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Really no point, they are already scaled differently by the zooming, and changing these values will cause glitches outside of the hex (and so block customization of the font size in the UI) This is mainly to allow tiny-gui to simply divide by 2 font size used in a hex (since hex are half-sized), and a finer tuning of the movement hint
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The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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