wesnoth/CMakeLists.txt
Mark de Wever e398b69bf8 Fix a compilation error with cmake.
When the game is disabled from the command line the unit tests no
longer compiled. When using cmake normally the game is automatically
enabled and disabling it afterwards doesn't introduce the bug.
2011-04-25 07:19:22 +00:00

322 lines
12 KiB
CMake

# most stuff should be implemented so far, what is not working so far:
# * some other smaller stuff
# * nice INSTALL howto
# * Detect Python and install Python tools
# * Rewrite the po4a-update
# * Test everything
# * install .desktop files taking binary prefix and suffix into account
# set minimum version
cmake_minimum_required(VERSION 2.6.0)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0005 OLD)
endif(COMMAND cmake_policy)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
# use our own version of FindBoost.cmake and other Find* scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
find_package(SDL 1.2.7 REQUIRED)
find_package(Boost 1.35 REQUIRED COMPONENTS iostreams regex)
# no, gettext executables are not required when NLS is deactivated
find_package(Gettext)
# yes, libintl is *required* even when NLS is deactivated (this is to compile
# src/gettext.cpp since it includes libintl.h)
find_package(Libintl REQUIRED)
find_package(X11)
if(NOT MSVC)
#needed to get some SDL defines in... (as of rev31694 -D_GNU_SOURCE=1 is required!)
set(SDL_CONFIG "sdl-config" CACHE STRING "Path to sdl-config script")
exec_program(${SDL_CONFIG} ARGS "--cflags" OUTPUT_VARIABLE SDL_CFLAGS)
add_definitions(${SDL_CFLAGS})
endif(NOT MSVC)
#check for some compiler/arch specific things and export defines accordingly...
include(SearchForStuff)
#
# Options
#
#Path options
set(BINDIR "bin" CACHE STRING "Where to install binaries")
set(MANDIR "man" CACHE STRING "Where to install manpages")
set(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE STRING "Sets the root of data directories to a non-default location")
set(DOCDIR "${DATAROOTDIR}/doc/wesnoth" CACHE STRING "Sets the doc directory to a non-default location.")
set(DATADIRNAME "wesnoth" CACHE STRING "change the name of the directory for the read-only architecture-independent game data")
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_BINARY_DIR}" CACHE STRING "change the dir where binaries are placed right at compile time")
set(LOCALEDIR "translations" CACHE STRING "change the name of the locale data directory to a non-default name")
set(PREFERENCES_DIR "" CACHE STRING "Use a non-default preferences directory (.wesnoth on unix)")
#Game options
option(ENABLE_FRIBIDI "Enable FriBIDi support" ON)
#server options
set(SERVER_UID "" CACHE STRING "User id of the user who runs wesnothd")
set(SERVER_GID "" CACHE STRING "Group id of the user who runs wesnothd")
set(FIFO_DIR "/var/run/wesnothd" CACHE STRING "Directory for the wesnothd fifo socket file")
#build options
option(ENABLE_GAME "Enable compilation of the game" ON)
option(ENABLE_CAMPAIGN_SERVER "Enable compilation of campaign server")
option(ENABLE_SERVER "Enable compilation of server" ON)
option(ENABLE_TOOLS "Enable building and installation of tools for artists and WML maintainers")
option(ENABLE_TESTS "Build unit tests")
option(ENABLE_NLS "Enable building of translations" ON)
option(ENABLE_POOL_ALLOC "Enable custom pool malloc" OFF)
option(ENABLE_LOW_MEM "Reduce memory usage by removing extra functionality" OFF)
option(ENABLE_OMP "Enables OpenMP, and has additional dependencies" OFF)
if(UNIX AND NOT APPLE AND NOT CYGWIN)
option(ENABLE_DESKTOP_ENTRY "enable installation of desktop entry files" ON)
set(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE STRING "Sets the icon directory for desktop entry to a non-default location.")
set(DESKTOPDIR "${DATAROOTDIR}/applications/" CACHE STRING "Sets the desktop file directory for desktop entry to a non-default location.")
endif(UNIX AND NOT APPLE AND NOT CYGWIN)
option(ENABLE_STRICT_COMPILATION "Sets the strict compilation mode" ON)
option(ENABLE_DEBUG_WINDOW_LAYOUT "Add the debug option to allow the generation of debug layout files in dot format" OFF)
option ( USE_ANA_NETWORK "Compile network module using ana" ON )
option(ENABLE_DESIGN_DOCUMENTS "Enables the generation of design documents, and has additional dependencies" OFF)
#misc options
if(NOT MSVC)
# Pot updates don't work at Windows so no reason to even try
option(ENABLE_POT_UPDATE_TARGET "Enables the tools to update the pot files and manuals. This target has extra dependencies." OFF)
endif(NOT MSVC)
if(UNIX AND NOT APPLE AND NOT CYGWIN)
option(ENABLE_NOTIFICATIONS "Enable Window manager notification messages" ON)
endif(UNIX AND NOT APPLE AND NOT CYGWIN)
set(BINARY_SUFFIX "" CACHE STRING "Suffix behind all binaries")
set(BINARY_PREFIX "" CACHE STRING "Prefix in front of all binaries")
#
# Handle options (set paths/definitions/etc...)
#
if(CMAKE_COMPILER_IS_GNUCXX)
# Set our own default flags at first run.
if(NOT CONFIGURED)
if(ENABLE_STRICT_COMPILATION)
# The current networking code breaks strict aliasing in g++ 4.5.
# Once the code is converted to boost::asio it might be reenabled.
set(STRICT_FLAGS "-Werror -Wno-strict-aliasing")
else(ENABLE_STRICT_COMPILATION)
set(STRICT_FLAGS "")
endif(ENABLE_STRICT_COMPILATION)
# Strict compilation for C files is disabled until somebody wants to clean them.
set(CMAKE_C_FLAGS "-O2 -W -Wall -ansi $ENV{CFLAGS}"
CACHE STRING "Flags used by the C compiler during normal builds." FORCE)
set(CMAKE_C_FLAGS_DEBUG "-O0 -DDEBUG -ggdb3 -W -Wall -ansi $ENV{CFLAGS}"
CACHE STRING "Flags used by the C compiler during debug builds." FORCE)
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG -W -Wall -ansi $ENV{CFLAGS} -Wno-unused"
CACHE STRING "Flags used by the C compiler during release builds." FORCE)
set(CMAKE_CXX_FLAGS "-O2 -W -Wall -std=c++98 ${STRICT_FLAGS} $ENV{CXXFLAGS}"
CACHE STRING "Flags used by the CXX compiler during normal builds." FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -DDEBUG -ggdb3 -W -Wall -std=c++98 ${STRICT_FLAGS} $ENV{CXXFLAGS}"
CACHE STRING "Flags used by the CXX compiler during debug builds." FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG -W -Wall -std=c++98 ${STRICT_FLAGS} $ENV{CXXFLAGS} -Wno-unused"
CACHE STRING "Flags used by the CXX compiler during release builds." FORCE)
endif(NOT CONFIGURED)
endif(CMAKE_COMPILER_IS_GNUCXX)
# compose datadir path of datarootdir and datadirname
set(DATADIR ${DATAROOTDIR}/${DATADIRNAME})
if(NOT WIN32)
add_definitions(-DWESNOTH_PATH=\\\"${DATADIR}\\\")
endif(NOT WIN32)
if(NOT ENABLE_POOL_ALLOC OR WIN32)
add_definitions(-DDISABLE_POOL_ALLOC)
endif(NOT ENABLE_POOL_ALLOC OR WIN32)
if(X11_FOUND)
add_definitions(-D_X11)
endif(X11_FOUND)
add_definitions(-DLOCALEDIR=\\\"${LOCALEDIR}\\\")
# When the path starts with a / on a Unix system it's an absolute path.
# This means that on Windows the path used is always relative.
if(LOCALEDIR MATCHES "^/")
add_definitions(-DHAS_RELATIVE_LOCALEDIR=0)
set(LOCALE_INSTALL ${LOCALEDIR})
else(LOCALEDIR MATCHES "^/")
add_definitions(-DHAS_RELATIVE_LOCALEDIR=1)
set(LOCALE_INSTALL ${DATADIR}/${LOCALEDIR})
endif(LOCALEDIR MATCHES "^/")
add_definitions(-DFIFODIR=\\\"${FIFO_DIR}\\\")
if(PREFERENCES_DIR)
add_definitions(-DPREFERENCES_DIR=\\\"${PREFERENCES_DIR}\\\")
endif(PREFERENCES_DIR)
if(ENABLE_LOW_MEM)
add_definitions(-DLOW_MEM)
endif(ENABLE_LOW_MEM)
if(ENABLE_OMP)
find_package(OpenMP REQUIRED)
set(CMAKE_C_FLAGS "${OpenMP_C_FLAGS} ${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${OpenMP_CXX_FLAGS} ${CMAKE_C_FLAGS}")
endif(ENABLE_OMP)
if(ENABLE_DEBUG_WINDOW_LAYOUT)
add_definitions(-DDEBUG_WINDOW_LAYOUT_GRAPHS)
endif(ENABLE_DEBUG_WINDOW_LAYOUT)
#
# Libraries that are only required by some targets
#
if(ENABLE_TOOLS OR ENABLE_GAME OR ENABLE_TESTS)
find_package( SDL_image 1.2 REQUIRED )
endif(ENABLE_TOOLS OR ENABLE_GAME OR ENABLE_TESTS)
if(ENABLE_GAME OR ENABLE_TESTS)
find_package( SDL_mixer 1.2 REQUIRED )
find_package( SDL_ttf 2.0.8 REQUIRED )
if(NOT MSVC)
find_package( PkgConfig REQUIRED )
pkg_check_modules( PANGOCAIRO REQUIRED pangocairo>=1.14.8 )
pkg_check_modules( FONTCONFIG REQUIRED fontconfig>=2.4.1 )
endif(NOT MSVC)
endif(ENABLE_GAME OR ENABLE_TESTS)
if(ENABLE_GAME OR ENABLE_SERVER OR ENABLE_CAMPAIGN_SERVER OR ENABLE_TESTS)
find_package( SDL_net REQUIRED )
endif(ENABLE_GAME OR ENABLE_SERVER OR ENABLE_CAMPAIGN_SERVER OR ENABLE_TESTS)
if(ENABLE_TOOLS)
find_package( ZLIB REQUIRED )
find_package( PNG REQUIRED )
endif(ENABLE_TOOLS)
if(ENABLE_TESTS)
find_package( Boost 1.35 REQUIRED COMPONENTS unit_test_framework )
endif(ENABLE_TESTS)
if(ENABLE_GAME)
find_package( FriBiDi )
if(ENABLE_FRIBIDI AND FRIBIDI_LIBRARIES)
add_definitions(-DHAVE_FRIBIDI)
elseif(ENABLE_FRIBIDI AND NOT FRIBIDI_LIBRARIES)
message("Could not find FriBiDi. Disabling FriBiDi support.")
endif()
if(ENABLE_NOTIFICATIONS)
pkg_check_modules(LIBDBUS dbus-1)
if(LIBDBUS_FOUND)
add_definitions(-DHAVE_LIBDBUS)
else(LIBDBUS_FOUND)
message("Could not find dbus-1, Disabling notification support.")
endif(LIBDBUS_FOUND)
endif(ENABLE_NOTIFICATIONS)
endif(ENABLE_GAME)
if(USE_ANA_NETWORK)
find_package( Boost 1.35 REQUIRED COMPONENTS system )
endif(USE_ANA_NETWORK)
if(ENABLE_POT_UPDATE_TARGET)
find_package(TranslationTools REQUIRED)
endif(ENABLE_POT_UPDATE_TARGET)
# get languages
file(READ po/LINGUAS LINGUAS)
string(REPLACE "\n" "" LINGUAS ${LINGUAS})
separate_arguments(LINGUAS)
#
# Include subdirectories
#
add_subdirectory(doc)
if(GETTEXT_FOUND AND ENABLE_NLS)
add_subdirectory(po)
endif (GETTEXT_FOUND AND ENABLE_NLS)
add_subdirectory(src)
#
# Install files
#
install(DIRECTORY data fonts images sounds DESTINATION ${DATADIR} USE_SOURCE_PERMISSIONS PATTERN ".svn" EXCLUDE )
#
# Install desktop file so wesnoth appears in the application start menu with an icon
# TODO: string replacement to have the real binary name in does not work atm, because in the Categories= block semicolons are lost...
#
if(ENABLE_DESKTOP_ENTRY AND ENABLE_GAME)
# do some crude string replacing to have the real binary name in the .desktop file (read in original .desktop file, replace the Exec= line with the correct value and output the generated file)
# file(READ icons/wesnoth.desktop wesnoth-desktop-orig)
#string(REGEX REPLACE "(\nName.*=.*)\n" "\\1 (${BINARY_SUFFIX})\n" wesnoth-desktop-modified ${wesnoth-desktop-orig} )
# string(REPLACE "Exec=wesnoth" "Exec=${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}" wesnoth-desktop-modified ${wesnoth-desktop-orig} )
# file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}.desktop ${wesnoth-desktop-modified} )
#execute_process(COMMAND sed "-i" "'s/^\(Name.*=.*\)$/\1TEST/g'" ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}.desktop )
#exec_program(sed ARGS "-i" "'s/^\(Name.*=.*\)$/\1TEST/g'" ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}.desktop )
# install the generated .desktop file
# install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth${BINARY_SUFFIX}.desktop DESTINATION ${DESKTOPDIR} )
install(FILES icons/wesnoth.desktop DESTINATION ${DESKTOPDIR} )
install(FILES icons/wesnoth-icon.png DESTINATION ${ICONDIR} )
# do some crude string replacing to have the real binary name in the .desktop file (read in original .desktop file, replace the Exec= line with the correct value and output the generated file)
# file(READ icons/wesnoth_editor.desktop wesnoth-editor-desktop-orig)
# string(REPLACE "Exec=wesnoth -e" "Exec=${BINARY_PREFIX}wesnoth${BINARY_SUFFIX} -e" wesnoth-editor-desktop-modified ${wesnoth-editor-desktop-orig} )
# file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth_editor${BINARY_SUFFIX}.desktop ${wesnoth-editor-desktop-modified} )
# install the generated .desktop file
# install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${BINARY_PREFIX}wesnoth_editor${BINARY_SUFFIX}.desktop DESTINATION ${DESKTOPDIR} )
install(FILES icons/wesnoth_editor.desktop DESTINATION ${DESKTOPDIR} )
install(FILES icons/wesnoth_editor-icon.png DESTINATION ${ICONDIR} )
endif(ENABLE_DESKTOP_ENTRY AND ENABLE_GAME)
if(ENABLE_SERVER AND FIFO_DIR)
install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory \$ENV{DESTDIR}/${FIFO_DIR})")
if(SERVER_UID AND SERVER_GID)
install(CODE "execute_process(COMMAND chown ${SERVER_UID}:${SERVER_GID} \$ENV{DESTDIR}/${FIFO_DIR})")
endif()
endif()
# Index for checking states of localized images at runtime.
install(FILES l10n-track DESTINATION ${DATADIR})
#
# uninstall
#
configure_file(
"${CMAKE_MODULE_PATH}/uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/uninstall.cmake"
IMMEDIATE @ONLY
)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/uninstall.cmake"
)
#
# Packaging stuff
#
include(CPack)
set(CPACK_GENERATOR "TGZ")
set(CPACK_SOURCE_GENERATOR "TGZ")
set(CONFIGURED ON CACHE INTERNAL "")