wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
2008-06-29 11:59:13 +00:00

1254 lines
43 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-06-29 13:54+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:46
msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:47
msgid "Wesnoth Tutorial"
msgstr ""
#. [side]: type=Fighter
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:78 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:152 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
msgid "Konrad"
msgstr ""
#. [unit]: type=Elder Mage
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:115
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129
msgid ""
"You will learn the basics of:\n"
"Movement\n"
"Attacking\n"
"Healing\n"
"Recruiting"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:131
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
msgid "Who would you like to play?"
msgstr ""
#. [unit]: type=Fighteress
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:367 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:159 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
msgid "Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:188 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196
msgid "*Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:190
msgid ""
"\n"
"For this tutorial, you are playing Konrad. "
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:199
msgid "You are standing in the keep, and your mentor Delfador is on the east side of the river."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:193 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:201 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:226 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:234 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:246 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:373 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:378
msgid ""
"\n"
"*Left click or any key to continue..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:198
msgid ""
"\n"
"For this tutorial, you are playing Li'sar. "
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
msgid "Left click on Konrad"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:393 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:497
msgid "Left click on Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224
msgid ""
"*You have selected Konrad.\n"
"The places he can move to are highlighted."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:232
msgid ""
"*You have selected Li'sar.\n"
"The places she can move to are highlighted."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
msgid "HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
msgid "Move Konrad next to Delfador by clicking on the tile marked 'HERE'."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249
msgid "Move Li'sar next to Delfador by clicking on the tile marked 'HERE'."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255
msgid "Left click on tile labeled HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:291
msgid ""
"*Oops!\n"
"You moved to the wrong place! After this message, you can press 'u' to undo, then try again. \n"
"*Left click or any key to continue..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
msgid "Um, well..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [event]
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354 data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
msgid "... this quintain!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
msgid "A quintain? You want me to pretend to fight a dummy?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
msgid "To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click OK, Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
msgid "To attack the quintain, first select the attacker (Li'sar) then the target (the quintain). You will see an attack description. When you click OK, Li'sar will attack."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
msgid "Click on the quintain to attack it"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:424
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428
msgid "Hmm, maybe we should have started with a doll."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:432
msgid "Should I retreat?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:436
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:441
msgid "Note: the tiny blue crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444
msgid "Note: the tiny blue crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458
msgid "The DUMMY gets a turn?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:464
msgid ""
"Yes. It's a magical quintain.\n"
"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every time, you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:467
msgid "Click on the End Turn button on the bottom right"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:488
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:490
msgid "Village"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:493
msgid "There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:506
msgid "Click on the village to move Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:507
msgid "Click on the village to move Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:526
msgid ""
"You captured a village! It now flies your flag color and has been added to your total village count at the top of the screen (house icon). Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:529 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:641 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:673 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:795 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:847
msgid "Click on the End Turn button"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:563
msgid "You're about to be healed by $hp_difference hitpoints, but I think you're going to need some help against that quintain."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:567
msgid "I'll recruit some elves!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:569
msgid "Keep"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:572
msgid "A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:576
msgid "Move Konrad to the keep"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:577
msgid "Move Li'sar to the keep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:596
msgid ""
"Whenever you're on a keep, you can recruit into castle tiles around it by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: the Elvish Fighter.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:599
msgid "Right click on one castle tile and select Recruit"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:636 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:668
msgid ""
"These newly recruited units can do nothing this turn; you will control them next turn.\n"
"Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n"
"*Left click or any key to continue..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:646 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:678
msgid "Right click on the other castle tile and Recruit another unit"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:695
msgid "Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:699
msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:711
msgid "But before you send your fighters against the quintain, you should know they have two kinds of attack..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:715
msgid "I'll tell them to use the one that does the most damage!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:719
msgid "And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll find out..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:721
msgid "Left click on an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:722
msgid "End your turn and attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:739
msgid ""
"You wouldn't do anything stupid like charging that quintain yourself again, now would you?\n"
"Use the fighters you recruited first; they'll be a lot of help."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:750
msgid "Left click on the Quintain to attack it."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:784
msgid "Your elf used a sword (5-4; or 5 damage, 4 attacks ), which is a melee attack. Quintain defended with its melee attack (3-5). The ranged attack was safer."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:792
msgid ""
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee attack. The quintain defended with its melee attack (3-5). The ranged attack was safer.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:804
msgid ""
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee attack. The quintain defended with its melee attack (3-5).\n"
"You should tell the other Elf to use the bow."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:807 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:856
msgid "Attack with the other Elf"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:836 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:854
msgid "Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:844
msgid ""
"Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:875
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:889
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:895
msgid ""
"Note:\n"
"You can right click on a unit to see a detailed Unit Description."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:918
msgid ""
"Note:\n"
"Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest experience points (XP) so they can level up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:937
msgid ""
"Note:\n"
"Each village you own can support a single unit for free. After that, each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:954
msgid ""
"Note:\n"
"When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will have a chance to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:971
msgid ""
"Note:\n"
"Once you select a unit, you'll see percentages for different terrain tiles. The higher the percentage, the more defense that unit will have. For example, defense is good in castles and villages but bad in rivers. The dummy's attacks are magical, however, so they have a 70% chance of hitting you wherever you stand."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:996
msgid "The quintain is dead, sirs, and I have gained more experience!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1001 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1005
msgid "Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you'll become more powerful."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1002
msgid " Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006
msgid " Now, Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1045
msgid ""
"Note:\n"
"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1054
msgid "Do you want to keep practicing?"
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1056
msgid "Yes, I'm still figuring it out."
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1059
msgid "No, I think I've got it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1094
msgid "After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will be able to examine the final positions and state of your troops before clicking 'End Scenario' to continue to the next scenario."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
msgid ""
"*Remember:\n"
"You can press 'u' to undo most things; useful for correcting mistakes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
msgid "*Galdrad"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island; a nice, defensible spot."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it 4 hitpoints per turn. Just be careful not to expose the Shaman to attack since it's fairly weak itself."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (fighter if possible) to the patch of forest"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid "Advance other units onto the island or to capture villages, then End Turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
msgid "I hope I have a chance to retreat after this!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
msgid "One lucky attack by an Orcish Grunt, and I'm done for!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
msgid "Ouch! I could make use of some healing in a village."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
msgid "I have $side.gold gold; enough to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Wesnoth Tutorial Part II"
msgstr ""
#. [side]: type=Orcish Warrior
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:306
msgid "Thrag"
msgstr ""
#. [side]: type=Elvish Captain
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:323
msgid "Galdrad"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:334 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:373
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:338
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:342 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381
msgid "Turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:377
msgid "Death of Li'sar"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
msgid "This is no game, Konrad! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
msgid "This is no game, Li'sar! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
msgid "Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:422
msgid "What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
msgid "By then, their leader will have recruited units to send against us and the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
msgid "SHALLOW"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
msgid "DEEP"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439
msgid "See this dark blue water? It's too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450
msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:456
msgid ""
"To start, we will need some units:\n"
"Two Elvish Fighters\n"
"Two Elvish Archers\n"
"One Elvish Shaman"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:524
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:531
msgid "RECALL $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:532
msgid "Right click on the tile north-east of you and recall $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541
msgid "If any Elvish Fighters from your last battle had experience, we would recall them to the current battlefield. However, both units don't have much experience so it's more effecient to recruit new ones. Recruit an Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:544
msgid "If you had any experienced units alive from your last battle we would recall them. Instead we must recruit a new Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
msgid "Elvish Fighter"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:588
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
msgid "The Shaman is a fairly weak unit but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:598
msgid "So, should I end my turn now?"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600
msgid "While none of your recruited units can move, you still can. Your five units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more income."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:602
msgid "Move Konrad to capture a village"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603
msgid "Move Li'sar to capture a village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:659
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:638
msgid "Eowynial"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:642
msgid "Shaman"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:643
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
msgid "Elriend"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
msgid "No! I said RECALL $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:708 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:745
msgid "Archer #1"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:709 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746
msgid "Archer #2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748
msgid "Recruit two Elvish Archers in tiles to your west"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:724
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
msgid "Golir"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783
msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:799
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800
msgid "RECALL $recall_name2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:804 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:847
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827
msgid "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:834 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
msgid "Elindel"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874
msgid "You've learned well, Konrad! "
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
msgid "The village supports one unit and pays 1 gold per turn. You're only losing 1 gold per turn now."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
msgid "You've learned well, Li'sar! "
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
msgid "End your turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
msgid "You've captured all the villages around the keep, but stay near so you can recruit more units."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:901
msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
msgid "Orcs have no ranged attack, so use your archers against them."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:909
msgid "Attack the orc with an Archer (move mouse over units to see description on right)"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917
msgid "Excellent. Elves are well-protected in the forest. There's only a 30% chance of hitting an Elvish Archer in forests."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:926
msgid "It's very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit when the enemy counter-attacks! Cancel!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:932
msgid "Attack the Orc with the other Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
msgid "Fighter to HERE"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
msgid "Your other units cannot reach that Orc this turn. Send a Fighter to the village to the far east. It will take two turns to reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946
msgid "You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take until that unit reaches the tile."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965
msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966
msgid "Move your Fighter and Shaman south, then return Konrad to the Keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:967
msgid "Move your Fighter and Shaman south, then return Li'sar to the Keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
msgid "Recruit another Archer and a Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
msgid "I have no more money to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993
msgid "This is often a problem, which is why owning villages is important."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:994
msgid "Move Konrad to another (unowned) village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995
msgid "Move Li'sar to another (unowned) village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
msgid "That Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
msgid "Can't our units just move around him?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1024 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1025 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1027 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1028 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029
msgid "ZoC"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
msgid ""
"No. Once you move close to an enemy unit, you are in its 'Zone of Control' and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the water, you'll have to kill him."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
msgid "Attack the orc with an Archer"
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1059 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
msgid "Advance other units and capture villages, then End Turn"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064
msgid "No other units can reach that Orc. I hope my archer survives its counter-attack! I'd better grab more villages and move everyone closer for next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065
msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of the next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
msgid "Move your Shaman onto the bridge to stand behind your other unit"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1112
msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1125
msgid "It's very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit! Cancel, and wait for them to attack you!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
msgid "Don't forget about your fighter in the east; you can move him south to that last village near the channel."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1141
msgid "We need to take that village, otherwise they will take it next turn! Move your wounded unit onto the village so it can heal, then kill that Orc!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
msgid "Careful! It is now nighttime. Orcs are chaotic, meaning their attacks are 25% stronger at night and 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: unaffected by night and day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154
msgid "After this dialog, hold the mouse over the landscape image below the minimap on the right to see a description of the time of day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum for any unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168
msgid "Defend here"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1169
msgid "Beware of those Orcs crossing the river! If they get into the forest they'll be hard to dislodge!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176
msgid ""
"You can make sure you've used all your units each turn by pressing 'n' to automatically select the next unit. SPACE will indicate a unit is finished.\n"
"When 'n' no longer selects a new unit, you can end your turn."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
msgid "You only need to defeat the leader to win (see Main Menu->Objectives)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
msgid "Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and their leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1204
msgid "Stay near the keep! You need to be on a keep to recruit more units, and I doubt the Orc leader will let you use his!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218
msgid "Their leader has moved into that village! He's not as stupid as I thought. The village heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
msgid "That unit has captured our village! You'd better get him out; it heals him each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293
msgid "You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is level 2. Choose your unit carefully!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1332
msgid "We will miss $deadguy.name| because he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1341
msgid "We will miss $deadguy.name|, but it's better than one of our experienced troops dying!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1355
msgid "You can see where an enemy can reach by moving the mouse over them. You can see all the possible enemy moves at once with the 'Show Enemy Moves' command from the 'Actions' menu."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359
msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374
msgid "BBeware of the Orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1388
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1402
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: ambush. I can hide in forests where enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1416
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1599
msgid "You took too long! We'll never be rid of these Orcs!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1617
msgid "You are victorious! You may want to try Novice-level campaigns such as: The South Guard, An Orcish Incursion, A Tale of Two Brothers, and Heir to the Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir to the Throne."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:4
msgid "Elder Mage"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:23
msgid "Once great, Elder Magi have seen their power diminished from wearying years of battle. Nevertheless, they remain feared on the battlefield for their powerful lightning bolts."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Elder_Mage.cfg:26
msgid "staff"
msgstr ""
#. [attack]: type=fire
#: data/campaigns/tutorial/units/Elder_Mage.cfg:35
msgid "lightning"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17
msgid "Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:22
msgid "sword"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:21
msgid "sabre"
msgstr ""
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""