mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-12 18:11:05 +00:00
887 lines
25 KiB
C++
887 lines
25 KiB
C++
/*
|
|
Copyright (C) 2003 - 2017 by David White <dave@whitevine.net>
|
|
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY.
|
|
|
|
See the COPYING file for more details.
|
|
*/
|
|
|
|
/**
|
|
* @file
|
|
* Team-management, allies, setup at start of scenario.
|
|
*/
|
|
|
|
#include "team.hpp"
|
|
|
|
#include "ai/manager.hpp"
|
|
#include "font/text_formatting.hpp"
|
|
#include "formula/string_utils.hpp"
|
|
#include "game_events/manager.hpp"
|
|
#include "game_events/pump.hpp"
|
|
#include "game_data.hpp"
|
|
#include "map/map.hpp"
|
|
#include "resources.hpp"
|
|
#include "play_controller.hpp"
|
|
#include "preferences/game.hpp"
|
|
#include "color.hpp"
|
|
#include "units/types.hpp"
|
|
#include "synced_context.hpp"
|
|
#include "whiteboard/side_actions.hpp"
|
|
#include "config_assign.hpp"
|
|
#include "serialization/string_utils.hpp"
|
|
#include <boost/dynamic_bitset.hpp>
|
|
|
|
static lg::log_domain log_engine("engine");
|
|
#define DBG_NG LOG_STREAM(debug, log_engine)
|
|
#define LOG_NG LOG_STREAM(info, log_engine)
|
|
#define WRN_NG LOG_STREAM(warn, log_engine)
|
|
#define ERR_NG LOG_STREAM(err, log_engine)
|
|
|
|
static lg::log_domain log_engine_enemies("engine/enemies");
|
|
#define DBG_NGE LOG_STREAM(debug, log_engine_enemies)
|
|
#define LOG_NGE LOG_STREAM(info, log_engine_enemies)
|
|
#define WRN_NGE LOG_STREAM(warn, log_engine_enemies)
|
|
|
|
//static member initialization
|
|
const int team::default_team_gold_ = 100;
|
|
|
|
// Update this list of attributes if you change what is used to define a side
|
|
// (excluding those attributes used to define the side's leader).
|
|
const std::set<std::string> team::attributes {"ai_config",
|
|
"carryover_add", "carryover_percentage", "color", "controller", "current_player", "defeat_condition", "flag",
|
|
"flag_icon", "fog", "fog_data", "gold", "hidden", "income",
|
|
"no_leader", "objectives", "objectives_changed", "persistent", "lost",
|
|
"recall_cost", "recruit", "save_id", "scroll_to_leader",
|
|
"share_vision", "share_maps" ,"share_view", "shroud", "shroud_data", "start_gold",
|
|
"suppress_end_turn_confirmation",
|
|
"team_name", "user_team_name", "side_name", "village_gold", "village_support", "is_local",
|
|
// Multiplayer attributes.
|
|
"player_id", "is_host","action_bonus_count", "allow_changes", "allow_player", "color_lock",
|
|
"countdown_time", "disallow_observers", "faction",
|
|
"faction_from_recruit", "faction_name", "gold_lock", "income_lock",
|
|
"leader", "random_leader", "team_lock", "terrain_liked",
|
|
"user_description", "controller_lock", "chose_random",
|
|
"disallow_shuffle", "description"};
|
|
|
|
team::team_info::team_info() :
|
|
gold(0),
|
|
start_gold(0),
|
|
income(0),
|
|
income_per_village(0),
|
|
support_per_village(1),
|
|
minimum_recruit_price(0),
|
|
recall_cost(0),
|
|
can_recruit(),
|
|
team_name(),
|
|
user_team_name(),
|
|
side_name(),
|
|
faction(),
|
|
faction_name(),
|
|
save_id(),
|
|
current_player(),
|
|
countdown_time(),
|
|
action_bonus_count(0),
|
|
flag(),
|
|
flag_icon(),
|
|
id(),
|
|
scroll_to_leader(true),
|
|
objectives(),
|
|
objectives_changed(false),
|
|
controller(),
|
|
is_local(true),
|
|
defeat_condition(team::DEFEAT_CONDITION::NO_LEADER),
|
|
proxy_controller(team::PROXY_CONTROLLER::PROXY_HUMAN),
|
|
share_vision(team::SHARE_VISION::ALL),
|
|
disallow_observers(false),
|
|
allow_player(false),
|
|
chose_random(false),
|
|
no_leader(true),
|
|
hidden(true),
|
|
no_turn_confirmation(false),
|
|
color(),
|
|
side(1),
|
|
persistent(false),
|
|
lost(false),
|
|
carryover_percentage(game_config::gold_carryover_percentage),
|
|
carryover_add(false),
|
|
carryover_bonus(0),
|
|
carryover_gold(0)
|
|
{
|
|
}
|
|
|
|
void team::team_info::read(const config &cfg)
|
|
{
|
|
gold = cfg["gold"];
|
|
income = cfg["income"];
|
|
team_name = cfg["team_name"].str();
|
|
user_team_name = cfg["user_team_name"];
|
|
side_name = cfg["side_name"];
|
|
faction = cfg["faction"].str();
|
|
faction_name = cfg["faction_name"];
|
|
save_id = cfg["save_id"].str();
|
|
current_player = cfg["current_player"].str();
|
|
countdown_time = cfg["countdown_time"].str();
|
|
action_bonus_count = cfg["action_bonus_count"];
|
|
flag = cfg["flag"].str();
|
|
flag_icon = cfg["flag_icon"].str();
|
|
id = cfg["id"].str();
|
|
scroll_to_leader = cfg["scroll_to_leader"].to_bool(true);
|
|
objectives = cfg["objectives"];
|
|
objectives_changed = cfg["objectives_changed"].to_bool();
|
|
disallow_observers = cfg["disallow_observers"].to_bool();
|
|
allow_player = cfg["allow_player"].to_bool(true);
|
|
chose_random = cfg["chose_random"].to_bool(false);
|
|
no_leader = cfg["no_leader"].to_bool();
|
|
defeat_condition = cfg["defeat_condition"].to_enum<team::DEFEAT_CONDITION>(team::DEFEAT_CONDITION::NO_LEADER);
|
|
lost = cfg["lost"].to_bool(false);
|
|
hidden = cfg["hidden"].to_bool();
|
|
no_turn_confirmation = cfg["suppress_end_turn_confirmation"].to_bool();
|
|
side = cfg["side"].to_int(1);
|
|
carryover_percentage = cfg["carryover_percentage"].to_int(game_config::gold_carryover_percentage);
|
|
carryover_add = cfg["carryover_add"].to_bool(false);
|
|
carryover_bonus = cfg["carryover_bonus"].to_double(1);
|
|
carryover_gold = cfg["carryover_gold"].to_int(0);
|
|
variables = cfg.child_or_empty("variables");
|
|
is_local = cfg["is_local"].to_bool(true);
|
|
|
|
if(cfg.has_attribute("color")) {
|
|
color = cfg["color"].str();
|
|
} else {
|
|
color = cfg["side"].str();
|
|
}
|
|
|
|
// If arel starting new scenario override settings from [ai] tags
|
|
if (!user_team_name.translatable())
|
|
user_team_name = t_string::from_serialized(user_team_name);
|
|
|
|
if(cfg.has_attribute("ai_config")) {
|
|
ai::manager::add_ai_for_side_from_file(side, cfg["ai_config"], true);
|
|
} else {
|
|
ai::manager::add_ai_for_side_from_config(side, cfg, true);
|
|
}
|
|
|
|
std::vector<std::string> recruits = utils::split(cfg["recruit"]);
|
|
can_recruit.insert(recruits.begin(), recruits.end());
|
|
|
|
// at the start of a scenario "start_gold" is not set, we need to take the
|
|
// value from the gold setting (or fall back to the gold default)
|
|
if (!cfg["start_gold"].empty())
|
|
start_gold = cfg["start_gold"];
|
|
else if (!cfg["gold"].empty())
|
|
start_gold = gold;
|
|
else
|
|
start_gold = default_team_gold_;
|
|
|
|
if(team_name.empty()) {
|
|
team_name = cfg["side"].str();
|
|
}
|
|
|
|
if(save_id.empty()) {
|
|
save_id = id;
|
|
}
|
|
|
|
income_per_village = cfg["village_gold"].to_int(game_config::village_income);
|
|
recall_cost = cfg["recall_cost"].to_int(game_config::recall_cost);
|
|
|
|
const std::string& village_support = cfg["village_support"];
|
|
if(village_support.empty())
|
|
support_per_village = game_config::village_support;
|
|
else
|
|
support_per_village = lexical_cast_default<int>(village_support, game_config::village_support);
|
|
|
|
controller = team::CONTROLLER::AI;
|
|
controller.parse(cfg["controller"].str());
|
|
|
|
//TODO: Why do we read disallow observers differently when controller is empty?
|
|
if (controller == CONTROLLER::EMPTY) {
|
|
disallow_observers = cfg["disallow_observers"].to_bool(true);
|
|
}
|
|
//override persistence flag if it is explicitly defined in the config
|
|
//by default, persistence of a team is set depending on the controller
|
|
persistent = cfg["persistent"].to_bool(this->controller == CONTROLLER::HUMAN);
|
|
|
|
//========================================================
|
|
//END OF MESSY CODE
|
|
|
|
// Share_view and share_maps can't both be enabled,
|
|
// so share_view overrides share_maps.
|
|
share_vision = cfg["share_vision"].to_enum<team::SHARE_VISION>(team::SHARE_VISION::ALL);
|
|
handle_legacy_share_vision(cfg);
|
|
LOG_NG << "team_info::team_info(...): team_name: " << team_name
|
|
<< ", share_vision: " << share_vision << ".\n";
|
|
}
|
|
|
|
void team::team_info::handle_legacy_share_vision(const config& cfg)
|
|
{
|
|
if(cfg.has_attribute("share_view") || cfg.has_attribute("share_maps"))
|
|
{
|
|
if(cfg["share_view"].to_bool()) {
|
|
share_vision = team::SHARE_VISION::ALL;
|
|
}
|
|
else if(cfg["share_maps"].to_bool(true)) {
|
|
share_vision = team::SHARE_VISION::SHROUD;
|
|
}
|
|
else {
|
|
share_vision = team::SHARE_VISION::NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void team::team_info::write(config& cfg) const
|
|
{
|
|
cfg["gold"] = gold;
|
|
cfg["start_gold"] = start_gold;
|
|
cfg["income"] = income;
|
|
cfg["team_name"] = team_name;
|
|
cfg["user_team_name"] = user_team_name;
|
|
cfg["side_name"] = side_name;
|
|
cfg["faction"] = faction;
|
|
cfg["faction_name"] = faction_name;
|
|
cfg["save_id"] = save_id;
|
|
cfg["current_player"] = current_player;
|
|
cfg["flag"] = flag;
|
|
cfg["flag_icon"] = flag_icon;
|
|
cfg["id"] = id;
|
|
cfg["objectives"] = objectives;
|
|
cfg["objectives_changed"] = objectives_changed;
|
|
cfg["countdown_time"]= countdown_time;
|
|
cfg["action_bonus_count"]= action_bonus_count;
|
|
cfg["village_gold"] = income_per_village;
|
|
cfg["village_support"] = support_per_village;
|
|
cfg["recall_cost"] = recall_cost;
|
|
cfg["disallow_observers"] = disallow_observers;
|
|
cfg["allow_player"] = allow_player;
|
|
cfg["chose_random"] = chose_random;
|
|
cfg["no_leader"] = no_leader;
|
|
cfg["defeat_condition"] = defeat_condition;
|
|
cfg["hidden"] = hidden;
|
|
cfg["suppress_end_turn_confirmation"] = no_turn_confirmation;
|
|
cfg["scroll_to_leader"] = scroll_to_leader;
|
|
cfg["controller"] = controller;
|
|
cfg["recruit"] = utils::join(can_recruit);
|
|
cfg["share_vision"] = share_vision;
|
|
|
|
cfg["color"] = color;
|
|
cfg["persistent"] = persistent;
|
|
cfg["lost"] = lost;
|
|
cfg["carryover_percentage"] = carryover_percentage;
|
|
cfg["carryover_add"] = carryover_add;
|
|
cfg["carryover_bonus"] = carryover_bonus;
|
|
cfg["carryover_gold"] = carryover_gold;
|
|
|
|
if(!variables.empty()) {
|
|
cfg.add_child("variables", variables);
|
|
}
|
|
|
|
cfg.add_child("ai", ai::manager::to_config(side));
|
|
}
|
|
|
|
team::team() :
|
|
gold_(0),
|
|
villages_(),
|
|
shroud_(),
|
|
fog_(),
|
|
fog_clearer_(),
|
|
auto_shroud_updates_(true),
|
|
info_(),
|
|
countdown_time_(0),
|
|
action_bonus_count_(0),
|
|
recall_list_(),
|
|
last_recruit_(),
|
|
enemies_(),
|
|
ally_shroud_(),
|
|
ally_fog_(),
|
|
planned_actions_()
|
|
{
|
|
}
|
|
|
|
team::~team()
|
|
{
|
|
}
|
|
|
|
void team::build(const config &cfg, const gamemap& map, int gold)
|
|
{
|
|
gold_ = gold;
|
|
info_.read(cfg);
|
|
|
|
fog_.set_enabled(cfg["fog"].to_bool());
|
|
fog_.read(cfg["fog_data"]);
|
|
shroud_.set_enabled(cfg["shroud"].to_bool());
|
|
shroud_.read(cfg["shroud_data"]);
|
|
auto_shroud_updates_ = cfg["auto_shroud"].to_bool(auto_shroud_updates_);
|
|
|
|
LOG_NG << "team::team(...): team_name: " << info_.team_name
|
|
<< ", shroud: " << uses_shroud() << ", fog: " << uses_fog() << ".\n";
|
|
|
|
// Load the WML-cleared fog.
|
|
const config &fog_override = cfg.child("fog_override");
|
|
if ( fog_override ) {
|
|
const std::vector<map_location> fog_vector =
|
|
map.parse_location_range(fog_override["x"], fog_override["y"], true);
|
|
fog_clearer_.insert(fog_vector.begin(), fog_vector.end());
|
|
}
|
|
|
|
// To ensure some minimum starting gold,
|
|
// gold is the maximum of 'gold' and what is given in the config file
|
|
gold_ = std::max(gold, info_.gold);
|
|
if (gold_ != info_.gold)
|
|
info_.start_gold = gold;
|
|
// Old code was doing:
|
|
// info_.start_gold = std::to_string(gold) + " (" + info_.start_gold + ")";
|
|
// Was it correct?
|
|
|
|
// Load in the villages the side controls at the start
|
|
for (const config &v : cfg.child_range("village"))
|
|
{
|
|
map_location loc(v);
|
|
if (map.is_village(loc)) {
|
|
villages_.insert(loc);
|
|
} else {
|
|
WRN_NG << "[side] " << current_player() << " [village] points to a non-village location " << loc << std::endl;
|
|
}
|
|
}
|
|
|
|
countdown_time_ = cfg["countdown_time"];
|
|
action_bonus_count_ = cfg["action_bonus_count"];
|
|
|
|
planned_actions_.reset(new wb::side_actions());
|
|
planned_actions_->set_team_index(info_.side - 1);
|
|
}
|
|
|
|
void team::write(config& cfg) const
|
|
{
|
|
info_.write(cfg);
|
|
cfg["auto_shroud"] = auto_shroud_updates_;
|
|
cfg["shroud"] = uses_shroud();
|
|
cfg["fog"] = uses_fog();
|
|
cfg["gold"] = gold_;
|
|
|
|
// Write village locations
|
|
for(std::set<map_location>::const_iterator t = villages_.begin(); t != villages_.end(); ++t) {
|
|
t->write(cfg.add_child("village"));
|
|
}
|
|
|
|
cfg["shroud_data"] = shroud_.write();
|
|
cfg["fog_data"] = fog_.write();
|
|
if ( !fog_clearer_.empty() )
|
|
write_location_range(fog_clearer_, cfg.add_child("fog_override"));
|
|
|
|
cfg["countdown_time"] = countdown_time_;
|
|
cfg["action_bonus_count"] = action_bonus_count_;
|
|
}
|
|
|
|
bool team::get_village(const map_location& loc, const int owner_side, game_data * gamedata)
|
|
{
|
|
villages_.insert(loc);
|
|
bool gamestate_changed = false;
|
|
if(gamedata) {
|
|
config::attribute_value& var = gamedata->get_variable("owner_side");
|
|
const config::attribute_value old_value = var;
|
|
var = owner_side;
|
|
|
|
// During team building, game_events pump is not guaranteed to exist yet. (At current revision.) We skip capture events in this case.
|
|
if (resources::game_events) {
|
|
gamestate_changed = resources::game_events->pump().fire("capture",loc);
|
|
}
|
|
|
|
if(old_value.blank())
|
|
gamedata->clear_variable("owner_side");
|
|
else
|
|
var = old_value;
|
|
}
|
|
return gamestate_changed;
|
|
}
|
|
|
|
void team::lose_village(const map_location& loc)
|
|
{
|
|
const std::set<map_location>::const_iterator vil = villages_.find(loc);
|
|
assert(vil != villages_.end());
|
|
villages_.erase(vil);
|
|
}
|
|
|
|
void team::set_recruits(const std::set<std::string>& recruits)
|
|
{
|
|
info_.can_recruit = recruits;
|
|
info_.minimum_recruit_price = 0;
|
|
ai::manager::raise_recruit_list_changed();
|
|
}
|
|
|
|
void team::add_recruit(const std::string &recruit)
|
|
{
|
|
info_.can_recruit.insert(recruit);
|
|
info_.minimum_recruit_price = 0;
|
|
ai::manager::raise_recruit_list_changed();
|
|
}
|
|
|
|
int team::minimum_recruit_price() const
|
|
{
|
|
if(info_.minimum_recruit_price){
|
|
return info_.minimum_recruit_price;
|
|
}else{
|
|
int min = 20;
|
|
for(std::string recruit : info_.can_recruit) {
|
|
const unit_type *ut = unit_types.find(recruit);
|
|
if(!ut)
|
|
continue;
|
|
else{
|
|
if(ut->cost() < min)
|
|
min = ut->cost();
|
|
}
|
|
|
|
}
|
|
info_.minimum_recruit_price = min;
|
|
}
|
|
return info_.minimum_recruit_price;
|
|
}
|
|
|
|
void team::calculate_enemies(size_t index) const
|
|
{
|
|
if(!resources::gameboard || index >= resources::gameboard->teams().size()) {
|
|
return;
|
|
}
|
|
|
|
while(enemies_.size() <= index) {
|
|
enemies_.push_back(calculate_is_enemy(enemies_.size()));
|
|
}
|
|
}
|
|
|
|
bool team::calculate_is_enemy(size_t index) const
|
|
{
|
|
// We're not enemies of ourselves
|
|
if(&resources::gameboard->teams()[index] == this) {
|
|
return false;
|
|
}
|
|
|
|
// We are friends with anyone who we share a teamname with
|
|
std::vector<std::string> our_teams = utils::split(info_.team_name),
|
|
their_teams = utils::split(resources::gameboard->teams()[index].info_.team_name);
|
|
|
|
LOG_NGE << "team " << info_.side << " calculates if it has enemy in team "<<index+1 << "; our team_name ["<<info_.team_name<<"], their team_name is ["<<resources::gameboard->teams()[index].info_.team_name<<"]"<< std::endl;
|
|
for(std::vector<std::string>::const_iterator t = our_teams.begin(); t != our_teams.end(); ++t) {
|
|
if(std::find(their_teams.begin(), their_teams.end(), *t) != their_teams.end())
|
|
{
|
|
LOG_NGE << "team " << info_.side << " found same team name [" << *t << "] in team "<< index+1 << std::endl;
|
|
return false;
|
|
} else {
|
|
LOG_NGE << "team " << info_.side << " not found same team name [" << *t << "] in team "<< index+1 << std::endl;
|
|
}
|
|
}
|
|
LOG_NGE << "team " << info_.side << " has enemy in team " << index+1 << std::endl;
|
|
return true;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
class controller_server_choice : public synced_context::server_choice
|
|
{
|
|
public:
|
|
controller_server_choice(team::CONTROLLER new_controller, const team& team)
|
|
: new_controller_(new_controller)
|
|
, team_(team)
|
|
{
|
|
}
|
|
/// We are in a game with no mp server and need to do this choice locally
|
|
virtual config local_choice() const
|
|
{
|
|
return config_of("controller", new_controller_)("is_local", true);
|
|
}
|
|
/// the request which is sended to the mp server.
|
|
virtual config request() const
|
|
{
|
|
return config_of
|
|
("new_controller", new_controller_)
|
|
("old_controller", team_.controller())
|
|
("side", team_.side());
|
|
}
|
|
virtual const char* name() const
|
|
{
|
|
return "change_controller_wml";
|
|
}
|
|
private:
|
|
team::CONTROLLER new_controller_;
|
|
const team& team_;
|
|
};
|
|
}
|
|
|
|
void team::change_controller_by_wml(const std::string& new_controller_string)
|
|
{
|
|
CONTROLLER new_controller;
|
|
if(!new_controller.parse(new_controller_string)) {
|
|
WRN_NG << "ignored attempt to change controller to " << new_controller_string << std::endl;
|
|
return;
|
|
}
|
|
if(new_controller == CONTROLLER::EMPTY && resources::controller->current_side() == this->side()) {
|
|
WRN_NG << "ignored attempt to change the currently playing side's controller to 'null'" << std::endl;
|
|
return;
|
|
}
|
|
config choice = synced_context::ask_server_choice(controller_server_choice(new_controller, *this));
|
|
if(!new_controller.parse(choice["controller"])) {
|
|
//TODO: this should be more than a ERR_NG message.
|
|
// GL-2016SEP02 Oh? So why was ERR_NG defined as warning level? Making the call fit the definition.
|
|
WRN_NG << "recieved an invalid controller string from the server" << choice["controller"] << std::endl;
|
|
}
|
|
if(!resources::controller->is_replay()) {
|
|
set_local(choice["is_local"].to_bool());
|
|
}
|
|
change_controller(new_controller);
|
|
}
|
|
|
|
void team::change_team(const std::string &name, const t_string &user_name)
|
|
{
|
|
info_.team_name = name;
|
|
if (!user_name.empty())
|
|
{
|
|
info_.user_team_name = user_name;
|
|
}
|
|
else
|
|
{
|
|
info_.user_team_name = name;
|
|
}
|
|
|
|
clear_caches();
|
|
}
|
|
|
|
void team::clear_caches(){
|
|
// Reset the cache of allies for all teams
|
|
if(resources::gameboard) {
|
|
for(auto& t : resources::gameboard->teams()) {
|
|
t.enemies_.clear();
|
|
t.ally_shroud_.clear();
|
|
t.ally_fog_.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void team::set_objectives(const t_string& new_objectives, bool silently)
|
|
{
|
|
info_.objectives = new_objectives;
|
|
if(!silently)
|
|
info_.objectives_changed = true;
|
|
}
|
|
|
|
bool team::shrouded(const map_location& loc) const
|
|
{
|
|
if(!resources::gameboard)
|
|
return shroud_.value(loc.wml_x(),loc.wml_y());
|
|
|
|
return shroud_.shared_value(ally_shroud(resources::gameboard->teams()),loc.wml_x(),loc.wml_y());
|
|
}
|
|
|
|
bool team::fogged(const map_location& loc) const
|
|
{
|
|
if(shrouded(loc)) return true;
|
|
|
|
// Check for an override of fog.
|
|
if ( fog_clearer_.count(loc) > 0 )
|
|
return false;
|
|
|
|
if(!resources::gameboard)
|
|
return fog_.value(loc.wml_x(),loc.wml_y());
|
|
|
|
return fog_.shared_value(ally_fog(resources::gameboard->teams()),loc.wml_x(),loc.wml_y());
|
|
}
|
|
|
|
const std::vector<const team::shroud_map*>& team::ally_shroud(const std::vector<team>& teams) const
|
|
{
|
|
if(ally_shroud_.empty()) {
|
|
for(size_t i = 0; i < teams.size(); ++i) {
|
|
if(!is_enemy(i + 1) && (&(teams[i]) == this || teams[i].share_view() || teams[i].share_maps())) {
|
|
ally_shroud_.push_back(&(teams[i].shroud_));
|
|
}
|
|
}
|
|
}
|
|
|
|
return ally_shroud_;
|
|
}
|
|
|
|
const std::vector<const team::shroud_map*>& team::ally_fog(const std::vector<team>& teams) const
|
|
{
|
|
if(ally_fog_.empty()) {
|
|
for(size_t i = 0; i < teams.size(); ++i) {
|
|
if(!is_enemy(i + 1) && (&(teams[i]) == this || teams[i].share_view())) {
|
|
ally_fog_.push_back(&(teams[i].fog_));
|
|
}
|
|
}
|
|
}
|
|
|
|
return ally_fog_;
|
|
}
|
|
|
|
bool team::knows_about_team(size_t index) const
|
|
{
|
|
const team& t = resources::gameboard->teams()[index];
|
|
|
|
// We know about our own team
|
|
if(this == &t) return true;
|
|
|
|
// If we aren't using shroud or fog, then we know about everyone
|
|
if(!uses_shroud() && !uses_fog()) return true;
|
|
|
|
// We don't know about enemies
|
|
if(is_enemy(index+1)) return false;
|
|
|
|
// We know our human allies.
|
|
if (t.is_human()) return true;
|
|
|
|
// We know about allies we're sharing maps with
|
|
if(share_maps() && t.uses_shroud()) return true;
|
|
|
|
// We know about allies we're sharing view with
|
|
if(share_view() && (t.uses_fog() || t.uses_shroud())) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Removes the record of hexes that were cleared of fog via WML.
|
|
* @param[in] hexes The hexes to no longer keep clear.
|
|
*/
|
|
void team::remove_fog_override(const std::set<map_location> &hexes)
|
|
{
|
|
// Take a set difference.
|
|
std::vector<map_location> result(fog_clearer_.size());
|
|
std::vector<map_location>::iterator result_end =
|
|
std::set_difference(fog_clearer_.begin(), fog_clearer_.end(),
|
|
hexes.begin(), hexes.end(), result.begin());
|
|
|
|
// Put the result into fog_clearer_.
|
|
fog_clearer_.clear();
|
|
fog_clearer_.insert(result.begin(), result_end);
|
|
}
|
|
|
|
void validate_side(int side)
|
|
{
|
|
if(!resources::gameboard) {
|
|
return;
|
|
}
|
|
|
|
if(side < 1 || side > int(resources::gameboard->teams().size())) {
|
|
throw game::game_error("invalid side(" + std::to_string(side) + ") found in unit definition");
|
|
}
|
|
}
|
|
|
|
bool team::shroud_map::clear(int x, int y)
|
|
{
|
|
if(enabled_ == false || x < 0 || y < 0)
|
|
return false;
|
|
|
|
if(x >= static_cast<int>(data_.size()))
|
|
data_.resize(x+1);
|
|
|
|
if(y >= static_cast<int>(data_[x].size()))
|
|
data_[x].resize(y+1);
|
|
|
|
if(data_[x][y] == false) {
|
|
data_[x][y] = true;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void team::shroud_map::place(int x, int y)
|
|
{
|
|
if(enabled_ == false || x < 0 || y < 0)
|
|
return;
|
|
|
|
if (x >= static_cast<int>(data_.size())) {
|
|
DBG_NG << "Couldn't place shroud on invalid x coordinate: ("
|
|
<< x << ", " << y << ") - max x: " << data_.size() - 1 << "\n";
|
|
} else if (y >= static_cast<int>(data_[x].size())) {
|
|
DBG_NG << "Couldn't place shroud on invalid y coordinate: ("
|
|
<< x << ", " << y << ") - max y: " << data_[x].size() - 1 << "\n";
|
|
} else {
|
|
data_[x][y] = false;
|
|
}
|
|
}
|
|
|
|
void team::shroud_map::reset()
|
|
{
|
|
if(enabled_ == false)
|
|
return;
|
|
|
|
for(std::vector<std::vector<bool> >::iterator i = data_.begin(); i != data_.end(); ++i) {
|
|
std::fill(i->begin(),i->end(),false);
|
|
}
|
|
}
|
|
|
|
bool team::shroud_map::value(int x, int y) const
|
|
{
|
|
if ( !enabled_ )
|
|
return false;
|
|
|
|
// Locations for which we have no data are assumed to still be covered.
|
|
if ( x < 0 || x >= static_cast<int>(data_.size()) )
|
|
return true;
|
|
if ( y < 0 || y >= static_cast<int>(data_[x].size()) )
|
|
return true;
|
|
|
|
// data_ stores whether or not a location has been cleared, while
|
|
// we want to return whether or not a location is covered.
|
|
return !data_[x][y];
|
|
}
|
|
|
|
bool team::shroud_map::shared_value(const std::vector<const shroud_map*>& maps, int x, int y) const
|
|
{
|
|
if ( !enabled_ )
|
|
return false;
|
|
|
|
// A quick abort:
|
|
if ( x < 0 || y < 0 )
|
|
return true;
|
|
|
|
// A tile is uncovered if it is uncovered on any shared map.
|
|
for (const shroud_map * const shared_map : maps) {
|
|
if ( shared_map->enabled_ && !shared_map->value(x,y) )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::string team::shroud_map::write() const
|
|
{
|
|
std::stringstream shroud_str;
|
|
for(std::vector<std::vector<bool> >::const_iterator sh = data_.begin(); sh != data_.end(); ++sh) {
|
|
shroud_str << '|';
|
|
|
|
for(std::vector<bool>::const_iterator i = sh->begin(); i != sh->end(); ++i) {
|
|
shroud_str << (*i ? '1' : '0');
|
|
}
|
|
|
|
shroud_str << '\n';
|
|
}
|
|
|
|
return shroud_str.str();
|
|
}
|
|
|
|
void team::shroud_map::read(const std::string& str)
|
|
{
|
|
data_.clear();
|
|
for(std::string::const_iterator sh = str.begin(); sh != str.end(); ++sh) {
|
|
if(*sh == '|')
|
|
data_.resize(data_.size()+1);
|
|
|
|
if(data_.empty() == false) {
|
|
if(*sh == '1')
|
|
data_.back().push_back(true);
|
|
else if(*sh == '0')
|
|
data_.back().push_back(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void team::shroud_map::merge(const std::string& str)
|
|
{
|
|
int x=0, y=0;
|
|
for(std::string::const_iterator sh = str.begin(); sh != str.end(); ++sh) {
|
|
if(*sh == '|' && sh != str.begin()) {
|
|
y=0;
|
|
x++;
|
|
} else if(*sh == '1') {
|
|
clear(x,y);
|
|
y++;
|
|
} else if(*sh == '0') {
|
|
y++;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool team::shroud_map::copy_from(const std::vector<const shroud_map*>& maps)
|
|
{
|
|
if(enabled_ == false)
|
|
return false;
|
|
|
|
bool cleared = false;
|
|
for(std::vector<const shroud_map*>::const_iterator i = maps.begin(); i != maps.end(); ++i) {
|
|
if((*i)->enabled_ == false)
|
|
continue;
|
|
|
|
const std::vector<std::vector<bool> >& v = (*i)->data_;
|
|
for(size_t x = 0; x != v.size(); ++x) {
|
|
for(size_t y = 0; y != v[x].size(); ++y) {
|
|
if(v[x][y]) {
|
|
cleared |= clear(x,y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return cleared;
|
|
}
|
|
|
|
const color_range team::get_side_color_range(int side)
|
|
{
|
|
std::string index = get_side_color_index(side);
|
|
std::map<std::string, color_range>::iterator gp=game_config::team_rgb_range.find(index);
|
|
|
|
if(gp != game_config::team_rgb_range.end()){
|
|
return(gp->second);
|
|
}
|
|
|
|
return color_range({255, 0, 0}, {255, 255, 255}, {0, 0, 0}, {255, 0, 0});
|
|
}
|
|
|
|
color_t team::get_side_color(int side)
|
|
{
|
|
return get_side_color_range(side).mid();
|
|
}
|
|
|
|
color_t team::get_minimap_color(int side)
|
|
{
|
|
// Note: use mid() instead of rep() unless
|
|
// high contrast is needed over a map or minimap!
|
|
return get_side_color_range(side).rep();
|
|
}
|
|
|
|
std::string team::get_side_color_index(int side)
|
|
{
|
|
size_t index = size_t(side-1);
|
|
|
|
if(resources::gameboard && index < resources::gameboard->teams().size()) {
|
|
const std::string side_map = resources::gameboard->teams()[index].color();
|
|
if(!side_map.empty()) {
|
|
return side_map;
|
|
}
|
|
}
|
|
return std::to_string(side);
|
|
}
|
|
|
|
std::string team::get_side_highlight_pango(int side)
|
|
{
|
|
return get_side_color_range(side + 1).mid().to_hex_string();
|
|
}
|
|
|
|
void team::log_recruitable() const {
|
|
LOG_NG << "Adding recruitable units: \n";
|
|
for (std::set<std::string>::const_iterator it = info_.can_recruit.begin();
|
|
it != info_.can_recruit.end(); ++it) {
|
|
LOG_NG << *it << std::endl;
|
|
}
|
|
LOG_NG << "Added all recruitable units\n";
|
|
}
|
|
|
|
config team::to_config() const
|
|
{
|
|
config cfg;
|
|
config& result = cfg.add_child("side");
|
|
write(result);
|
|
return result;
|
|
}
|
|
|
|
std::string team::allied_human_teams() const
|
|
{
|
|
std::vector<int> res;
|
|
for(const team& t : resources::gameboard->teams())
|
|
{
|
|
if(!t.is_enemy(this->side()) && t.is_human()) {
|
|
res.push_back(t.side());
|
|
}
|
|
}
|
|
return utils::join(res);
|
|
}
|