wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
Nils Kneuper e4c1a33692 pot-update with change to extract strings more reliably...
...(could include new strings in wesnoth and wesnoth-lib, most langs
should still have the strings unless the "old strings" section was
manually purged!)

regenerated doc files
2010-03-14 17:49:12 +00:00

1552 lines
46 KiB
Plaintext

# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-03-14 18:39+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40
msgid ""
"\n"
"<big>Click a mouse button or press spacebar to continue...</big>"
msgstr ""
#. [tutorial]: id=tutorial
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
msgid "Wesnoth Tutorial"
msgstr ""
#. [side]: type=Fighter, id=student
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:83
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:168
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:170
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:296
msgid "Konrad"
msgstr ""
#. [unit]: id=Delfador, type=Elder Mage
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:133
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:140
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:148
msgid ""
"You will learn the basics of:\n"
"Movement\n"
"Attacking\n"
"Healing\n"
"Recruiting"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:150
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:154
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:166
msgid "Who would you like to play?"
msgstr ""
#. [unit]: type=Fighteress, id=student
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:189
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:365
msgid "Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:204
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:211
msgid "<big>Welcome to Wesnoth!</big>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:206
msgid ""
"\n"
"For this tutorial, you are playing Konrad. "
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214
msgid ""
"You are standing in the keep, and your mentor Delfador is on the east side "
"of the river."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:213
msgid ""
"\n"
"For this tutorial, you are playing Li'sar. "
msgstr ""
#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:391
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:511
msgid "Left click on Konrad"
msgstr ""
#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:219
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:392
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:512
msgid "Left click on Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
msgid ""
"<big>You have selected Konrad.</big>\n"
"The places he can move to are highlighted."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:245
msgid ""
"<big>You have selected Li'sar.</big>\n"
"The places she can move to are highlighted."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
msgid "HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
msgid "Move Konrad next to Delfador by clicking on the tile marked 'HERE'."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:260
msgid "Move Li'sar next to Delfador by clicking on the tile marked 'HERE'."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:265
msgid "Left click on tile labeled HERE"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:292
msgid ""
"<big>Oops!</big>\n"
"You moved to the wrong place! After this message, you can press 'u' to undo, "
"then try again."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
msgid "Um, well..."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [event]: id=student moves 0}
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
msgid "... this quintain!"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
msgid "A quintain? You want me to pretend to fight a dummy?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:366
msgid "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:371
msgid ""
"To attack the quintain, first select the attacker (Konrad) then the target "
"(the quintain). You will see an attack description. When you click OK, "
"Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:376
msgid ""
"To attack the quintain, first select the attacker (Li'sar) then the target "
"(the quintain). You will see an attack description. When you click OK, "
"Li'sar will attack."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:387
msgid "Click on the quintain to attack it"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:423
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:427
msgid "Hmm, maybe we should have started with a doll."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:431
msgid "Should I retreat?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440
msgid ""
"Note: the tiny blue crown above Delfador means you will lose the game if he "
"is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:443
msgid ""
"Note: the tiny blue crown above Delfador means you will lose the game if he "
"is killed. You will also lose the game if your leader (Li'sar) is killed."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:455
msgid ""
"Unfortunately, you've used up your turn attacking the quintain. The quintain "
"will now get a turn."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:460
msgid ""
"female^Unfortunately, you've used up your turn attacking the quintain. The "
"quintain will now get a turn."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:466
msgid "The DUMMY gets a turn?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:472
msgid ""
"Yes. It's a magical quintain.\n"
"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
"every time, you'll drop from $student_hp to $future_hp hit points. Brace "
"yourself!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:475
msgid "Click on the End Turn button on the bottom right"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:498
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:448
msgid "Village"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:503
msgid ""
"There is a village on the other side of the river. Visiting villages is a "
"good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:508
msgid ""
"female^There is a village on the other side of the river. Visiting villages "
"is a good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521
msgid "Click on the village to move Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:522
msgid "Click on the village to move Li'sar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:540
msgid ""
"You captured a village! It now flies your flag color and has been added to "
"your total village count at the top of the screen (house icon). Villages "
"provide the gold needed to recruit units. Each turn, you gain two gold plus "
"one for every village you own."
msgstr ""
#. [event]
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:544
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:674
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:706
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:846
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:898
msgid "Click on the End Turn button"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:580
msgid ""
"You're about to be healed by $hp_difference hitpoints, but I think you're "
"going to need some help against that quintain."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:585
msgid ""
"female^You're about to be healed by $hp_difference hitpoints, but I think "
"you're going to need some help against that quintain."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:591
msgid "I'll recruit some elves!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:593
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:976
msgid "Keep"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:598
msgid ""
"A splendid idea. You can recruit two units if you return to the keep. You "
"have plenty of gold for that."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603
msgid ""
"female^A splendid idea. You can recruit two units if you return to the keep. "
"You have plenty of gold for that."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:609
msgid "Move Konrad to the keep"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:610
msgid "Move Li'sar to the keep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:628
msgid ""
"Whenever you're on a keep, you can recruit into castle tiles around it by "
"right-clicking and selecting 'Recruit'. This time you will only be given one "
"type of unit to choose: the Elvish Fighter."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:632
msgid "Right click on one castle tile and select Recruit"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:668
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:700
msgid ""
"These newly recruited units can do nothing this turn; you will control them "
"next turn.\n"
"Note: after this dialog, you can move the mouse over a unit to see a "
"description on the right of the screen."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:679
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:711
msgid "Right click on the other castle tile and Recruit another unit"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:733
msgid ""
"Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:737
msgid "Yes, if a unit doesn't do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:743
msgid ""
"Had the quintain survived your onslaught, it would have regained two "
"hitpoints. If a unit doesn't do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:757
msgid ""
"But before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:761
msgid "I'll tell them to use the one that does the most damage!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:765
msgid ""
"And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll "
"find out..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:767
msgid "Left click on an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:768
msgid "End your turn and attack again."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:787
msgid ""
"You wouldn't do anything stupid like charging that quintain yourself again, "
"now would you?\n"
"Use the fighters you recruited first; they'll be a lot of help."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:798
msgid "Left click on the Quintain to attack it."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:835
msgid ""
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
"attack. Quintain defended with its melee attack (3-5). The ranged attack was "
"safer."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:843
msgid ""
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
"attack. The quintain defended with its melee attack (3-5). The ranged attack "
"was safer.\n"
"End your turn, then attack again."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
msgid ""
"Your elf used a sword (5-4; or 5 damage, 4 attacks), which is a melee "
"attack. The quintain defended with its melee attack (3-5).\n"
"You should tell the other Elf to use the bow."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:858
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:907
msgid "Attack with the other Elf"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:887
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:905
msgid ""
"Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). "
"The quintain has no ranged attack, only a melee attack, so it could not "
"defend itself."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:895
msgid ""
"Your elf used a bow, which is a ranged attack (3-3; or 3 damage, 3 attacks). "
"The quintain has no ranged attack, only a melee attack, so it could not "
"defend itself.\n"
"End your turn, then attack again."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:926
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:940
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:946
msgid ""
"Note:\n"
"You can right click on a unit to see a detailed Unit Description."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:969
msgid ""
"Note:\n"
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest experience points (XP) "
"so they can level up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:988
msgid ""
"Note:\n"
"Each village you own can support a single unit for free. After that, each "
"unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1005
msgid ""
"Note:\n"
"When a unit gets enough experience (the experience bar is the smaller bar on "
"the right), it will go up a level. Elvish Fighters have two options, and you "
"will have a chance to choose which one you want. Note that level 2 units "
"cost you twice as much to support as level 1 units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1022
msgid ""
"Note:\n"
"Once you select a unit, you'll see percentages for different terrain tiles. "
"The higher the percentage, the more defense that unit will have. For "
"example, defense is good in castles and villages but bad in rivers. The "
"dummy's attacks are magical, however, so they have a 70% chance of hitting "
"you wherever you stand."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1047
msgid "The quintain is dead, and I have gained more experience!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1052
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1056
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and you'll become more powerful."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1053
msgid ""
" Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1057
msgid ""
" Now, Li'sar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1096
msgid ""
"Note:\n"
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1105
msgid "Do you want to keep practicing?"
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1107
msgid "Yes, I'm still figuring it out."
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1110
msgid "No, I think I've got it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1151
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over, but you will be able to examine the final positions and "
"state of your troops before clicking 'End Scenario' to continue to the next "
"scenario."
msgstr ""
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:27
msgid ""
"<big>Remember:</big>\n"
"You can press 'u' to undo most things; useful for correcting mistakes."
msgstr ""
#. [unit]: id=Galdrad, type=Elvish Captain
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:39
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:49
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:62
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:388
msgid "Galdrad"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:74
msgid ""
", your new recruit, has two traits: strong and intelligent. Strong means a "
"unit does more damage, and intelligent means it requires less experience to "
"advance a level."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:87
msgid ""
" has two traits: quick and resilient. Quick means a unit can move one tile "
"further each turn, and resilient means it has more hitpoints."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid ""
"Now put an unwounded unit, preferably a fighter, in that patch of forest on "
"the south-east of the island; a nice, defensible spot."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid ""
"With a little help, yes. If you move your Shaman next to the defending unit, "
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
"Shaman to attack since she is fairly weak herself."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (fighter if possible) to the patch of forest"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid ""
"Advance other units onto the island or to capture villages, then End Turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
msgid "I hope I have a chance to retreat after this!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
msgid "One lucky attack by an Orcish Grunt, and I'm done for!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
msgid "Ouch! I could make use of some healing in a village."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
msgid "I have $side.gold gold; enough to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#. [tutorial]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Wesnoth Tutorial Part II"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:307
msgid "Thrag"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:332
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:371
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:340
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:379
msgid "Turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:375
msgid "Death of Li'sar"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:415
msgid ""
"Ho Galdrad! Has Delfador conjured something else to beat me with? A flock of "
"scarecrows, perhaps?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:417
msgid "This is no game, Konrad! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419
msgid ""
"Orcs have encamped across the river. This is elven country; they are fools "
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
"their leader so they never threaten us again. I will advise you."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
msgid "This is no game, Li'sar! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:421
msgid "What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:426
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
msgid ""
"By then, their leader will have recruited units to send against us and the "
"real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432
msgid "SHALLOW"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:433
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:435
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:436
msgid "DEEP"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:438
msgid ""
"See this dark blue water? It's too deep for either side to cross. They could "
"slowly wade through that narrow band of shallow lighter-blue water in the "
"east; but we could stand on the shore and force them to fight us from the "
"water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:449
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455
msgid ""
"To start, we will need some units:\n"
"Two Elvish Fighters\n"
"Two Elvish Archers\n"
"One Elvish Shaman"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:530
msgid ""
"During your tutorial, both $recall_name1 and $recall_name2 gained "
"$recall_xp1 experience points. You should recall them now so they can gain "
"more experience, rather than recruiting new ones."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:533
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
"and $recall_name2 gained $recall_xp2. You should recall them now so they can "
"gain more experience, rather than recruiting new ones."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:539
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
"You should recall that unit now, and recruit a second one (which is cheaper "
"than recalling, anyway)."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:542
msgid "RECALL $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:543
msgid "Right click on the tile north-east of you and recall $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:552
msgid ""
"If any Elvish Fighters from your last battle had experience, we would recall "
"them to the current battlefield. However, both units don't have much "
"experience so it's more efficient to recruit new ones. Recruit an Elvish "
"Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:555
msgid ""
"If you had any experienced units alive from your last battle we would recall "
"them. Instead we must recruit a new Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:558
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:857
msgid "Elvish Fighter"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:559
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:599
msgid "No! I said recruit an Elvish SHAMAN! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:608
msgid ""
"The Shaman is a fairly weak unit but has the ability to heal units around "
"it. It also has a special attack which slows enemies, halving the damage "
"they do!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:609
msgid "So, should I end my turn now?"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:611
msgid ""
"While none of your recruited units can move, you still can. Your five units "
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
"income."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:613
msgid "Move Konrad to capture a village"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614
msgid "Move Li'sar to capture a village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:631
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670
msgid "No! I said recruit an Elvish ARCHER! Now try again..."
msgstr ""
#. [unit]: id=Eowynial, type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649
msgid "Eowynial"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:653
msgid "Shaman"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:654
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#. [unit]: id=Elriend, type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:687
msgid "Elriend"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:710
msgid "No! I said RECALL $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:719
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756
msgid "Archer #1"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:720
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:757
msgid "Archer #2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:722
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:759
msgid "Recruit two Elvish Archers in tiles to your west"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:735
msgid "No! I said recruit an Elvish FIGHTER! Now try again..."
msgstr ""
#. [unit]: id=Golir, type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:741
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:752
msgid "Golir"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:790
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794
msgid ""
"No! I said RECALL $recall_name1 from the last battle, not recruit a new "
"$recruit.language_name|! Now try again..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:810
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:811
msgid "RECALL $recall_name2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:815
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:858
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:838
msgid ""
"$recruit.language_name|? I said RECRUIT a new ELVISH FIGHTER. Now try "
"again..."
msgstr ""
#. [unit]: id=Elindel, type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
msgid "Elindel"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
msgid "You've learned well, Konrad! "
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:886
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:888
msgid ""
"The village supports one unit and pays 1 gold per turn. You're only losing 1 "
"gold per turn now."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:887
msgid "You've learned well, Li'sar! "
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1018
msgid "End your turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:896
msgid ""
"You've captured all the villages around the keep, but stay near so you can "
"recruit more units."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:911
msgid ""
"You should leave the villages near your keep for Konrad to capture, as he "
"needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:912
msgid ""
"You should leave the villages near your keep for Li'sar to capture, as she "
"needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918
msgid "Orcs have no ranged attack, so use your archers against them."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921
msgid ""
"Attack the orc with an Archer\n"
"(move mouse over units to see description on right)"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:929
msgid ""
"Excellent. Elves are well-protected in the forest. There's only a 30% chance "
"of hitting an Elvish Archer in forests."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:938
msgid ""
"It's very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
"Cancel!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:944
msgid "Attack the Orc with the other Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:956
msgid "Fighter to HERE"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:957
msgid ""
"Your other units cannot reach that Orc this turn. Send a Fighter to the "
"village to the far east. It will take two turns to reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958
msgid ""
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take until that unit reaches the tile."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:959
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:977
msgid ""
"Send the other Fighter and the Shaman south so they can attack next turn, "
"then return to the keep to recruit more units!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978
msgid "Move your Fighter and Shaman south, then return Konrad to the Keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:979
msgid "Move your Fighter and Shaman south, then return Li'sar to the Keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:989
msgid "Recruit another Archer and a Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1004
msgid "I have no more money to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1005
msgid "This is often a problem, which is why owning villages is important."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
msgid "Move Konrad to another (unowned) village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1007
msgid "Move Li'sar to another (unowned) village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1032
msgid ""
"That Grunt is blocking the bridge! We must occupy that island before the "
"Wolf Riders reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
msgid "Can't our units just move around him?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1036
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1037
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
msgid "ZoC"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1044
msgid ""
"No. Once you move close to an enemy unit, you are in its 'Zone of Control' "
"and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the "
"water, you'll have to kill him."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1045
msgid "Attack the orc with an Archer"
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1084
msgid "Advance other units and capture villages, then End Turn"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1076
msgid ""
"No other units can reach that Orc. I hope my archer survives its counter-"
"attack! I'd better grab more villages and move everyone closer for next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077
msgid ""
"Yes. If your Shaman stands just behind that unit on the bridge, it will heal "
"it at the beginning of the next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1078
msgid "Move your Shaman onto the bridge to stand behind your other unit"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1124
msgid ""
"Be careful: if you stand on the bridge you are exposed to attack from "
"multiple directions!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137
msgid ""
"It's very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
"attack you!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147
msgid ""
"Don't forget about your fighter in the east; you can move him south to that "
"last village near the channel."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1153
msgid ""
"We need to take that village, otherwise they will take it next turn! Move "
"your wounded unit onto the village so it can heal, then kill that Orc!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1165
msgid ""
"Careful! It is now nighttime. Orcs are chaotic, meaning their attacks are "
"25% stronger at night and 25% weaker in the day. You are lawful: stronger by "
"day. Elves are neutral: unaffected by night and day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1166
msgid ""
"After this dialog, hold the mouse over the landscape image below the minimap "
"on the right to see a description of the time of day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173
msgid ""
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
"hitpoints at a time, while villages can heal 8 (the maximum for any unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1180
msgid "Defend here"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1181
msgid ""
"Beware of those Orcs crossing the river! If they get into the forest they'll "
"be hard to dislodge!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1188
msgid ""
"You can make sure you've used all your units each turn by pressing 'n' to "
"automatically select the next unit. SPACE will indicate a unit is finished.\n"
"When 'n' no longer selects a new unit, you can end your turn."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1193
msgid "You only need to defeat the leader to win (see Main Menu->Objectives)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1198
msgid ""
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and their leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1216
msgid ""
"Stay near the keep! You need to be on a keep to recruit more units, and I "
"doubt the Orc leader will let you use his!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1230
msgid ""
"Their leader has moved into that village! He's not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
msgid ""
"That unit has captured our village! You'd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1253
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1289
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1305
msgid ""
"You are close to killing their leader! The unit who finishes him will gain "
"16 experience points because he is level 2. Choose your unit carefully!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
msgid ""
"We will miss $deadguy.name| because he had $deadguy.experience experience "
"points, meaning he would have advanced to level 2 soon."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1357
msgid ""
"We will miss $deadguy.name| because she had $deadguy.experience experience "
"points, meaning she would have advanced to level 2 soon."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1368
msgid ""
"We will miss $deadguy.name|, but it's better than one of our experienced "
"troops dying!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1381
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemy's reach!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1382
msgid ""
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all the possible enemy moves at once with the 'Show Enemy Moves' command "
"from the 'Actions' menu."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1386
msgid ""
"Level 2 units are powerful, but not invulnerable! Goodbye, $deadguy.name|."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401
msgid ""
"Beware of the Orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1430
msgid ""
"female^Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my Marksman ability, and I deal 9 "
"damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1446
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: ambush. I "
"can hide in forests where enemies can only see me if they are right next to "
"me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1460
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: leadership. "
"Level 1 units around me do 25% more damage, so position me carefully."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1475
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1659
msgid "You took too long! We'll never be rid of these Orcs!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1677
msgid ""
"You are victorious! You may want to try Novice-level campaigns such as: The "
"South Guard, An Orcish Incursion, A Tale of Two Brothers, and Heir to the "
"Throne. The South Guard was specifically designed as a beginner's campaign. "
"Konrad, Li'sar and Delfador are characters from Heir to the Throne."
msgstr ""
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: id=Fighteress, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:17
#: data/campaigns/tutorial/units/Fighteress.cfg:17
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:22
msgid "sword"
msgstr ""
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:21
msgid "saber"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""