韦诺之战
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Mark de Wever e91a73d909 Added a new experimental transition between the map and the background.
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.

Also converted Hexcake to see how it looks on a hex shaped map.  Still
has quite some glitches partly caused by the alpha in the _off
terrains.

Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
config
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m4
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ABOUT-NLS
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INSTALL
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The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>