wesnoth/players_changelog
2007-03-18 10:13:45 +00:00

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This is meant to be a concise list of player-visible changes (very minor changes
may be omitted). For a complete list of changes, see the main changelog:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.1+svn:
* Campaigns
* Heir to the Throne
* In 'Home of the North Elves', Eonihar the rider will join you
permanently and all the other riders that find you will be
computer-controlled.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
* Added new experimental unit location in the hex (the units will be
standing in the center of the hex, instead of near the bottom).
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended).
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line to a holy
resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
* If deprecated WML is being encountered and error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Language and translations
* Updated translations: Bulgarian, Czech, Danish, Dutch, French, German,
Hungarian, Italian, Norwegian, Portuguese (Brazil).
* New translations: Indonesian
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
the death sound of the killed unit.
* Fixed a bug that prevented dead units from fading out at the end of their
death animation.
* The first turns starts with the proper time of day again.
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
Version 1.3.1:
* Campaigns
* Eastern Invasion:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
* Some unit types don't appear multiple times in the unit help anymore.
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden and
the mouseover also gives the right indication.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish.
* Fixed spelling mistakes in the default en_US language.
* Switched to mainly using single space.
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
remains unchanged (starting positions no longer need to be keeps).
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode the brush setting is ignored and drawn with
the size of one tile.
* Added the an alpha blended preview of the selected terrains upon
drawing.
* Multiplayer
* Maps
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
* Added an option for choosing a random starting time of day.
* Lowered the multiplayer lobby lag.
* Wesbowl: the respawned units are fully healed again.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Terrain system
* The entire underlaying system has been converted to a new system (this
might render some user-made content broken, read this forum thread for
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
* Increased the HP of the Sentinel from 56 to 68.
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
* Fixed a bug which caused the slow effect being applied twice.
* If a unit gains enough XP to gain 2 levels this will be done directly.
* User interface
* Users in the MP lobby can be marked as friends, and notifications received
when friends join the lobby.
* Added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list.
* Many performance improvements making the game run faster now.
* Made some tooltips visible again.