mirror of
https://github.com/wesnoth/wesnoth
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167 lines
6.6 KiB
Properties
167 lines
6.6 KiB
Properties
###############################################################################
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# Copyright (c) 2003, 2009 IBM Corporation and others.
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# All rights reserved. This program and the accompanying materials
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# are made available under the terms of the Eclipse Public License v1.0
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# which accompanies this distribution, and is available at
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# http://www.eclipse.org/legal/epl-v10.html
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#
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# Contributors:
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# IBM Corporation - initial API and implementation
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###############################################################################
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# http://wiki.eclipse.org/Equinox/p2/Publisher
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############# PRODUCT/PACKAGING CONTROL #############
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product=/org.wesnoth/org.wesnoth.product
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runPackager=true
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p2.gathering=true
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p2.compress=true
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p2.metadata.repo.name=Wesnoth Eclipse Plugins
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p2.artifact.repo.name=Wesnoth Eclipse Plugins
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p2.build.repo=file:${buildDirectory}/repository
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p2.metadata.repo=file:${buildDirectory}/repository
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p2.artifact.repo=file:${buildDirectory}/repository
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p2.category.site=file:${basedir}/site.xml
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p2.category.definition=file:${basedir}/category.xml
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#Set the name of the archive that will result from the product build.
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archiveNamePrefix=wesnoth_umc_dev
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# The prefix that will be used in the generated archive.
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archivePrefix=eclipse
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# The location underwhich all of the build output will be collected.
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collectingFolder=${archivePrefix}
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# The list of {os, ws, arch} configurations to build. This
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# value is a '&' separated list of ',' separate triples. For example,
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# configs=win32,win32,x86 & linux,motif,x86
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# By default the value is *,*,*
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configs=win32, win32, x86 &\
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win32,win32,x86_64 & \
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linux, gtk, x86 & \
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linux, gtk, x86_64 & \
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macosx, cocoa, x86_64
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#Allow cycles involving at most one bundle that needs to be compiled with the rest being binary bundles.
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allowBinaryCycles = true
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#Sort bundles depenedencies across all features instead of just within a given feature.
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flattenDependencies = true
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#Parallel compilation, requires flattenedDependencies=true
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parallelCompilation=true
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parallelThreadCount=2
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parallelThreadsPerProcessor=1
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#Set to true if you want the output to be ready for an update jar (no site.xml generated)
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outputUpdateJars = true
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#Set to true if you want to sign jars
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#signJars=false
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#sign.alias=<alias>
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#sign.keystore=<keystore location>
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#sign.storepass=<keystore password>
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#sign.keypass=<key password>
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############## BUILD NAMING CONTROL ################
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# The directory into which the build elements are fetched and where
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# the build takes place.
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# Type of build. Used in naming the build output. Typically this value is
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# one of I, N, M, S, ...
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buildType=N
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# ID of the build. Used in naming the build output.
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buildId=wesnoth_umc_dev
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# Label for the build. Used in naming the build output
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buildLabel=${buildId}
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# Timestamp for the build. Used in naming the build output
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timestamp=007
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############# BASE CONTROL #############
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# Settings for the base Eclipse components and Java class libraries
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# against which you are building.
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# Base location for anything the build needs to compile against. For example,
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# in most RCP app or a plug-in, the baseLocation should be the location of a previously
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# installed Eclipse against which the application or plug-in code will be compiled and the RCP delta pack.
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#Folder containing repositories whose content is needed to compile against
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#repoBaseLocation=${base}/repos
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#Folder where the content of the repositories from ${repoBaseLocation} will be made available as a form suitable to be compiled against
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#transformedRepoLocation=${base}/transformedRepos
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#Os/Ws/Arch/nl of the eclipse specified by baseLocation
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baseos=win32
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basews=win32
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basearch=x86
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#this property indicates whether you want the set of plug-ins and features to be considered during the build to be limited to the ones reachable from the features / plugins being built
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filteredDependencyCheck=false
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#this property indicates whether the resolution should be done in development mode (i.e. ignore multiple bundles with singletons)
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resolution.devMode=false
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#pluginPath is a list of locations in which to find plugins and features. This list is separated by the platform file separator (; or :)
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#a location is one of:
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#- the location of the jar or folder that is the plugin or feature : /path/to/foo.jar or /path/to/foo
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#- a directory that contains a /plugins or /features subdirectory
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#- the location of a feature.xml, or for 2.1 style plugins, the plugin.xml or fragment.xml
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#pluginPath=
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skipBase=true
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#eclipseURL=<url for eclipse download site>
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#eclipseBuildId=<Id of Eclipse build to get>
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#eclipseBaseURL=${eclipseURL}/eclipse-platform-${eclipseBuildId}-win32.zip
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############# MAP FILE CONTROL ################
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# This section defines CVS tags to use when fetching the map files from the repository.
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# If you want to fetch the map file from repository / location, change the getMapFiles target in the customTargets.xml
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skipMaps=true
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#mapsRepo=:pserver:anonymous@example.com/path/to/repo
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#mapsRoot=path/to/maps
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#mapsCheckoutTag=HEAD
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#tagMaps=true
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#mapsTagTag=v${buildId}
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############ REPOSITORY CONTROL ###############
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# This section defines properties parameterizing the repositories where plugins, fragments
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# bundles and features are being obtained from.
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# The tags to use when fetching elements to build.
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# By default thebuilder will use whatever is in the maps.
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# This value takes the form of a comma separated list of repository identifier (like used in the map files) and the
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# overriding value
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# For example fetchTag=CVS=HEAD, SVN=v20050101
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# fetchTag=HEAD
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skipFetch=true
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############# JAVA COMPILER OPTIONS ##############
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# The location of the Java jars to compile against. Typically the rt.jar for your JDK/JRE
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#bootclasspath=${java.home}/lib/rt.jar
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# specific JRE locations to compile against. These values are used to compile bundles specifying a
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# Bundle-RequiredExecutionEnvironment. Uncomment and set values for environments that you support
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JavaSE-1.6=${java.home}/lib/rt.jar
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# Specify the output format of the compiler log when eclipse jdt is used
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logExtension=.log
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# Whether or not to include debug info in the output jars
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javacDebugInfo=false
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# Whether or not to fail the build if there are compiler errors
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javacFailOnError=true
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# Enable or disable verbose mode of the compiler
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javacVerbose=true
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# Default value for the version of the source code. This value is used when compiling plug-ins that do not set the Bundle-RequiredExecutionEnvironment or set javacSource in build.properties
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javacSource=1.6
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# Default value for the version of the byte code targeted. This value is used when compiling plug-ins that do not set the Bundle-RequiredExecutionEnvironment or set javacTarget in build.properties.
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javacTarget=1.6
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