Mark de Wever ea5cf19d46 Added a extra preprocessor symbol.
For the new drawing engine some parts of the engine are heavily
rewritten so it's wanted to get a special preprocessor symbol for that.
Also fixed a bug, it seemed the new widgets never parsed the
preprocessor symbols before.
2008-12-08 21:09:57 +00:00
2008-12-03 18:51:08 +00:00
2008-11-01 13:47:14 +00:00
2008-11-02 15:03:02 +00:00
2008-12-08 06:57:17 +00:00
2008-12-08 21:09:57 +00:00
2008-11-29 11:22:41 +00:00
2008-11-23 11:38:41 +00:00
2008-11-23 11:38:41 +00:00
2008-10-04 12:04:07 +00:00
2008-09-03 15:46:56 +00:00
2008-11-23 11:38:41 +00:00
2008-11-23 20:26:32 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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