mirror of
https://github.com/wesnoth/wesnoth
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Replaces patch #3186 (movethrough event) Completes bug #8166 (feature request for moveover event) Besides adding the new events, this patch changes fog clearing and sighted events to occur during movement instead of at the start and end of movement, respectively.
104 lines
1.7 KiB
INI
104 lines
1.7 KiB
INI
#textdomain wesnoth
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{english.cfg}
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{themes/}
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{core/}
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#ifdef MULTIPLAYER
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{multiplayer/}
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#endif
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{campaigns/}
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[ais]
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[default_config]
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{ai/utils/default_config.cfg}
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[/default_config]
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{ai/ais/}
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#ifdef DEBUG_MODE
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{ai/dev/}
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#endif
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[/ais]
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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#endif
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#ifdef TEST
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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{scenario-poisoning.cfg}
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{scenario-leaders.cfg}
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{scenario-movethrough.cfg}
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{ai/scenarios/scenario-AI_Arena_small.cfg}
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{ai/scenarios/scenario-test_move_to_targets.cfg}
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{ai/scenarios/scenario-lua-ai.cfg}
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#endif
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-help"
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[/textdomain]
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[textdomain]
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name="wesnoth-units"
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[/textdomain]
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[textdomain]
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name="wesnoth-multiplayer"
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[/textdomain]
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# required to wire it in rather early, won't work in the ifdef for the tutorial
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[textdomain]
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name="wesnoth-tutorial"
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[/textdomain]
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# does not work when wired in only in the multiplayer file, do not ask me why...
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[textdomain]
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name="wesnoth-anl"
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[/textdomain]
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# title screen and no_gui mode do not need terrain_graphics
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#ifdef TITLE_SCREEN
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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#ifdef NO_GUI
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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#ifndef NO_TERRAIN_GFX
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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#endif
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[binary_path]
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path=data/core
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[/binary_path]
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{advanced_preferences.cfg}
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{game_config.cfg}
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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{campaigns/tutorial/scenarios}
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#endif
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