wesnoth/data/editor-groups.cfg

79 lines
1.3 KiB
INI

# This file defines the goups which are shown in the editor
# all editor_group entries in terrain.cfg should have a corresponding id here
# name is shown in the tooltip in the editor
# icon is the button icon name
[textdomain]
name="wesnoth-editor"
[/textdomain]
#NOTE: the name is a translatable string the translation marker is omitted
# due to the fact the names are not determined yet
#The all entry shows all terrains and must be available
[editor_group]
id=all
name="the whole bunch"
icon="group_all"
[/editor_group]
[editor_group]
id=water
name="water"
icon="group_water"
[/editor_group]
#[editor_group]
#id=bridge
#name="bridge"
#icon="group_bridge"
#[/editor_group]
[editor_group]
id=flat
name=_ "flat"
icon="group_flat"
[/editor_group]
[editor_group]
id=desert
name=_ "desert"
icon="group_desert"
[/editor_group]
[editor_group]
id=forest
name=_ "forest"
icon="group_forest"
[/editor_group]
[editor_group]
id=frozen
name=_ "frozen"
icon="group_frozen"
[/editor_group]
[editor_group]
id=rough
name=_ "rough"
icon="group_rough"
[/editor_group]
[editor_group]
id=cave
name=_ "cave"
icon="group_cave"
[/editor_group]
[editor_group]
id=village
name="village"
icon="group_village"
[/editor_group]
[editor_group]
id=castle
name="castle"
icon="group_castle"
[/editor_group]