wesnoth/src/minimap.cpp

105 lines
2.8 KiB
C++

/* $Id$ */
/*
Copyright (C) 2003-5 by David White <davidnwhite@verizon.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "global.hpp"
#include "image.hpp"
#include "log.hpp"
#include "minimap.hpp"
#include "team.hpp"
#include "wassert.hpp"
#define LOG_DP LOG_STREAM(info, display)
#define ERR_DP LOG_STREAM(err, display)
namespace image {
surface getMinimap(int w, int h, const gamemap& map, const team* tm)
{
const int scale = 8;
LOG_DP << "creating minimap " << int(map.x()*scale*0.75) << "," << int(map.y()*scale) << "\n";
const size_t map_width = map.x()*scale*3/4;
const size_t map_height = map.y()*scale;
if(map_width == 0 || map_height == 0) {
return surface(NULL);
}
surface minimap(SDL_CreateRGBSurface(SDL_SWSURFACE,
map_width,map_height,
pixel_format->BitsPerPixel,
pixel_format->Rmask,
pixel_format->Gmask,
pixel_format->Bmask,
pixel_format->Amask));
if(minimap == NULL)
return surface(NULL);
typedef mini_terrain_cache_map cache_map;
cache_map& cache = mini_terrain_cache;
for(int y = 0; y != map.y(); ++y) {
for(int x = 0; x != map.x(); ++x) {
surface surf(NULL);
const gamemap::location loc(x,y);
if(map.on_board(loc)) {
const bool shrouded = tm != NULL && tm->shrouded(x,y);
const bool fogged = tm != NULL && tm->fogged(x,y) && !shrouded;
const gamemap::TERRAIN terrain = shrouded ? gamemap::VOID_TERRAIN : map[x][y];
cache_map::iterator i = cache.find(terrain);
if(i == cache.end()) {
surface tile(get_image("terrain/" + map.get_terrain_info(terrain).symbol_image() + ".png",image::UNSCALED));
if(tile == NULL) {
ERR_DP << "could not get image for terrrain '"
<< terrain << "'\n";
continue;
}
surf = surface(scale_surface_blended(tile,scale,scale));
if(surf == NULL) {
continue;
}
i = cache.insert(cache_map::value_type(terrain,surf)).first;
} else {
surf = surface(i->second);
}
if(fogged) {
surf = surface(adjust_surface_colour(surf,-50,-50,-50));
}
wassert(surf != NULL);
SDL_Rect maprect = {x*scale*3/4,y*scale + (is_odd(x) ? scale/2 : 0),0,0};
SDL_BlitSurface(surf, NULL, minimap, &maprect);
}
}
}
if((minimap->w != w || minimap->h != h) && w != 0) {
const surface surf(minimap);
minimap = surface(scale_surface(surf,w,h));
}
LOG_DP << "done generating minimap\n";
return minimap;
}
}