wesnoth/projectfiles/VC9/wesnoth.sln
Tomasz Śniatowski b4df373281 add a Debug (fast) build type in the VC9 project file...
...that creates a debug binary without run-time checks. This makes
MSVC debugging more feasible as starting the game with the run-time
checks takes several minutes.
2009-02-22 19:12:27 +01:00

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnoth", "wesnoth.vcproj", "{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnothd", "wesnothd.vcproj", "{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (fast)|Win32 = Debug (fast)|Win32
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug (fast)|Win32.ActiveCfg = Debug (fast)|Win32
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug (fast)|Win32.Build.0 = Debug (fast)|Win32
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.ActiveCfg = Debug|Win32
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.Build.0 = Debug|Win32
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.ActiveCfg = Release|Win32
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.Build.0 = Release|Win32
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug (fast)|Win32.ActiveCfg = Debug|Win32
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.ActiveCfg = Debug|Win32
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.Build.0 = Debug|Win32
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.ActiveCfg = Release|Win32
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal