
The horse units are another whole can of worms, I'll leave them for a different PR. * units - dunefolk - touch-up to burner line base sprites * units - dunefolk - Burner defense animations * units - dunefolk - warmaster leading animation * units - dunefolk soldier defense animations * units - dunefolk captain leading animation * units - dunefolk swordsman defense animation * units - dunefolk captain defense animation * units - dunefolk burner ranged attack animation, though only male variation for now * units - dunefolk burner ranged attack animation for female variation * units - dunefolk explorer defense animation * units - dunefolk herbalist defense animations * units - dunefolk Luminary defense animation * units - Dunefolk Apothecary defense anim * units - Dunefolk alchemist defense anim * units - Dunefolk Wayfarer defense anim
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: