wesnoth/data/animation-utils.cfg
Lari Nieminen bc4897339b Fixed gethit sounds playing on death...
...and made a tiny fix to fire drake flame offsetting.
2006-07-30 21:19:01 +00:00

77 lines
1012 B
INI

#define DEFENSE_ANIM FRAME BASEFRAME HITSOUND
[defend]
[frame]
begin=-126
end=-125
image={BASEFRAME}
[/frame]
[frame]
begin=-125
end=-25
image={FRAME}
[/frame]
[if]
hits=hit
[frame]
begin=-25
end=125
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
begin=-25
end=125
image={FRAME}
[/frame]
[/else]
[frame]
begin=125
end=126
image={BASEFRAME}
[/frame]
[/defend]
#enddef
#define DEFENSE_ANIM_FILTERED FRAME BASEFRAME HITSOUND FILTER
[defend]
{FILTER}
[frame]
begin=-126
end=-125
image={BASEFRAME}
[/frame]
[frame]
begin=-125
end=-25
image={FRAME}
[/frame]
[if]
hits=hit
[frame]
begin=-25
end=125
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
begin=-25
end=125
image={FRAME}
[/frame]
[/else]
[frame]
begin=125
end=126
image={BASEFRAME}
[/frame]
[/defend]
#enddef