
[/terrain]
[terrain]
symbol_image=void
id=shroud
name= _ "Shroud"
string=_s
[/terrain]
[terrain]
symbol_image=fog
id=fog
name= _ "Fog"
string=_f
[/terrain]
#
# Frozen
#
[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
string=Ai
unit_height_adjust=-2
aliasof=Aa
editor_group=frozen
[/terrain]
[terrain]
symbol_image=snow
id=tundra
name= _ "Snow"
string=Aa
editor_group=frozen
[/terrain]
#
# Bridges
#
# >>>>>>>> Shallow Water Bridge
[terrain]
symbol_image=bridge-n-s-tile
id=bridge
name= _ "Bridge"
string=Ww^Bw|
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-ne-sw-tile
id=bridgediag1
name= _ "Bridge"
string=Ww^Bw/
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-se-nw-tile
id=bridgediag2
name= _ "Bridge"
string=Ww^Bw\
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]
# >>>>>>>> Deep Water Bridge
[terrain]
symbol_image=bridge-deep-n-s-tile
id=bridgedeep
name= _ "Bridge"
string=Wo^Bw|
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-deep-ne-sw-tile
id=bridgedeepdiag1
name= _ "Bridge"
string=Wo^Bw/
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-deep-se-nw-tile
id=bridgedeepdiag2
name= _ "Bridge"
string=Wo^Bw\
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]
# >>>>>>>> Swamp Water Bridge
[terrain]
symbol_image=bridge-swamp-n-s-tile
id=bridgeswamp
name= _ "Bridge"
string=Ss^Bw|
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-swamp-ne-sw-tile
id=bridgeswampdiag1
name= _ "Bridge"
string=Ss^Bw/
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]
[terrain]
symbol_image=bridge-swamp-se-nw-tile
id=bridgeswampdiag2
name= _ "Bridge"
string=Ss^Bw\
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]
#
# Castles
#
[terrain]
symbol_image=castle/encampment-tile
id=encampment
name= _ "Encampment"
string=Ce
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/castle-tile
id=castle
name= _ "Castle"
string=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/elven/tile
id=castle
name= _ "Elven Castle"
string=Cv
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Dwarven Castle"
string=Cud
aliasof=Ch
unit_height_adjust=0
recruit_onto=true
editor_group=castle, cave
[/terrain]
[terrain]
symbol_image=castle/ruin-tile
id=ruin
name= _ "Ruin"
string=Chr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/sunken-ruin-tile
id=sunkenruin
name= _ "Sunken Ruin"
string=Chw
aliasof=Ch, Ww
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]
[terrain]
symbol_image=castle/swamp-ruin-tile
id=swampruin
name= _ "Swamp Ruin"
string=Chs
aliasof=Ch, Ss
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]
#this is commented-out until someone actually makes it work
#[terrain]
#string=Co
#id=orccastle
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]
#
# Keeps
#
[terrain]
symbol_image=castle/encampment-keep-tile
id=encampment_keep
name= _ "Encampment keep"
string=Ke
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/keep-tile
id=human_keep
name= _ "Keep"
string=Kh
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/elven/keep-tile
id=elven_keep
name= _ "Elven Keep"
string=Kv
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Dwarven keep"
string=Kud
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle, cave
[/terrain]
[terrain]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
name= _ "Ruined keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]
[terrain]
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Sunken keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]
[terrain]
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Swamp keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]
#this is commented-out until someone actually makes it work
#[terrain]
#string=Ko
#id=orckeep
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]
#
# Desert
#
#UtbS desert crater
[terrain]
symbol_image=desert_crater
id=crater
name= _ "Crater"
string=Dd^Dc
aliasof=Ds
editor_group=desert
[/terrain]
#New desert
[terrain]
symbol_image=desert
id=desert
name= _ "Desert"
string=Dd
aliasof=Ds
editor_group=desert
[/terrain]
#UtbS sand rubble
[terrain]
symbol_image=sand_rubble-tile
id=sand_rubble
name= _ "Rubble"
string=Dd^Dr
aliasof=Hh
editor_group=desert
[/terrain]
#Old desert
[terrain]
symbol_image=sand
id=sand
name= _ "Sand"
string=Ds
editor_group=desert
[/terrain]
[terrain]
symbol_image=desert-oasis
id=oasis
name= _ "Oasis"
string=Dd^Do
aliasof=Ds
heals=8
#gives_income=true
editor_group=desert, forest
[/terrain]
#
# Forests
#
[terrain]
symbol_image=snow-forest-tile
id=snow_forest
name= _ "Snow Forest"
string=Aa^Fpa
aliasof=Aa, Gs^Fp
mvt_alias=-,Aa, Gs^Fp
editor_group=frozen, forest
[/terrain]
[terrain]
symbol_image=forest/great-tree-tile
id=great_tree
name= _ "Great Tree"
string=Gg^Fet
aliasof=Gs^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/pine-tile
id=forest
name= _ "Forest"
string=Gs^Fp
editor_group=forest
[/terrain]
[terrain]
symbol_image=forest/tropical-tile
id=tropical_forest
name= _ "Tropical Forest"
string=Gs^Ft
aliasof=Gs^Fp
editor_group=forest
[/terrain]
#
# Grass
#
[terrain]
symbol_image=flat/grass-r1
id=grassland
name= _ "Grassland"
string=Gg
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/grass-flowers1
id=grassland_flowers
name= _ "Grassland"
string=Ggf
aliasof=Gg
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/savanna
id=savanna
name= _ "Savanna"
string=Gs
aliasof=Gg
editor_group=flat
[/terrain]
#
# Hills
#
[terrain]
symbol_image=snow-hills
id=snow_hills
name= _ "Snow Hills"
string=Ha
aliasof=Aa, Hh
mvt_alias=-,Aa, Hh
editor_group=frozen, rough
[/terrain]
[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Dunes"
string=Hd
aliasof=Ds, Hh
mvt_alias=-,Ds,Hh
editor_group=desert, rough
[/terrain]
[terrain]
symbol_image=hills-variation1
id=hills
name= _ "Hills"
string=Hh
editor_group=rough
[/terrain]
#
# Mountain
#
[terrain]
symbol_image=desert-mountains
id=desert_mountains
name= _ "Mountains"
string=Md
aliasof=Mm
editor_group=rough
[/terrain]
[terrain]
symbol_image=mountain-tile
id=mountains
name= _ "Mountains"
string=Mm
editor_group=rough
[/terrain]
#
# Unwalkable
#
[terrain]
symbol_image=chasm-tile
id=canyon
name= _ "Chasm"
string=Qxu
editor_group=cave
[/terrain]
[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
string=Ql
aliasof=Qxu
light=25
editor_group=cave
[/terrain]
#
# Roads
#
[terrain]
symbol_image=desert-road
id=road
name= _ "Desert road"
string=Rd
aliasof=Gg
editor_group=desert, flat
[/terrain]
[terrain]
symbol_image=flat/dirt
id=dirt
name= _ "Dirt"
string=Re
aliasof=Gg
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/road
id=road
name= _ "Road"
string=Rr
aliasof=Gg
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/farm-veg-spring-icon
id=farm
name= _ "Farmland"
string=Re^Gvs
aliasof=Gg
editor_group=flat
[/terrain]
#
# Swamp
#
[terrain]
symbol_image=swamp/water-tile
id=swamp_water
name= _ "Swamp"
string=Ss
submerge=0.4
unit_height_adjust=-3
editor_group=water
[/terrain]
#
# Underground
#
[terrain]
symbol_image=cave/floor6
id=cave
name= _ "Cave"
string=Uu
editor_group=cave
[/terrain]
[terrain]
symbol_image=cave/beam-tile
id=cave_beam
name= _ "Cave Lit"
string=Uu^Ii
aliasof=Uu
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=mushrooms-tile
id=fungus
name= _ "Mushroom Grove"
string=Uu^Uf
editor_group=cave
[/terrain]
[terrain]
symbol_image=mushrooms-above-tile
id=fungusabove
name= _ "Mushroom Grove"
string=Re^Uf
aliasof=Uu^Uf
editor_group=forest
[/terrain]
# haven't figured out the WML for this one
#[terrain]
#symbol_image=mushrooms-tile
#id=fungus_beam
#name= _ "Mushroom Grove Lit"
#string=Ufi
#aliasof=Uf
#light=25
#editor_group=cave
#[/terrain]
[terrain]
symbol_image=cave/hills-variation1
id=rocky_cave
name= _ "Rockbound Cave"
string=Uh
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
editor_group=cave, rough
[/terrain]
[terrain]
symbol_image=cave/hills-beam-tile
id=rocky_cave_beam
name= _ "Rockbound Cave Lit"
string=Uh^Ii
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
light=25
editor_group=cave, rough
[/terrain]
#
# Villages
#
# Desert
[terrain]
symbol_image=village/desert-tile
id=desert_village
name= _ "Village"
string=Dd^Vda
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]
[terrain]
symbol_image=village/desert2-tile
id=desert_village
name= _ "Village"
string=Dd^Vdt
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]
# Elven
[terrain]
symbol_image=village/elven-snow-tile
id=elven_snow_village
name= _ "Village"
string=Aa^Vea
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]
[terrain]
symbol_image=village/elven-tile
id=village
name= _ "Village"
string=Gg^Ve
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
# Human
[terrain]
symbol_image=village/snow-tile
id=snow_village
name= _ "Village"
string=Aa^Vha
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]
[terrain]
symbol_image=village/human-tile
id=village
name= _ "Village"
string=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
[terrain]
symbol_image=village/human-hills-tile
id=hill_village
name= _ "Village"
string=Hh^Vhh
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, rough
[/terrain]
[terrain]
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
string=Ha^Vhha
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, frozen, rough
[/terrain]
[terrain]
symbol_image=village/human-mountain-tile
id=mountain_village
name= _ "Village"
string=Mm^Vhh
aliasof=Gg^Vh, Mm
heals=8
gives_income=true
editor_group=village, rough
[/terrain]
[terrain]
symbol_image=village/tropical-tile
id=tropical_forest_village
name= _ "Village"
string=Gs^Vht
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]
# Underground
[terrain]
symbol_image=village/cave-tile
id=underground_village
name= _ "Village"
string=Uu^Vu
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]
[terrain]
symbol_image=village/dwarven-tile
id=dwarven_village
name= _ "Village"
string=Uu^Vud
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]
# Water Village
[terrain]
symbol_image=village/coast-tile
id=mermen_village
name= _ "Village"
string=Ww^Vm
aliasof=Ww
submerge=0.4
unit_height_adjust=-4
heals=8
gives_income=true
editor_group=water, village
[/terrain]
# Swamp
[terrain]
symbol_image=village/swampwater-tile
id=swamp_village
name= _ "Village"
string=Ss^Vhs
aliasof=Gg^Vh, Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]
[terrain]
symbol_image=village/swamp-merfolk-tile
id=swamp_merfolk-village
name= _ "Village"
string=Ss^Vm
aliasof=Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]
#
# Water
#
[terrain]
symbol_image=water/ocean
id=deep_water
name= _ "Deep Water"
string=Wo
submerge=0.5
unit_height_adjust=-3
editor_group=water
[/terrain]
[terrain]
symbol_image=water/coast
id=shallow_water
name= _ "Shallow Water"
string=Ww
submerge=0.4
unit_height_adjust=-4
editor_group=water
[/terrain]
[terrain]
symbol_image=water/ford
id=ford
name= _ "River Ford"
string=Wwf
aliasof=Gg, Ww
submerge=0.3
unit_height_adjust=-4
editor_group=water
[/terrain]
#
# Impassable
#
[terrain]
symbol_image=cloud-tile
id=cloud
name= _ "Impassable Mountains"
string=Mm^Xm
aliasof=Xu
editor_group=rough
[/terrain]
[terrain]
symbol_image=cloud-desert-tile
id=clouddesert
name= _ "Impassable Desert Mountains"
string=Md^Xm
aliasof=Xu
editor_group=rough
[/terrain]
[terrain]
symbol_image=cave/wall-rough1
id=cavewall
name= _ "Cave Wall"
string=Xu
editor_group=cave
[/terrain]