mirror of
https://github.com/wesnoth/wesnoth
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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2003 - 2007 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 2
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or at your option any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef MAPGEN_DIALOG_HPP_INCLUDED
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#define MAPGEN_DIALOG_HPP_INCLUDED
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#include "config.hpp"
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#include "mapgen.hpp"
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class default_map_generator : public map_generator
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{
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public:
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default_map_generator(const config* game_config);
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bool allow_user_config() const;
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void user_config(display& disp);
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std::string name() const;
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std::string create_map(const std::vector<std::string>& args);
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config create_scenario(const std::vector<std::string>& args);
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private:
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std::string generate_map(const std::vector<std::string>& args, std::map<gamemap::location,std::string>* labels=NULL);
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size_t default_width_, default_height_, width_, height_, island_size_, iterations_, hill_size_, max_lakes_, nvillages_, castle_size_, nplayers_;
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bool link_castles_;
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config cfg_;
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};
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#endif
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