韦诺之战
Go to file
2012-02-28 09:33:38 +00:00
attic
cmake
data Added inline SLF support in [scroll_to] 2012-02-28 09:33:38 +00:00
doc
fonts
graphincludes/project
icons
images
misc/fortunes
packaging
po Updated the Spanish translation. 2012-02-28 07:05:44 +00:00
projectfiles VC9 projectfile update 2012-02-25 18:01:21 +00:00
resources
scons scons: made boost autodetection look for lib files in prefix/lib64 too 2012-02-24 09:41:00 +00:00
sounds
src Implemented the label placement editor tool. 2012-02-27 07:09:06 +00:00
utils Allow wesnoth.textdomain to be called with brackets 2012-02-27 13:29:43 +01:00
website
.gitignore
changelog Added inline SLF support in [scroll_to] 2012-02-28 09:33:38 +00:00
CMakeLists.txt
config.h.cmake
COPYING
copyright
Doxyfile
INSTALL
l10n-spec
l10n-track
NaCl-LICENSE
players_changelog changelog update 2012-02-24T01:15:00Z!anonymissimus@arcor.de 2012-02-27 19:38:24 +00:00
py-compile
README
RELEASE_NOTES
SConstruct
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forums.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>