wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
Nils Kneuper 809249a5e8 trunk pot-update
fixed problem with one '<' too much in the french version of the
manpages (breaks creation of manpages)
2008-04-20 11:24:51 +00:00

1262 lines
43 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-20 12:40+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:46
msgid "Hello translators! Tutorial is meant to be a little funny at the start, welcoming new players. Please keep friendly fun feeling! Any questions email rusty@rustcorp.com.au!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:47
msgid "Wesnoth Tutorial"
msgstr ""
#. [side]: type=Fighter
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:78 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:152 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
msgid "Konrad"
msgstr ""
#. [unit]: type=Elder Mage
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:115
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:129
msgid ""
"You will learn the basics of:\n"
" movement\n"
" attacking\n"
" healing\n"
" recruiting"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:131
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:135
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
msgid "Who would you like to play?"
msgstr ""
#. [unit]: type=Fighteress
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:367 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:158 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:160 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:171
msgid "Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:186 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:194
msgid "*Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:188
msgid ""
"\n"
"For this tutorial, you are playing Konrad. "
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:189 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:197
msgid "You are standing in the keep, and your mentor Delfador is on the east side of the river."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:199
msgid ""
"\n"
"*Left click to continue..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:196
msgid ""
"\n"
"For this tutorial, you are playing Li'sar. "
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:202 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:390 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:495
msgid "Left click on Konrad"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:391 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
msgid "Left click on Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:222
msgid ""
"*You have selected Konrad.\n"
"The places he could move to are highlighted."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:232 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
msgid ""
"\n"
"*Left click or any key to continue..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:230
msgid ""
"*You have selected Li'sar.\n"
"The places she could move to are highlighted."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:236
msgid "HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:242
msgid "Move Konrad next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:247
msgid "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:253
msgid "Left click on tile labeled HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:289
msgid ""
"*Oops!\n"
"You moved to the wrong place! After this message, you can press 'u' to Undo, then try again.\n"
"*Left click or any key to continue..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:312
msgid "Good morning Delfador! Is it time to attack things?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:316
msgid "Um, well..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:320
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:324
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [event]
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:352 data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:356
msgid "... this quintain!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:360
msgid "A quintain? You want me to pretend to fight a dummy??"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:364
msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:369
msgid "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:374
msgid "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:386
msgid "Click on the quintain to attack it"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:422
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:426
msgid "Hmm, maybe we should have started with a doll."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430
msgid "Should I retreat?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:434
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:439
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:442
msgid "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:452
msgid "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:456
msgid "The DUMMY gets a turn?"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:463
msgid ""
"Yes: it's a magical quintain.\n"
"See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round. \n"
"If it hits every time, you'll drop from $student_hp to $future_hp hitpoints. Brace yourself!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:466
msgid "Click on the End Turn button on the bottom right"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:487
msgid "Ouch! I need to heal! Only $student_hp HP left!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:489
msgid "Village"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:492
msgid "There is a village on the other side of the river. Visiting villages is a good idea, and standing in one will heal you at the start of your next turn: you should retreat to there."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:505
msgid "Click on the village to move Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:506
msgid "Click on the village to move Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:525
msgid ""
"You now 'own' this village: you can see it flies your flag, and soon a '1' will appear next to the house icon at the top of screen. Villages give gold: every turn you gain two gold, plus one for every village you own.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:528 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:640 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:672 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:794 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:846
msgid "Click on the End Turn button"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:562
msgid "You're about to be healed by $hp_difference hitpoints. But I think you're going to need some help against that quintain."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:566
msgid "I'll recruit some elves!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:964 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:568
msgid "Keep"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:571
msgid "A splendid idea. If you return to your keep, you can recruit two units. You have plenty of gold for that."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:575
msgid "Move Konrad to the keep"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:576
msgid "Move Li'sar to the keep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:595
msgid ""
"Whenever you're on a keep, you can recruit into castle tiles around it, by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: select it.\n"
"*Left click or any key to continue..."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:598
msgid "Right click on one castle tile and select Recruit"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:635 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:667
msgid ""
"These newly recruited units can do nothing this turn: you will control them next turn.\n"
"Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen.\n"
"*Left click or any key to continue..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:645 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:677
msgid "Right click on the other castle tile and Recruit another unit"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:694
msgid "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:698
msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:710
msgid "But before you send your fighters against the quintain, you should know they have two kinds of attack..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:714
msgid "I'll tell them to use the one which does most damage!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:718
msgid "And which would that be? The sword (5-4) or the bow (3-3)? I guess you'll find out..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:720
msgid "Left click on an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:721
msgid "End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:738
msgid ""
"You wouldn't do anything stupid like charging that quintain yourself again now, would you?\n"
"Use these fighters you recruited first, the'll be a lot of help."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:749
msgid "Left click on the Quintain to attack it."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:783
msgid "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:791
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803
msgid ""
"Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).\n"
"You should tell the other elf to use the bow."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:806 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
msgid "Attack with the other elf"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:835 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:853
msgid "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:843
msgid ""
"Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.\n"
"End your turn, then attack again."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:874
msgid "Keep attacking, with both elves, until the quintain is finished!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:888
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:894
msgid ""
"Note:\n"
"You can right click on a unit to see a detailed Unit Description."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:917
msgid ""
"Note:\n"
"Remember to pull back wounded units into villages, and recruit more if you need. Take special care of units with the highest experience points (XP)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:936
msgid ""
"Note:\n"
"Each village you own can support a single unit for free. After that, each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:953
msgid ""
"Note:\n"
"When a unit gets enough experience (the experience bar is the smaller bar on the right), it will go up a level. Elvish Fighters have two options, and you will get to choose which one you want. Note that level 2 units cost you twice as much to support as level 1 units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:970
msgid ""
"Note:\n"
"Once you select a unit, you see percentages for different places: higher means more defensible. For example, defence is good in castles and villages, bad inside rivers. The dummies' attacks are magical, however, so they have a 70% chance of hitting you wherever you stand."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:995
msgid "The quintain is dead, sirs, and I have gained more experience!"
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1000 data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1004
msgid "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. "
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1001
msgid "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1005
msgid "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1044
msgid ""
"Note:\n"
"These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1053
msgid "Do you want to keep practicing?"
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1055
msgid "Yes, I'm still figuring it out."
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1058
msgid "No, I think I've got it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1093
msgid "After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will be able to examine the final positions and the state of your troops before clicking 'End Scenario' to continue to the next scenario."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
msgid ""
"*Remember:\n"
"You can press 'u' to undo most things: useful to correct mistakes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39 data/campaigns/tutorial/scenarios/2_Speaking.cfg:49 data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
msgid "*Galdrad"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
msgid ", your new recruit, has two traits: strong and intelligent. Strong means a unit does more damage, and intelligent means it requires less experience to advance a level."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
msgid " has two traits: quick and resilient. Quick means a unit can move one tile further each turn, and resilient means it has more hitpoints."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid "Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid "With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (the Fighter, if possible) to the patch of forest"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid "Advance other units onto the island or to capture villages, then End Turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
msgid "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
msgid "I hope I get to retreat after this!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
msgid "One lucky attack by an orcish Grunt and I'm done for!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
msgid "Ouch! I could use some healing in a village."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
msgid "I have $side.gold gold: enough to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#. [tutorial]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Wesnoth Tutorial Part II"
msgstr ""
#. [side]: type=Orcish Warrior
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:306
msgid "Thrag"
msgstr ""
#. [side]: type=Elvish Captain
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:323
msgid "Galdrad"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:334 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:373
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:338
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:342 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:381
msgid "Turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:377
msgid "Death of Li'sar"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
msgid "Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
msgid "This is no game, Konrad! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
msgid "This is no game, Li'sar! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:420
msgid "Orcs have encamped across the river. This is elven country: we elves are fast and hard to hit in forests. They are fools to enter here. You must defeat their leader, so they never bother us again. I will advise you."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:422
msgid "What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
msgid "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
msgid "By then, their leader will have recruited units to send against us, and the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
msgid "SHALLOW"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
msgid "DEEP"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:439
msgid "See this dark blue water: it is too deep for either side to cross. They could slowly wade through that narrow band of shallow lighter-blue water in the east, but we would stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450
msgid "The more likely attack, then, is across the bridge. That middle island is the key: it has a village, for healing injured units, and forest in which we fight so well."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:456
msgid ""
"To start, we will need some units:\n"
"Two Elvish Fighters\n"
"Two Elvish Archers\n"
"One Elvish Shaman"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:524
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528
msgid "During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway)."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:531
msgid "RECALL $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:532
msgid "Right click on the tile north-east of you and recall $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:541
msgid "If any Elvish Fighters from your last battle had experience, we would recall them: as they don't, it's cheaper to recruit new ones. So recruit an Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:544
msgid "If you had any experienced units alive from your last battle we would recall them, instead we must recruit a new Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846
msgid "Elvish Fighter"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:548
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:588
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597
msgid "The Shaman is a fairly weak unit, but has the ability to heal units around it. It also has a special attack which slows enemies, halving the damage they do!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:598
msgid "So, should I end my turn now?"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:600
msgid "It's true, none of your recruited units can move, but you still can. Your five units cost you 5 gold, leaving you 3 gold pieces poorer per turn. You need more income."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:602
msgid "Move Konrad to capture a village"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603
msgid "Move Li'sar to capture a village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:659
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:638
msgid "Eowynial"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:642
msgid "Shaman"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:643
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#. [unit]: type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
msgid "Elriend"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
msgid "No! I said RECALL $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:708 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:745
msgid "Archer #1"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:709 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746
msgid "Archer #2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:748
msgid "Recruit two Elvish Archers in tiles to your west"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:724
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
msgid "Golir"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:779
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:783
msgid "No! I said RECALL $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:799
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:800
msgid "RECALL $recall_name2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:804 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:847
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:827
msgid "$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try again..."
msgstr ""
#. [unit]: type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:834 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
msgid "Elindel"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:874
msgid "You've learned well, Konrad! "
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:875 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
msgid "The village supports one unit, and pays one gold per turn: you're only losing 1 gold per turn now."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
msgid "You've learned well, Li'sar! "
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:879 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
msgid "End your turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
msgid "You've captured all the villages around the keep, but stay near so you can recruit more units."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
msgid "You should leave the villages near your keep for Konrad to capture, as he needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:901
msgid "You should leave the villages near your keep for Li'sar to capture, as she needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
msgid "Orcs have no ranged attack, so use your archers against it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:909
msgid "Attack the orc with an Archer (move mouse over units to see description on right)"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917
msgid "Excellent. Elves are well protected in the forest: there's only a 30% chance of hitting an Elven Archer when it's in forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:926
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit when the orc counter-attacks! Cancel!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:932
msgid "Attack the orc with the other Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
msgid "Fighter to HERE"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945
msgid "Your other units cannot reach that orc this turn. Send a Fighter to that village to the far east: that will take two turns."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946
msgid "You can make a unit keep moving for multiple turns: select the unit, then click on the target. You will see (2) if it will take two turns to reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:965
msgid "Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:966
msgid "Move Fighter and Shaman south, then return Konrad to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:967
msgid "Move Fighter and Shaman south, then return Li'sar to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
msgid "Recruit another Archer and a Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
msgid "I have no more money to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993
msgid "This is often a problem, which is why owning villages is important."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:994
msgid "Move Konrad to another (unowned) village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:995
msgid "Move Li'sar to another (unowned) village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
msgid "The Orcish Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
msgid "Can't our units just move around him?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1024 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1025 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1026 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1027 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1028 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029
msgid "ZoC"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
msgid ""
"No: once you move close to an enemy unit, you are in it's 'Zone of Control', and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the water, you'll have to kill him."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
msgid "Attack the orc with an Archer"
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1059 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
msgid "Advance other units and capture villages, then End Turn"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1064
msgid "No other units can reach that orc: I hope my archer survives its counter-attack! I'd better grab more villages, and move everyone closer for next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1065
msgid "Yes. If your Shaman stands just behind that unit on the bridge, it will heal it at the beginning of next turn, too."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
msgid "Move Shaman onto bridge to stand behind unit"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1112
msgid "Be careful: if you stand on the bridge you are exposed to attack from multiple directions!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1125
msgid "It's very dangerous to stand in water when there are enemies about! Your unit would have an 80% chance of being hit! Cancel, and wait for them to attack you!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
msgid "Don't forget about your fighter in the east: you can move him south to that last village near the channel."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1141
msgid "We need to take that village on the island, otherwise they will take it next turn! Move your wounded unit to take it so it can heal, then kill that orc!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
msgid "Careful! It is now nighttime. orcs are chaotic: their attacks are 25% stronger at night, 25% weaker in the day. You are lawful: stronger by day. Elves are neutral: we are unaffected by night and day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154
msgid "After this dialog, hold the mouse over the image below the map on the right, to see a description of the time of day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
msgid "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, villages can heal 8 (the maximum for any unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168
msgid "Defend here"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1169
msgid "Beware those orcs crossing the river! If they get into the forest they'll be hard to dislodge!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176
msgid ""
"You can make sure you've used all your units for this turn: press 'n' for the next unit, SPACE to indicate it's finished.\n"
"When 'n' no longer selects a new unit, you can end your turn."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
msgid "You only need to defeat the leader to win: see Main Menu->Objectives."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
msgid "Remember to recruit more troops as you need them: Archers are particularly effective against Grunts, Wolf Riders and their leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1204
msgid "Stay near the keep: you need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1218
msgid "Their leader has moved into that village! He's not as stupid as I thought: it heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
msgid "That unit has captured our village! You'd better get him out: it heals him each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
msgid "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1293
msgid "You are close to killing their leader! The unit which finishes him will gain 16 experience points, because he is level 2. Choose your unit carefully!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1332
msgid "We will miss $deadguy.name|, and he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1341
msgid "We will miss $deadguy.name|, but better than one of our experienced troops dying!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
msgid "Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1355
msgid "You can see where an enemy could reach by moving the mouse over them. You can see all the possible enemy moves at once with 'Show Enemy Moves' from the 'Actions' menu."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1359
msgid "Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374
msgid "Beware the leader: he can do 36 hitpoints damage at night! Attack with many units at once, during the day."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1388
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my bow, and 9 hitpoints damage on each of the four attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1402
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: ambush. I can hide in forests, and enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1416
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, but I have a special ability: leadership. Level 1 units around me do 25% more damage, so position me carefully."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword: four attacks doing 8 damage each."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1599
msgid "You took too long, we'll never be rid of these orcs!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1617
msgid "You have been victorious over the orcs. Next, you may want to try one of the campaigns with a Beginner level, such as An Orcish Incursion, The South Guard, A Take of Two Brothers or Heir to the Throne. The South Guard was specifically designed as a beginner's campaign. Konrad, Li'sar and Delfador are characters from Heir to The Throne."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:4
msgid "Elder Mage"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Elder_Mage.cfg:23
msgid "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Elder_Mage.cfg:26
msgid "staff"
msgstr ""
#. [attack]: type=fire
#: data/campaigns/tutorial/units/Elder_Mage.cfg:35
msgid "lightning"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:17 data/campaigns/tutorial/units/Fighter.cfg:17
msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:22
msgid "sword"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:21
msgid "sabre"
msgstr ""
#. [unit_type]: race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""