Ali El Gariani e5631eb153 Stop using the predefined font (LARGE, SMALL, etc) for drawing text in a hex.
Really no point, they are already scaled differently by the zooming,
and changing these values will cause glitches outside of the hex (and
so block customization of the font size in the UI)

This is mainly to allow tiny-gui to simply divide by 2 font size used
in a hex (since hex are half-sized), and a finer tuning of the
movement hint
2007-08-09 19:26:25 +00:00
2007-05-10 07:19:49 +00:00
2007-08-09 17:20:22 +00:00
2007-08-08 15:02:16 +00:00
2007-07-27 13:07:58 +00:00
2007-08-09 14:57:23 +00:00
2007-07-06 15:59:49 +00:00
2007-07-21 22:49:28 +00:00
2007-06-11 18:22:42 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
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