73 lines
1.9 KiB
INI

#textdomain wesnoth
#define SINGLE_FOREST_TILE TERRAINLIST PROB IMAGESTEM
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
no_flag=overlay
set_flag=overlay
[/tile]
probability={PROB}
[image]
name={IMAGESTEM}
layer=0
base=90,144
center=90,144
[/image]
[/terrain_graphics]
#enddef
#define SINGLE_FOREST_TILE_RESTRICTED TERRAINLIST ADJACENT PROB IMAGESTEM
# The ADJACENT argument here was originally RESTRICTING.
# It's been changed in order to allow wmlscope to do better type checking.
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
no_flag=overlay
set_flag=overlay
[/tile]
[tile]
pos=2
type={ADJACENT}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
layer=0
base=90,144
center=90,144
[/image]
[/terrain_graphics]
#enddef
#define SIMPLE_FOREST_TERRAIN TERRAINLIST ADJACENT IMAGESTEM
# The ADJACENT argument here was originally RESTRICTING.
# It's been changed in order to allow wmlscope to do better type checking.
{SINGLE_FOREST_TILE_RESTRICTED {TERRAINLIST} {ADJACENT} 50 {IMAGESTEM}-small-2}
{SINGLE_FOREST_TILE_RESTRICTED {TERRAINLIST} {ADJACENT} 100 {IMAGESTEM}-small}
{SINGLE_FOREST_TILE {TERRAINLIST} 25 {IMAGESTEM}-4}
{SINGLE_FOREST_TILE {TERRAINLIST} 33 {IMAGESTEM}-3}
{SINGLE_FOREST_TILE {TERRAINLIST} 50 {IMAGESTEM}-2}
{SINGLE_FOREST_TILE {TERRAINLIST} 100 {IMAGESTEM}}
#enddef