Smok94 e4552c7a75 [store_unit_defense] tag
Stores in variable the defense of a unit on a particular terrain. If terrain is not specified, the terrain on which the units currently stands is used. (Note: it is a WML defense, so the higher it is, the weaker unit's defense is.)

* StandardUnitFilter
* loc_x, loc_y: x and y of terrain location.
* terrain: alternatively, the character of terrain.
* variable: the name of the variable into which to store the defense. default: "terrain_defense"
2017-07-29 11:34:54 +11:00
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2017-07-29 11:34:54 +11:00
2017-07-26 16:43:49 +02:00
2017-06-21 21:18:24 -05:00