mirror of
https://github.com/wesnoth/wesnoth
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...that creates a debug binary without run-time checks. This makes MSVC debugging more feasible as starting the game with the run-time checks takes several minutes.
30 lines
1.6 KiB
Plaintext
30 lines
1.6 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnoth", "wesnoth.vcproj", "{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnothd", "wesnothd.vcproj", "{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug (fast)|Win32 = Debug (fast)|Win32
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug (fast)|Win32.ActiveCfg = Debug (fast)|Win32
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug (fast)|Win32.Build.0 = Debug (fast)|Win32
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.ActiveCfg = Debug|Win32
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.Build.0 = Debug|Win32
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.ActiveCfg = Release|Win32
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{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.Build.0 = Release|Win32
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{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug (fast)|Win32.ActiveCfg = Debug|Win32
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{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.ActiveCfg = Debug|Win32
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{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.Build.0 = Debug|Win32
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{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.ActiveCfg = Release|Win32
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{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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