wesnoth/data/sample_translation.cfg

1934 lines
141 KiB
INI

[language]
language="Language Name Goes Here"
id=en #language code - English=en, French=fr, etc
A_Choice_Must_Be_Made="A Choice Must Be Made"
A_Choice_Must_Be_Made_objectives="
Victory:
@Defeat either of the enemy leaders
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Li'sar
#Death of Kalenz"
AncientLich="Ancient Lich"
AncientLich_description="The final form that mages of the undead can achieve, Ancient Liches strike terror into the hearts of those who see them. Not only is their touch that of death, but their spells are powerful enough to freeze even the bravest where they stand. Should you ever come across one of these, flee fast and far, for they move faster than most undead."
AncientWose="Ancient Wose"
ArchMage="Arch Mage"
ArchMage_description="Leaders among the mages, the Arch Mages hurl huge balls of fire at their enemies. The Arch Mages can also teleport from any friendly village to another, translating themselves in an instant."
Assassin="Assassin"
Assassin_description="Assassins are masters of the night. Like Rogues, they can backstab and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
Bandit="Bandit"
Bandit_description="Armed with heavy mace, Bandits are adept at robbing and killing at night."
BattlePrincess="Princess"
BattlePrincess_description="A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is a skilled skirmisher, and ignores enemy zones of control."
Black_Flag="Black Flag"
Black_Flag_objectives="
Victory:
@Defeat Slowhand
Defeat:
#Death of Kapou'e
#Death of Grüü
#Turns run out"
Blackwater_Port="Blackwater Port"
Blackwater_Port_objectives="
Victory:
@Defeat enemy leader
@Resist until the end of the turns
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Seimus"
BloodBat="Blood Bat"
BloodBat_description="Blood Bats are fast and can drain the blood of those they attack, thereby healing themselves, even to the point where they become stronger than they began the battle! Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
BoneShooter="Bone Shooter"
BoneShooter_description="These elite undead archers strike terror in the hearts of their foes by using the bones of the slain as weapons."
Bowman="Bowman"
Bowman_description="Immersed from childhood in the ways of archery, the young Bowmen are the most common ranged combatants in Wesnothian armies."
Brother_Against_Brother="Brother Against Brother"
Brother_Against_Brother_objectives="
Victory:
@Defeat your brother Nati Ha'atel
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
Cavalry="Cavalry"
Cavalry_description="The best riders in Wesnoth are recruited into the military to become members of the cavalry. This strictly disciplined force is especially suited to capturing and holding villages."
Chocobone="Chocobone"
Chocobone_description="Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeleton Chocobones can move faster than most cavalry units."
Cockatrice="Cockatrice"
Cockatrice_description="At first sight, these mystical snake-like creatures appear weak, but looks are deceiving. With just a glance at their enemies, Cockatrices can turn them into stone!"
Commander="Commander"
Commander_description="The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
Crelanus_Book="Crelanu's Book"
Crelanus_Book_objectives="
Victory:
@Move Gwiti to take the Book
Defeat:
#Death of Gwiti
#Turns run out"
Crossroads="Crossroads"
Crossroads_objectives="
Victory:
@Defeat both enemy leaders
Defeat
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
CuttleFish="Cuttle Fish"
CuttleFish_description="Cuttle Fish are giantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
DarkAdept="Dark Adept"
DarkAdept_description="Dark Adepts are psychotic fanatics who dabble in black magic, using its power to cause death and destruction."
DarkApprentice="Dark Apprentice"
DarkApprentice_description="As a result of their dabbling in Death Magic, these young Ha'atels have been weakened to the point where they are unable to attack in regular combat."
DarkSpirit="Dark Spirit"
DarkSpirit_description="Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
DeathKnight="Death Knight"
DeathKnight_description="Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights."
Deathmaster="Deathmaster"
Deathmaster_description="Gwiti's wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: The undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
Demilich="Demilich"
Demilich_description="Too much time spent dabbling with forbidden magics and dark arts inexorably begin to exact a heavy price from this mage. He is losing his body, becoming an undead himself. With time, he may become fully undead, and feared by all alike."
Desert_Of_Death="The Desert of Death"
Desert_Of_Death_objectives="
Victory:
@Defeat Ar Dant
Defeat:
#Death of Kapou'e
#Death of Grüü
#Death of a Shaman"
Dragoon="Dragoon"
Dragoon_description="Riding fast horses and armed with sword and flintlock pistol, the dragoons are very versatile troops."
Duelist="Duelist"
Duelist_description="Duelists are masters of the art of swordplay. Their skill with the rapier allows them to attack and parry with only one hand, while they wield a pistol in the other to shoot distant foes."
DwarvishBerserker="Dwarvish Berserker"
DwarvishBerserker_description="Dwarves are an ancient race of powerful fighters. Their Berserkers forgo all defense in exchange for massive damage against their enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, continuing to push the attack until either they or their enemy lies dead."
DwarvishFighter="Dwarvish Fighter"
DwarvishFighter_description="Dwarvish Fighters are excellent in mountainous terrain or underground. In close range combat, the mighty power of their battle axes makes them feared opponents. Their power and endurance make up for their lack of speed."
DwarvishLord="Dwarvish Lord"
DwarvishLord_description="Dwarvish Lords are kings under the mountains. Their skill with the battle axe is unparalled, and they are able to hit even enemies that are far away. Their fine armor is made of the strong alloys crafted by their kin."
DwarvishRunemaster="Dwarvish Runemaster"
DwarvishRunemaster_description="The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have harnessed the secret powers of the Dwarven runes. They can send lightning bolts at their enemies by striking the ground with their marvelously crafted and much beloved hammers, which shimmer with magical energy."
DwarvishSteelclad="Dwarvish Steelclad"
DwarvishSteelclad_description="The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
DwarvishThunderer="Dwarvish Thunderer"
DwarvishThunderer_description="Dwarvish Thunderers provide much needed ranged support to the mighty, yet slow, close-range fighters of the Dwarvish armies. Their mysterious weapons are slower, cruder and noisier than the elegant and swift elvish bows, but their impact is unmatched."
DwarvishThunderguard="Dwarvish Thunderguard"
DwarvishThunderguard_description="The famed Dwarvish Thunderguards wield mysterious and feared weapons forged by the Dwarf weapon-masters, experts in arcane Dwarvish technology. Although they are no faster than the more common Thunderers, their attack is much more deadly. "
EASY="&elvish-fighter.png,Fighter (easy)"
ElderMage="Elder Mage"
ElderMage_description="Oncegreat, Elder Mages have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
Elven_Council="The Elven Council"
ElvishArcher="Elvish Archer"
ElvishArcher_description="Elvish Archers are trained from youth in archery, and so skilled in long-range combat. Able to fire many arrows quickly and accurately, these Archers make up a large portion of the Elvish military."
ElvishAvenger="Elvish Avenger"
ElvishAvenger_description="Elvish Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Avengers are considered the best of all woodsmen in Wesnoth, and can ambush their foes in the forest, because they cannot be seen in the woods until just after they have attacked."
ElvishCaptain="Elvish Captain"
ElvishCaptain_description="Skilled in commanding soldiers, Elvish Captains provide a bonus to all level-1 units on adjacent hexes. Captains are also skilled in both short- and long-range fighting."
ElvishChampion="Elvish Champion"
ElvishChampion_description="Elvish Champions are awesome masters of swordsmanship, inflicting large amounts of damage in close combat. Master fighters, they are also adept with the bow, able to inflict damage on their enemies from both near and far."
ElvishDruid="Elvish Druid"
ElvishDruid_description="Elvish Druids are powerful masters of the forest. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
ElvishFighter="Elvish Fighter"
ElvishFighter_description="Elvish Fighters make up the bulk of the Elven military in Wesnoth. They are distinguished from other fighting forces by their skill with both sword and bow. The Elves are deft of foot, and fight best in the forest."
ElvishHero="Elvish Hero"
ElvishHero_description="Elvish Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Elvish Heroes prefer fighting at close range with the sword, but are also skilled at the bow."
ElvishLord="Elvish Lord"
ElvishLord_description="Elvish Lords are fearsome in combat, using the sword at close range and devastating balls of fire at long range."
ElvishMarksman="Elvish Marksman"
ElvishMarksman_description="Elvish Marksman are expert in use of the bow. Their skill guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat and lesser speed."
ElvishMarshal="Elvish Marshal"
ElvishMarshal_description="Possessing one of the highest ranks in the Elven military, Elvish Marshals can lead any level 1 or 2 units in adjacent hexes, causing them to fight with increased skill. Marshals are also themselves greatly skilled in fighting, with both the sword and the bow."
ElvishOutrider="Elvish Outrider"
ElvishOutrider_description="The swiftest of riders, Elvish Outriders are fast in the forest as well as in the open. They can even use a bow from horseback."
ElvishRanger="Elvish Ranger"
ElvishRanger_description="Elvish Rangers are quick and powerful. Skilled in both short- and long-range combat, Rangers are truly all-round fighters. The best of all woodsmen, Rangers cannot be seen by enemies while they are in forest, unless they have just made an attack."
ElvishScout="Elvish Scout"
ElvishScout_description="Elvish Scouts move swiftly through forest and grassland alike. Their skill on horseback is virtually unmatched, although they do lack power in combat."
ElvishShaman="Elvish Shaman"
ElvishShaman_description="Elvish Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
ElvishSharpshooter="Elvish Sharpshooter"
ElvishSharpshooter_description="The most elite archers in all of Wesnoth, Elvish Sharpshooters are incredibly accurate, guaranteed a 60% chance to hit when attacking, even when firing very quickly. Sharpshooters are excellent at picking off entrenched enemies."
ElvishShyde="Elvish Shyde"
ElvishShyde_description="Shydes are Elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures capable of gliding unencumbered through the Elven forests."
End_Of_Peace="End Of Peace"
End_Of_Peace_objectives="
Victory:
@Defeat Albert and his troops
Defeat:
#Death of Kapou'e
#Turns run out"
EvilNecromancer="Evil Necromancer"
EvilNecromancer_description="Necromancers are mages that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."
Fencer="Fencer"
Fencer_description="Fencers are trained in the arts of swordplay. While their rapier is a light weapon, they can use it quickly and with deadly skill. Wielding a dagger in their other hand, they can also deftly parry all kinds of attacks. Fencers are skirmishers, and so can move right past enemy units."
Fighter="Fighter"
Fighter_description="Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
Footpad="Footpad"
Footpad_description="The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
Galleon="Galleon"
General="General"
General_description="As the great leaders of the human armies, Generals are responsible for the protection of large or important areas in the human kingdoms. Ggenerals can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
Ghost="Ghost"
Ghost_description="Ghosts are the souls of warriors that died in agony centuries ago without leaving a corpse behind. Not limited by physical bodies, these undead can fly swiftly towards their victims."
Ghoul="Ghoul"
Ghoul_description="Sometimes starved and ravenous humans who are forced to eat human corpses awake after their deaths to find that they are trapped in a tortured existence as Ghouls."
GiantScorpion="Giant Scorpion"
GiantScorpion_description="Giant Scorpions are deadly creatures hidden in the sands of the Desert of Death. They are merciless and always hungry, so it is wise not to approach too close to these oversized arachnids."
GiantSpider="Giant Spider"
GiantSpider_description="Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
GoblinDirewolver="Goblin Direwolver"
GoblinDirewolver_description="Goblin Direwolvers ride the fastest mounts to be found in Wesnoth, dreadful giant wolves with poisoned claws. Goblin Direwolvers are fearsome and merciless enemies."
GoblinKnight="Goblin Knight"
GoblinKnight_description="The Goblin Knights are the elite of the Goblin Wolf Riders. They travel with great speed, outpacing their human and Elvish counterparts."
GoblinPillager="Goblin Pillager"
GoblinPillager_description="Some Goblins train their wolves to overcome their fear of fire. These Goblin Pillagers cause havoc among their enemies by attacking with torches and nets."
GrandKnight="Grand Knight"
GrandKnight_description="The most powerful mounted warriors of any race, Grand Knights have reached the acme of skill with sword and lance."
GreatMage="Great Mage"
GreatMage_description="Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages in power. Like the Arch Mages, the Great Mages can teleport between villages, projecting their great power to all corners of the battlefield."
Gryphon="Gryphon"
GryphonRider="Gryphon Rider"
GryphonRider_description="Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
Gryphon_Mountain="Gryphon Mountain"
Gryphon_Mountain_objectives="
Victory:
@Defeat the mother gryphon and the enemy commander
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
Gryphon_description="Half-lion, half-bird, these majestic creatures dominate the skies of the world. Since they are wary of other intelligent races, Gryphons should not be disturbed without a good reason."
HARD="&elvish-champion.png,Champion (hard)"
Halbardier="Halbardier"
Halbardier_description="The best of the soldiers are choosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force."
Hasty_Alliance="Hasty Alliance"
Hasty_Alliance_objectives="
Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
HeavyInfantry="Heavy Infantry"
HeavyInfantry_description="Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage."
HeavyInfantryman="Heavy Infantryman"
HeavyInfantryman_description="Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage."
High_King_at_Sea="High King at Sea"
Horseman="Horseman"
Horseman_description="Trained from childhood to ride and to follow a strict code of honor, Horsemen are both fast and powerful attackers. Charging at their enemies, they do double damage, but also receive double damage when struck. Rebels against Asheviere's tyranny often use Horsemen against her."
Initiate="Initiate"
Initiate_description="Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
Inside_The_Tower="Inside the Tower"
Inside_The_Tower_objectives="
Victory:
@Find Crelanu's Book
Defeat
#Death of Gwiti Ha'atel"
IronMauler="Iron Mauler"
IronMauler_description="Towering over the battlefield like iron giants, Iron Maulers are renowned (and feared) for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
Isle_of_the_Damned="Isle of the Damned"
Isle_of_the_Damned_objectives="
Victory:
@Defeat both enemy leaders
@Resist until the end of the turns
Defeat:
#Death of Konrad"
Knight="Knight"
Knight_description="Knights are skilled in use of both lance and sword. With the lance, they charges at enemies, taking and receiving double damage."
Lich="Lich"
Lich_description="Liches are mages that have committed completely to the path of the dark arts. To gain control over the undead, Liches have forfeited their own bodies, becoming undead themselves. This grants them the ability to drain the life from their opponents with a single touch, and to cast powerful cold spells."
Lieutenant="Lieutenant"
Lieutenant_description="Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around them."
Lizardman="Lizardman"
Longbowman="Longbowman"
Longbowman_description="Longbowmen carry the huge specialized bows that they have learned to handle after years of combat. Their missiles can pierce even armor."
Lord="Lord"
Lord_description="The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
Mage="Mage"
Mage_description="Mages are both weak and powerful. Moving slowly, and with poor defensive skills, Mages attack with magical missiles that always have a high chance of hitting their target. For this reason, Mages are an excellent choice for flushing out enemies hiding in difficult terrain."
MageofLight="Mage of Light"
MageofLight_description="Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
Mages_And_Elves="Mages and Elves"
Mages_And_Elves_objectives="
Victory:
@Move Gwiti to the Tower of Sorcery
@Kill both enemy leaders
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
MasterBowman="Master Bowman"
MasterBowman_description="Master Bowmen have reached the highest levels of skill with the bow that any human can hope to attain. Their power with this deadly weapon is surpassed only by that of the Elves."
Merman="Merman"
MermanLord="Merman Lord"
MermanLord_description="Merman Lords are masters of the sea. Skilled in use of the trident, Merman Lords easily defeat any enemy foolish enough to wander into their preferred environment."
Merman_description="Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."
Mountain_Pass="Mountain Pass"
Mountain_Pass_objectives="
Victory:
@Move Konrad to the end of the road
@Defeat all enemies
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
Muff_Malals_Peninsula="Muff Malal's Peninsula"
Muff_Malals_Peninsula_objectives="
Victory:
@Defeat Muff Malal
Defeat:
#Death of Konrad
#Turns run out"
NORMAL="*&elvish-hero.png,Hero (medium)"
Naga="Naga"
Naga_description="Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble than their counterparts, they share a distaste for dry land."
Necromancer="Necromancer"
Necromancer_description="Necromancer are Mages that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."
Nightgaunt="Nightgaunt"
Nightgaunt_description="Nightgaunts haunt the night, keeping their ugly faces behind masks in an effort to hide their souls of pure evil. These despicable creatures are able to hide at night, leaving no trace of their presence."
North_Elves="Home of the North Elves"
North_Elves_objectives="
Victory:
@Reach the Elvish Forest, and resist until the end of turns
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar
#Turns run out before reaching the forest"
Northern_Winter="Northern Winter"
Northern_Winter_objectives="
Victory:
@Defeat enemy leaders
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Turns run out"
NoviceOrcishShaman="Novice Orcish Shaman"
NoviceOrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novices Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
OBJERROR="Can't set abilities yet, sorry."
Ogre="Ogre"
Ogre_description="Ogres are stupid giant humanoids that usually live alone in the wilderness. While they can be easily outrun or outsmarted, their strength is not to be underestimated."
OldOrcishShaman="Old Orcish Shaman"
OldOrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
OrcishArcher="Orcish Archer"
OrcishArcher_description="Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
OrcishAssassin="Orcish Assassin"
OrcishAssassin_description="While not so strong in combat, Orcish Assassins are fast and can defend themselves well over different kinds of terrain. These Assassins use poisoned darts, and victims of this poison will continually take damage until they can be cured in town or by a healer."
OrcishCrossbow="Orcish Crossbow"
OrcishCrossbow_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
OrcishCrossbowman="Orcish Crossbowman"
OrcishCrossbowman_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
OrcishGrunt="Orcish Grunt"
OrcishGrunt_description="Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
OrcishPriestDoctor="Orcish Priest Doctor"
OrcishPriestDoctor_description="This is the Orcish Shaman. Not finished yet."
OrcishRuler="Orcish Ruler"
OrcishRuler_description="Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
OrcishShaman="Orcish Shaman"
OrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
OrcishSlayer="Orcish Slayer"
OrcishSlayer_description="Orcish Slayers are fast and nimble, competent in short- and long-ranged combat, and use a poison attack. They make formidable opponents."
OrcishWarlord="Orcish Warlord"
OrcishWarlord_description="Only Orcs with both great cunning and unsurpassed strength can become Warlords. Skilled with both the sword and the bow, these beast-warriors lead the orcish fighting groups."
OrcishWarrior="Orcish Warrior"
OrcishWarrior_description="Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
Outlaw="Outlaw"
Outlaw_description="Outlaws fight better at night."
Paladin="Paladin"
Paladin_description="Knights of the highest virtue, Paladins have all the skills of the Knight, and can also heal adjacent friendly units."
Pikeman="Pikeman"
Pikeman_description="Pikemen are more experienced soldiers who have changed their spears for long pikes. They can be deadly when fighting cavalry."
PirateGalleon="Pirate Galleon"
Plunging_into_the_Darkness="Plunging into the Darkness"
Plunging_into_the_Darkness_objectives="
Victory:
@Find the Dwarves
Defeat
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
Poacher="Poacher"
Poacher_description="Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
Princess="Princess"
Princess_description="A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
RedMage="Red Mage"
RedMage_description="Red Mages attack with powerful magic fireballs that are guaranteed a good chance of hitting. Deft of foot, and skilled fighters both day and night, Red Mages are therefore valuable in almost all situations."
Revenant="Revenant"
Revenant_description="Revenants are undead creatures raised from once mighty warriors. While the warriors' will and soul are all but lost, their fighting skills certainly remain with the Revenant."
Rogue="Rogue"
Rogue_description="Rogues are masters of agility and can move right past an enemy, ignoring any zones of control. Master thieves, they too have the backstab ability, which allows them to do double damage if an ally of theirs is on the opposite side of an enemy they are attacking."
RoyalGuard="Royal Guard"
RoyalGuard_description="Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, have always succeeded in their assigned tasks."
Sceptre="The Sceptre of Fire"
Scout="Scout"
Scout_description="Since they use both the lightest of armor and the fastest of horses, Scouts are employed by most human armies to discover what dangers lie ahead."
SeaHag="Sea Hag"
SeaHag_description="Sea Hags are older and more experienced Nagas who have learned to control the water magic."
SeaOrc="Sea Orc"
SeaOrc_description="Bugg: Control of the seas! A small step for me, a great leap for all goblinoids! *Glub*"
SeaSerpent="Sea Serpent"
SeaSerpent_description="Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
Shadow="Shadow"
Shadow_description="Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. These incorporeal fiends are able to hide at night, leaving no trace of their presence."
Shan_Taum_The_Smug="Shan Taum The Smug"
Shan_Taum_The_Smug_objectives="
Victory:
@Survive the Shan Taum menace
Defeat:
#Death of Kapou'e
#Death of Grüü
#Death of a shaman"
ShockTrooper="Shock Trooper"
ShockTrooper_description="Shock Troopers are the elite of the Wesnothian military. Although they move slowly, they are immensely powerful and therefore feared throughout Wesnoth and even into the lands beyond."
Silent_Forest="Silent Forest"
Silent_Forest_objectives="
Victory:
@Kill all elves of the Silent Forest
Defeat:
#Death of Kapou'e
#Death of Grüü
#Death of a Shaman"
Skeleton="Skeleton"
SkeletonArcher="Skeleton Archer"
SkeletonArcher_description="The undead Skeleton Archers are the bodies of fallen archers, brought back to battle. Like all undead, they are especially vulnerable to flames and holy attacks, but resistant to edged weapons."
Skeleton_description="Skeletons are undead warriors who have been slain in battle and brought back by dark magics. Like all undead, they are especially vulnerable to fire and holy spells, but resistant to bladed weapons."
Skull_Agarash="The Skull of Agarash"
Skull_Agarash_objectives="
Victory:
@Take the Skull of Agarash
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
SleepingGryphon="Sleeping Gryphon"
SleepingGryphon_description="Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
Snow_Plains="Snow Plains"
Snow_Plains_objectives="
Victory:
@Defeat enemy leader
Defeat
#Death of Konrad
#Death of Delfador
#Death of Li'sar
#Death of Kalenz"
Soldier="Soldier"
Soldier_description="Spearmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting."
Soulless="Soulless"
Soulless_description="These animated walking corpses have become strong from long experience fighting the living."
Spearman="Spearman"
Spearman_description="Spearmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting."
Spectre="Spectre"
Spectre_description="Spectres, the most powerful ghosts in the undead ranks, can use their powers to summon a spectral sword that drains the life out of their foes to strengthen themselves. They also have a terrible wail that freezes the heart of the weak."
Swamp_Of_Dread="Swamp Of Dread"
Swamp_Of_Dread_objectives="
Victory:
@Defeat all enemy leaders
Defeat
#Death of Konrad
#Death of Delfador
#Death of Li'sar
#Death of Kalenz"
Swordsman="Swordsman"
Swordsman_description="Swordsmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting."
TELEPORT1="Zap~"
The_Bay_of_Pearls="The Bay of Pearls"
The_Bay_of_Pearls_objectives="
Victory:
@Defeat both enemy leaders
@Defeat one enemy leader, and resist the other until time expires
Defeat:
#Death of Konrad
#Turns run out"
The_Dwarven_Doors="The Dwarven Doors"
The_Dwarven_Doors_objectives="
Victory:
@Move Konrad to entrance of the Dwarven Kingdom.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
The_Elves_Besieged="The Elves Besieged"
The_Elves_Besieged_objectives="
Victory:
@Move Konrad to the signpost in the north-west
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
The_Ford_of_Abez="The Ford of Abez"
The_Ford_of_Abez_objectives="
Victory:
@Move Konrad to the north side of the river.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
The_Isle_of_Anduin="The Isle of Anduin"
The_Isle_of_Anduin_objectives="
Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
The_Lost_General="The Lost General"
The_Lost_General_objectives="
Victory:
@Defeat all enemy leaders
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
The_Princess_of_Wesnoth="The Princess of Wesnoth"
The_Princess_of_Wesnoth_objectives="
Victory:
@Force Li'sar's surrender
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Turns run out"
The_Siege_Of_Barag_Gor="The Siege Of Barag Gór"
The_Siege_Of_Barag_Gor_objectives="
Victory:
@Rescue the Shamans
Defeat:
#Death of Kapou'e
#Death of Grüü
#Death of a Shaman
#Turns run out"
The_Siege_of_Elensefar="The Siege of Elensefar"
The_Siege_of_Elensefar_objectives="
Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
The_Valley_of_Death-The_Princesss_Revenge="The Valley of Death - The Princess's Revenge"
The_Valley_of_Death-The_Princesss_Revenge_objectives="
Victory:
@Survive for two days
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
Thief="Thief"
Thief_description="Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
Thug="Thug"
Thug_description="Thugs are bandits who use large clubs to beat their victims."
To_the_harbour_of_Tirigaz="To the harbour of Tirigaz"
To_the_harbour_of_Tirigaz_objectives="
Victory:
@Kill all enemy leaders
Defeat:
#Turns run out
#Death of Kapou'e
#Death of Grüü
#Death of a Shaman"
Toward_Mountains_of_Haag="Toward Mountains of Haag"
Toward_Mountains_of_Haag_objectives="
Victory:
@Move Kapou'e to the end of the mountains
Defeat:
#Death of Kapou'e
#Turns run out"
Transport="Transport"
TransportGalleon="Transport Galleon"
Trapper="Trapper"
Trapper_description="Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
Triton="Triton"
Triton_description="Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment."
Troll="Troll"
TrollWarrior="Troll Warrior"
TrollWarrior_description="Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and are able to regenerate, healing their own wounds during combat."
TrollWhelp="Troll Whelp"
TrollWhelp_description="Trolls are humanoid monsters that have the amazing ability to regenerate, recovering from their wounds during battle. Although these Trolls are still weak whelps, their race is known for developing amazingly fast."
Troll_description="Trolls are strong and brutal humanoid monsters. Like Whelps of the same race, they have the amazing ability of regeneration, so that they can recover from wounds on their own, even during battle."
VampireBat="Vampire Bat"
VampireBat_description="Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats."
WISHINGWELL1="You have come across a wishing well.
What would you like to wish for?"
WISHINGWELL2a="A swift victory"
WISHINGWELL2b="With this golden coin, I wish that this battle end in a swift and safe victory."
WISHINGWELL3="Lots of gold"
WISHINGWELL3b="I wish this single gold coin be returned ten-fold to me."
WISHINGWELL4="Peace throughout Wesnoth."
WISHINGWELL4b="The only thing worth wishing for is peace throughout the land."
WISHINGWELL5="Don't make a wish."
WalkingCorpse="Walking Corpse"
WalkingCorpse_description="Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
WatchTower="Watch Tower"
WatchTower_description="Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
WhiteMage="White Mage"
WhiteMage_description="White Mages are weak in combat, but expert in the ways of healing. Units placed adjacent to a White Mage will heal as though they were resting in a village. White Mages are potent in battle against the undead, which suffer high damage from their light beam"
WolfRider="Wolf Rider"
WolfRider_description="Smaller and weaker than the orcs, goblins have learned to train large wolves to serve as mounts, creating the awesome team of the Wolf Riders, who serve as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, Wolf Riders can brave even the mountains, unlike most other mounted units."
Wose="Wose"
WoseSapling="Wose Sapling"
Wraith="Wraith"
Wraith_description="Wraiths are some of the most powerful ghosts in the undead ranks. They can summon a spectral sword that drains the life out of their foes, thereby strengthening themselves. They also have a terrible wail that freezes the heart of the weak."
Yeti="Yeti"
Yeti_description="Yetis are giant humanoid creatures that live in the mountains. Few have ever survived an encounter with one, and their existence is doubted by many."
Youth="Youth"
Youth_description="Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
ability_ambush="ambush"
ability_ambush,regenerates="ambush,regenerates"
ability_cures="cures"
ability_heals="heals"
ability_illuminates,cures="illuminates,cures"
ability_leadership="leadership"
ability_leadership,skirmisher="leadership,skirmisher"
ability_regenerates="regenerates"
ability_skirmisher="skirmisher"
ability_teleport="teleport"
abort_game_message="Abort game"
about_button="About"
accept_thieves="Very well. You may join us."
action_accelerated="Accelerated"
action_bestenemymoves="Best Possible Enemy Moves"
action_createunit="Create Unit (Debug!)"
action_cycle="Next unit"
action_describeunit="Unit Description"
action_endturn="End Turn"
action_endunitturn="End Unit Turn"
action_fullscreen="Fullscreen"
action_labelterrain="Set Label"
action_leader="Leader"
action_mute="Mute"
action_objectives="Scenario Objectives"
action_preferences="Preferences"
action_quit="Quit Game"
action_recall="Recall"
action_recruit="Recruit"
action_redo="Redo"
action_renameunit="Rename Unit"
action_repeatrecruit="Repeat Recruit"
action_resistance="Attack Resistance"
action_save="Save Game"
action_showenemymoves="Show Enemy Moves"
action_speak="Speak"
action_statistics="Statistics"
action_statustable="Status Table"
action_terraintable="Terrain Table"
action_togglegrid="Toggle Grid"
action_undo="Undo"
action_unitlist="Unit List"
action_zoomdefault="Default Zoom"
action_zoomin="Zoom In"
action_zoomout="Zoom Out"
advance_unit_heading="Advance Unit"
advance_unit_message="What should our victorious unit become?"
ai_controlled="Computer Player"
ai_players=" Computer vs Computer "
amb1="Surprise! You have walked into our trap, foolish boy!"
amb2="Konrad!"
amb3="Delfador! Help me!"
amb4="Stay calm, Konrad. I am coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
amb5="Fighting is the best way to improve your skills. When you get enough experience (XP) you advance to become a better fighter.
When you attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attempts you make with it, and the probability of hitting the enemy. The opponent's values are likewise displayed."
ambush_description="Ambush:
This unit can hide in forest, and remain undetected by its enemies.
Enemy units cannot see or attack this unit when it is in forest, except for any turn immediately after this unit has attacked."
attack_resistance="Resistance"
attack_type="Attack Type"
attacker="Attacker"
attacker_resistance="attacker resistance vs"
attacker_vulnerability="attacker vulnerability vs"
attacks="attacks"
auto_save="Auto-Save"
auto_save_game_failed="Could not auto save the game. Please save the game manually."
awaiting_connections="Waiting for players to connect"
bad_save_message="The file you have tried to load is corrupt"
base_damage="base damage"
blue="Blue"
bonus="Bonus"
bridge="Bridge"
bridgediag1="Bridge"
bridgediag2="Bridge"
campaign_button="Campaign"
cancel="Cancel"
cancel_button="Cancel"
castle="Castle"
cave="Cave"
cavewall="Cave Wall"
change_hotkey_button="Change Hotkey"
chaotic="Chaotic"
chaotic_description="Chaotic units fight better at night, and worse at day.
Day: -25% Damage
Night: +25% Damage"
choice1="Well, thank you for helping me get back to the surface, but now I must take what is mine!"
choice10="No, I was thinking...I don't really want to kill you. I have what I came to get. So if you promise never to come south of the great river, I will spare your life."
choice11="With all due respect, Princess, it is once again we who will spare you, Scepter or no Scepter."
choice12="Such words in the presence of royalty! Do you want me to fry you, Elf?"
choice13="Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!"
choice14="I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?"
choice15="So, we must choose. To the north past the Orcs, where lie the ancient snow plains of the Elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await."
choice15a="I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people's ancient tongue. The home of my people lies to the east."
choice15b="Then perhaps we should head East along the river, and seek refuge and rest there for a time?"
choice15c="We should indeed seek refuge there, my lord, but not by going east along the river. Its name means 'The River of Bones'. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way."
choice15d="But which way, Kalenz?"
choice15e="We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the Swamps, before turning east, and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing."
choice15f="And will you join us in seeking refuge with the North Elves, Princess?"
choice15g="If the Elves will promise me refuge and safe passage, then I will go."
choice15h="That we will, Princess. Even thought you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us."
choice2="You still want to fight me, do you, Princess?"
choice3="Did you think I was just playing around? I need to take my inheritance!"
choice4="It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north...there are orcs about! Look to the south...there are the hordes of the undead!"
choice5="Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?"
choice6="Perhaps it is in both our best interests for us to remain allies for a little longer...but I do want that Scepter, and someday I will have it!"
choice7="Then let us devise a battle plan."
choice8="Well, we got out alive."
choice9="Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
choose_campaign="Choose the campaign you want to play:"
choose_resolution="Choose Resolution"
choose_scenario="Choose Scenario"
choose_side="Choose Team Settings:"
choose_weapon="Choose weapon"
client_choose_side="Choose your side:"
close_button="Close"
close_window="Close Window"
coastal="Coastal"
color="Color"
configure_sides="Configure Sides:"
connecting_remote="Connecting to remote host..."
connection_failed="Could not connect to the remote host"
connection_timeout="Connection timed out"
council_1="Greetings, and welcome to our capital. You should feel honored. It has been half a century - a generation in the way your race counts time - since any man has been considered Elf-friend enough to stand here."
council_10="I had no idea! Thank you, my lady. It is a pleasure to meet you again."
council_11="Rescued him from my mother? But nineteen years ago Konrad would have been an infant! What is this you are talking about?"
council_12="Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could sieze control."
council_13="She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?"
council_14="Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth."
council_15="And what say you, Elf-king?"
council_16="I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed Orcs to desecrate the lands, abandoning all respect for the peoples around her."
council_17a="Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
council_17b="Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."
council_17d="Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my advisor and counselor, Delfador"
council_17e="Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
council_17f="And if I refuse to give it to him?"
council_17g="If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
council_17h="Delfador! Li'sar has become our friend. I don't want to fight her! As long as she rules well, what does it matter if she becomes queen?"
council_17i="You are the rightful heir. You should be king, Konrad."
council_18="Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador."
council_19="But I do not! What is your meaning, Parandra?"
council_2="We are indeed honored."
council_20="In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth."
council_20a="Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne."
council_20b="In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li'sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it."
council_21="She will claim the throne, and not me? What should I do?"
council_22="Li'sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth."
council_23="With all due respect, my lady, she is my cousin! There is nothing between us!"
council_24="Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The Elves could show you things that would amaze you, things that no man has seen before."
council_25="That is a generous offer, my lady, but you are indeed right, I would rather go with Li'sar."
council_26="And what say you, Uradredia?"
council_27="Tell me, Li'sar, are you willing to fight your own mother for the throne?"
council_28="It is for the good of the country. If it is necessary, I will fight her, Elf-king."
council_29="I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them."
council_3="I might also say that it is you who are honored. It has been so long since you have been graced by with the presence of a princess of Wesnoth."
council_30="And you have been with us for a time, Kalenz son of Kliada, what say you?"
council_31="Wisdom has been spoken here today, Delfador. We have been with Li'sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time."
council_32="So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passible, for surely it will be watched and guarded by many men."
council_33="There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off-guard."
council_34="Mountains of the dragons? That sounds very dangerous! I didn't even think there were such things as dragons!"
council_35="No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?"
council_36="All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
council_4="Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
council_5="Yes...you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy."
council_6="Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men."
council_7="How quickly do the race of men mature! Only nineteen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A brave warrior stands before me!"
council_8="Forgive me, Elf, but I'm afraid I do not recall meeting you before."
council_9="Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere."
create_new_game="Create Game"
cures_description="Cures:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
This unit will care for all adjacent friendly units that are injured at the beginning of the turn.
A unit cared for by a curer may heal up to 8 HP per turn.
A curer may heal a total of 18 HP per turn, for all units it cares for.
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
damage="damage"
damage_calculations="Damage Calculations"
dark_hordes="The Dark Hordes"
dark_hordes_difficulties="&undead-adept.png,Apprentice,(easiest);*&undead-necromancer.png,Master;&undead-lich.png,Dark Lord,(hardest)"
date_format="%a %b %d %H:%M %Y"
deep water="Deep Water"
defeat_heading="Defeat"
defeat_message="You have been defeated!"
defender="Defender"
defender_resistance="defender resistance vs"
defender_vulnerability="defender vulnerability vs"
defense="Defense"
delete_save="Delete Save"
delete_unit="Dismiss Unit"
delfador_stone="No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
describe_unit="Describe Unit"
difficulty_level="Select difficulty level:"
dirt="Dirt"
display_type="Display:"
dont_ask_again="Don't ask me again!"
early_finish_bonus="Early finish bonus"
elves="Elves"
end_game_heading="The End"
end_game_message="You have reached the end of the currently playable levels"
end_turn="End Turn"
end_turn_message="Some units have movement left. Do you really want to end your turn?"
error_no_campaigns="There are no campaigns available"
error_no_mp_sides="No multiplayer sides."
fifty_percent="80% of gold is retained for the next scenario"
floating_labels_button="Show floating labels"
fog_of_war="Fog Of War"
forest="Forest"
found_eggs1="Here are the mother Gryphon's eggs!"
found_eggs2="Excellent! We should be able to breed Gryphons for our own uses now!"
full_or_windowed="Full Screen or Windowed?"
full_screen="Full Screen"
game_cancelled="The game has been cancelled"
game_lobby="Game Lobby"
game_menu="Game"
game_postfix="'s game"
game_prefix=""
game_title="The Battle for Wesnoth"
generator_settings="Settings..."
generic_player="player"
getting_game_data="Getting game data..."
gold="Gold"
grassland="Grassland"
green="Green"
grid_button="Show Grid"
hasty_1="Where are we? Which way now? I am tired of this darkness!"
hasty_10="I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?"
hasty_11="Very well, I promise that you will reach the surface again, or we shall all perish together, Princess."
hasty_12="But once we escape from this hole, I have a score to settle with you!"
hasty_13="Well, we have helped each other survive so far, Princess. Now let's continue together. What do you say?"
hasty_14="Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
hasty_15="You receive 500 pieces of gold!"
hasty_16="Thank you, Princess. Come, men. Let us find the Scepter!"
hasty_2="I am not sure of the way. Let me think for a moment."
hasty_3="En guarde!"
hasty_4="What in the world are you doing here?"
hasty_5="Tracking you down, of course! You have escaped me for the last time!"
hasty_6="Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!"
hasty_7="Don't try to trick me! I know why you have come here! But I will put an end to you and your treason here. Then I will get the Scepter, and return to the daylight again!"
hasty_8="Surprise! Die, you sun-lovers!"
hasty_9="Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!"
heals_description="Heals:
Allows the unit to heal adjacent friendly units at the beginning of the turn.
A unit cared for by a healer may heal up to 4 HP per turn.
A healer may heal a total of 8 HP per turn, for all units it cares for.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
healthy="healthy"
heir_throne="Heir to the Throne"
heir_throne_difficulties="&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-champion.png,Champion,(hardest)"
hexes="hexes"
hills="Hills"
hordes_undead="The Dark Hordes"
host_game="Host Multiplayer Game"
hotkey_already_used="This HotKey is already in use."
hotkeys_button="Hotkeys"
hotkeys_dialog="Hotkey Settings"
hp="HP"
human village="Village"
human_controlled="Local Player"
humans="Humans"
ice="Ice"
id="en"
id1="Bewarned, a great monster lives in the hills ahead."
illuminates_description="Illuminates:
This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk."
im_ready="I'm Ready"
income="Income"
inland="Inland"
intro_1="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
intro_10="Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
intro_11="Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
intro_12="Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
intro_13="...but one of the Orcs survived long enough to send the news to the queen..."
intro_14="...and she sent her most able commander."
intro_2="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
intro_3="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
intro_4="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
intro_5="In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
intro_6="But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
intro_7="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
intro_8="And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
intro_9="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
invisible="invisible"
invisible_description="This unit is invisible. It cannot be seen or attacked by enemy units."
island="Island"
isle_damned="The Isles of the Damned"
isle_damned_found1="Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!"
isle_damned_found2="It's a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!"
isle_wrested_control="We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
isledamn_1a="But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
isledamn_2a="The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
isledamn_3="Whew, I survived. But now where am I? Is this island inhabited?"
isledamn_4a="We have heard only the worst things about this place, my lord. It is said that the fiends of the undead have come in great numbers and turned the island into an ugly wasteland."
isledamn_5="Let's hope these rumors are not true! I have none of my men with me! How could I defend myself?"
isledamn_6="There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!"
isledamn_7="Maybe we can make a deal! Help us defeat those evil creatures!"
join_game="Join Game"
keep="Keep"
kill1="Well done! This is Garard's nephew!"
kill2="Excellent, young human!"
kill3="Look behind you!"
kill4="If you are finished with the villages, go back to the castle to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers at the beginning."
kill4a="To recruit units you must place your main leader in the keep tile of the castle.
If you move away from it you will be unable to recruit or recall units."
kill5="There is one still hiding there!"
kilobytes="KB"
konrad_stone="With Konrad turned into a statue, surely all is lost!"
label="Label"
landform="Landform"
language_button="Language"
lawful="Lawful"
lawful_description="Lawful units fight better at day, and worse at night.
Day: +25% Damage
Night: -25% Damage"
leader="Leader"
leader_not_on_start="You must have your leader on a keep to recruit or recall units."
leadership_description="Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle."
level="level"
load_button="Load"
load_game="Load Game"
load_game_heading="Load Game"
load_game_message="Choose the game to load"
location="Location"
login="Login"
long_range="ranged"
lost_eggs="Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!"
main_menu="Menu"
map_generator="Map Generator"
map_height="Height"
map_to_play="Map to play"
map_width="Width"
mapgen_hillsize="Bump Size"
mapgen_iterations="Iterations"
mapgen_villages="Villages"
mermen village="Village"
message="Message"
minimum_damage="minimum damage"
mountains="Mountains"
movement="Moves"
moves="Moves"
msg10_10="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
msg10_11="What do you say, Delfador?"
msg10_12="No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
msg10_13="The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
msg10_2="Look, Konrad, before us lies the great road built by the dwarves!"
msg10_20="Well, we have defeated our foes let us hope the mountain does not defeat us!"
msg10_21="I wish you all the best on your journey, I must return to my village and take care of my family. Dwarven hospitality will welcome you wherever you go, friends!"
msg10_22="Let us move onward!"
msg10_3a="But I can hardly see with all this mist around!"
msg10_4b="We must be wary...they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, so that travellers will lose their way and become prey for his creatures."
msg10_5b="His...creatures? We must keep to the road, men!"
msg10_6b="He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreacking havoc on the dwarven villages."
msg10_7b="Let us then go carefully...but quickly, men!"
msg10_9="Greetings, Travellers. I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
msg10a_20="Aaargh! I am done for! Fight on without me, Brethren!"
msg11_1="The doors are closed and barred from the inside!"
msg11_10="The legend was true! There are always tentacled creatures hiding in the lakes near the Dwarven Kingdoms"
msg11_11="At last, this is the entrance to the Dwarven Kingdoms."
msg11_12="All can I see are ruins and poor villages."
msg11_13="The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs."
msg11_14="Slaves to the evil orcs? We must liberate them!"
msg11_15="That would not be a wise choice, for our mission is to retreive the Scepter of Fire. If we tarry in this place, hordes of orcs will surround us."
msg11_16="Konrad, heed the words of Defaldor. We shall return to wrest the grip of the orcs from these lands."
msg11_17="This does not please me, but I will listen to your advice."
msg11_17a="My uncle used to smuggle...err...I mean...trade food for the Dwarves. He could get grain carts in under the very noses of those ugly orcs."
msg11_17b="He must be hiding in one of those villages."
msg11_17c="Haw! My niece's friends are mine friends too"
msg11_2b="We can't get in! What should we do now?"
msg11_3="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
msg11_4="Then we must make it to that tunnel!"
msg11_5a="There is no time for idle chatter or delay of any kind. Onward!"
msg11_5b="I am hesitant to enter. It will be so difficult in the darkness!"
msg11_5c="Indeed we must not delay. I remember now, the mines in the North-East are the best way to enter!"
msg11_5d="But Konrad's party was not alone in entering the mines..."
msg11_6="The defense of the dwarves must have been strong. Look at those ruined towers!"
msg11_7="The battle outside was fierce, and lasted a full half-year. But the battles inside the tunnels were worse."
msg11_9="A monster was hiding in that lake!"
msg11_9a="Ruarrrrr!!!"
msg12_1="It's so dark in here I can hardly see!"
msg12_10="You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, snivelling in his tunnel, call me a coward?"
msg12_11="Peace, friends! Peace! The evil Orcs roam the lands above us, we must not fight among ourselves."
msg12_12="Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the Dwarves?"
msg12_13="Well, we...we..."
msg12_14="We have come so that an heir may claim his inheritance, that a king may claim his throne. We seek the Scepter of Fire."
msg12_15="The Scepter of Fire? Are you out of your minds? Surely you speak in jest!"
msg12_16="We jest not, friend. We seek the Scepter of Fire. We seek the help of the Dwarves in finding it. But know that we will find it, whether you help us or not."
msg12_17="Your speech is like that of a fool. No-one even knows if the Scepter of Fire exists. And who is this heir, this king that you speak of?"
msg12_18="I am, sir."
msg12_19="You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven't had such a laugh in a long time. And who are you, old man?"
msg12_2="It is dark indeed. We shall have to light torches, and tread slowly and carefully. Hopefully there are still Dwarves down here who can aid us!"
msg12_20="I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir."
msg12_21="You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago."
msg12_22="I am Delfador the Great! Any who dare oppose me shall perish!"
msg12_23="You...you really are Delfador! But we had news that you were dead, years ago!"
msg12_24="They thought I was dead. They hoped I was dead. Yet still I live."
msg12_25="And you really think that you can find the Scepter of Fire?"
msg12_26="Yes, I do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Scepter. It will be dangerous. Make no mistake about that: Dwarves will be killed, perhaps many Dwarves. But surely it is better than hiding from the Orcs like worms."
msg12_27="You are right, friend. I will put my best men at your disposal. We know not where the Scepter is though. Legend says it is hidden in the northern tunnels."
msg12_28="Then to the northern tunnels we shall go!"
msg12_29="Hmm...there seems to be a secret passage behind these rocks!"
msg12_3="Indeed. We Elves are not well skilled in these dark pits."
msg12_30="There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
msg12_5="Who are these that approach? Surface-dwellers! On your guard, men!"
msg12_6="We come in peace, friends. We come in peace!"
msg12_7="Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live in peace without the treacherous Elves coming to bother us?"
msg12_8="Why such harsh words, Dwarf? Elves have never done you any harm."
msg12_9="'Never done us any harm?' Why I was there myself, when the Elves did not come to honor our alliance. Many Dwarves were slaughtered, and you cowardly Elves did nothing to help!"
msg13_1="These are some of the main Dwarvish caverns."
msg13_10="The earth shakes."
msg13_2="Underground roads once led to the differents parts of the complex, but now everything lies in ruins."
msg13_3="The sign says 'Guest quarters'."
msg13_4="My uncle's family drowned after the orcs flooded that cavern..."
msg13_5="These passages seem to have been used recently."
msg13_6="There is a big cave-in south of here."
msg13_7="RUMBLE! RUMBLE! RUMBLE!"
msg13_8="The rocks are moving!"
msg13_9a="Who goes there? Friend or foe?"
msg13_9b="We are desperately trying to rid these tunnels of the foul Orcs! Please help us in our quest."
msg13_9c="Ah, a foul Orc! Let us rid these tunnels of its kind!"
msg13_9d="I did not know that the undead were in these pits!"
msg13_9e="Who is this foul enemy that we fight?"
msg13_9f="I am Lionel. I am the Lost General. I will avenge myself upon you all!"
msg13_9g="Avenge? What have we done to you that you must avenge?"
msg13_9h="Lionel? A General? I remember that name..."
msg13_9i="Remember me, do you? Aye. I was the king's finest general, sent down to these pits to retrieve the Scepter. But the Orcs trapped me and my men in this cavern, to starve to death. The Dwarves were no help, leaving me to die. Now I will get revenge on you all!"
msg13_die1="Argh! I am vanquished! But at least by worthy foes, instead of those foul Orcs."
msg13_die2="Rest in peace, Lionel. The poor, lost general."
msg13_die3="I am destroyed, but my mission must be completed. Though you are foes, you are at least worthy ones, so I will tell you that the Scepter is further north from here, deep in the caverns. May you have better fortune in your quest than I did!"
msg1_1="Fourteen years into her rule, Asheviere turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about their ruin."
msg1_10="Let them come. We will fight them with all we have!"
msg1_11="Be careful, Konrad! Guard him well, Delfador!"
msg1_12="And so it has begun!"
msg1_13="OK, we have made it this far! But where do we go next?"
msg1_14="We must travel north, and try to make it to the Isle of Anduin. Hopefully we will find refuge there."
msg1_15="Of course you are right, Delfador. But what will become of the Elves here?"
msg1_16="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
msg1_17="Good luck, Konrad! Don't worry about us, we will fight as best we can!"
msg1_18="I...I don't think I can make it anymore"
msg1_19="Prince...you must keep fighting! Nooooooo!"
msg1_2="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
msg1_20="It is over, I am doomed..."
msg1_21="I have...have failed in my duty to protect the prince! I am defeated."
msg1_22="Don't die, Delfador! Please, you have to stay alive!"
msg1_23="Ugh"
msg1_24="Oh, no! We have run out of time, they have arrived with reinforcements..."
msg1_25="Die, Villain, die!"
msg1_26="Only the foolish oppose me!"
msg1_27="I am Galdrad. You will have to fight me to get any further!"
msg1_28="Only a fool would dare to attack me!"
msg1_28a="I am Delfador the Great. Prepare to die!"
msg1_29="Let me through, you rogue!"
msg1_3="There are too many to fight, far too many. We must escape!"
msg1_30="They are destroying our home!"
msg1_31="There can be no looking back. We must go quickly!"
msg1_4="But to where? This is the only home we have! What about the Elves?"
msg1_5="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
msg1_6="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
msg1_7="Very well, let us hurry!"
msg1_8="Attack the Elves, my grunts, and take their villages. Let us claim this land for the Queen!"
msg1_9="Ha ha! We will rip the filthy Elves to pieces!"
msg1_9hard="Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
msg1b_1="We should be able to board a ship at Blackwater Port, but it seems the Orcs are heading there too. One of my old apprentices has settled in these lands - I am sure he will help us!"
msg1b_10="I could offer you a ship - I sent it to the open sea with the elderly, the women, and the children, but it should return to port soon."
msg1b_11="Thank you, sir."
msg1b_11b="I only hope that we will do as well the next time the evil Orcs attack us."
msg1b_12="We should embark now."
msg1b_13="I failed to save the Blackwater port people..."
msg1b_14="Without his help, we will be unable to use the ships. There is no hope..."
msg1b_2="Defaldor, some Orcs are following us! We must make haste!"
msg1b_3="Delfador, my old master, your arrival brings us the light of hope.
We heard the news that the orcs were attacking the elvish woods and some of them were headed here to attack us also, but our defenses are still weak."
msg1b_4="We will help you fight them off."
msg1b_5a="I shall send one of my mages to aid you. Recruit more mages, and perhaps some horsemen, who have fought very well for us against the crown. I need a few days to summon aid."
msg1b_5b="Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again."
msg1b_6="The defenses are now summoned."
msg1b_7="Geeee!! Too many mages, we had better retreat now!"
msg1b_8="Thank you for the help, friends."
msg1b_9="We are seeking transport to the isle of Anduin."
msg2_1="And so the party landed on the Isle of Anduin."
msg2_10="Have you not heard? Many mermen have been captured, and are being forced to labor as pearl harvesters at the Bay of Pearls. If only someone would rescue them!"
msg2_11="Let us go and rescue them then!"
msg2_12="My lord, it would be very dangerous..."
msg2_13="I believe we could do it. We need to strike back at Asheviere somehow anyway."
msg2_14="Let us leave after we have rested then."
msg2_2="So this is Anduin. It looks a little...desolate"
msg2_3="I fear so, Konrad. It seems that the Orcs have come even here."
msg2_4="Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!"
msg2_5="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
msg2_6="Greetings, friends, and thank you for rescuing my island from the Orcs!"
msg2_7="It was our duty, friend. I hope you will grant us refuge here in return."
msg2_8="Of course. The Orcs are brutal, very brutal. Especially in what they are doing to the poor mermen."
msg2_9="Oh, what are they doing to the mermen?"
msg3_1="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
msg3_10="But...but...how can this be happening to me?"
msg3_11="Who was that idiot?"
msg3_12="Free at last! Now death to the Orcs!"
msg3_13="Now that we are free, together we can defeat our oppressors!"
msg3_13a="Death to the orcs! Come, let us all fight them, men!"
msg3_14="Freedom! Now where are those Orcs? Let me at 'em!"
msg3_15="Thank you for rescuing us! Now we can help you fight the evil Orcs!
The main cage where they keep most of the mermen is in the south-east!"
msg3_16="At last, we have freed the mermen. Go back to the ocean and live in peace."
msg3_17="My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
msg3_18="Now where is Delfador? I hope he's safe!"
msg3_19="I am perfectly safe, friend!"
msg3_2="Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the mermen!"
msg3_20="There you are! I am so glad you are all right! Now we may have a little rest."
msg3_21="I am afraid there is no time for rest, Konrad. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
msg3_22="Oh no! What shall we do?"
msg3_23="You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive."
msg3_24="I must do that? But what about you, Delfador? You're coming with me, right?"
msg3_25="I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
msg3_26="But Delfador! I can't do it on my own!"
msg3_27="On your own? My lord! We, your loyal soldiers, will support you!"
msg3_28="You will prevail. I have faith in you. Head north. Elensefar is but three days travel if you make haste."
msg3_29a="Very well. But how do I get there?"
msg3_3="Very well. Be careful!"
msg3_30_farewell="Safe journey to you, Konrad. Until we meet again!"
msg3_30_farewella="Safe voyage to you then, Konrad. May the weather be fair."
msg3_30_optiona="Ships? Ugh! I have been sea sick for the last time. We shall walk!"
msg3_30_optionb="Going by ship we may at least get a little rest for ourselves. By sea it is!"
msg3_30a="It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them."
msg3_31="Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
msg3_32="Konrad! We cannot spend any more time here. Though it would be good to defeat the Orcs and free more of their prisoners, more urgent business calls us!"
msg3_33="Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
msg3_34="I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
msg3_35="I must do this? But you are coming with me, aren't you, Delfador?"
msg3_36="I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the Elves. I will meet you in Elensefar, after you have secured it."
msg3_37="I fear I will struggle to do this on my own...but what must be must be. How do I get to Elensefar?"
msg3_38="Since you have broken the Orc's hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
msg3_39="With the Orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days' march up the coast. Make haste!"
msg3_4="But boss, why are we only using bats and nagas?"
msg3_5="Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
msg3_6="But orcs are the most powerful race in all of..."
msg3_7="Shut up, worm! I'm the boss!"
msg3_8="Ha ha ha! Now orcs will rule over land and sea!"
msg3_9="(Sigh) Will someone kill this idiot for me, please?"
msg4_1="But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
msg4_10="Surprise! Searching for Mages, and all I get is elves!"
msg4_11="The temple seems to be empty."
msg4_12a="It has been an honor to have helped you defeat the undead, my lord. I must now return to my home. I feel that our paths may cross again one day, perhaps when your need against the undead hordes is greater."
msg4_12b="Victory is ours! Let us just hope that this delay will not hamper our quest to save Elensefar. We must move onward with haste!"
msg4_2="My lord! In yonder ruins there seems to be some movement!"
msg4_3="It looks like there are the undead there! Prepare for battle men!"
msg4_4="To arms!"
msg4_5="Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
msg4_6="There are some ancient temples to the north-west, I wonder what might be inside them!"
msg4_7="Looks like there is somebody hidden in the temple."
msg4_8="I was hiding in this holy place, planning how to defeat the evil undeads. Now with your help, I can destroy them."
msg4_9="Looks like there is somebody hidden in the temple."
msg4_moredie="Fight on against the undead without me, friends!"
msg5_1="The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
msg5_10="Thieves, hmmm? Who says we can trust such as you?"
msg5_11="We would understand if you don't trust us, of course, but it is in our mutual interest to rid the city of the Orcs!"
msg5_12a="Hmm...I have to consider this..."
msg5_13a="We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
msg5_14a="Very well, we shall be gone then. You shall have to recapture the city without our help!"
msg5_14b="Finally, we have retaken the city! Let us rest here, friends."
msg5_14c="Victory! The thieves of Elensefar will be in your service, my lord"
msg5_15b="The party rested for three days, after which an old friend returned."
msg5_16="Greetings, friends. I see that you have rescued the city! I knew that you could do it."
msg5_17="Delfador! So good to see you! Where have you been?"
msg5_18="I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves."
msg5_19="Greetings, friend."
msg5_2="My lord! It seems the city has already fallen!"
msg5_20="Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
msg5_21="The Council has met and decided: we must capture the Scepter of Fire."
msg5_22="The Scepter of Fire? What's that?"
msg5_23="During the reign of Garard I, your uncle's father, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and, though some Dwarves still live in parts of it, at constant war with the Orcs, the Scepter was lost somewhere in the great caverns."
msg5_24="But what has this to do with me?"
msg5_25="When Garard II, your uncle, was deciding upon a successor, he issued an edict that whichever member of the royal family could retrieve the Scepter of Fire would rule the land."
msg5_26="Oh, and you want me to get this scepter?"
msg5_26a="We will help you get it, my lord."
msg5_27="Time is short. We think that Asheviere is also searching for the Scepter, to help seal her place as ruler. But if you get the Scepter first, the people will support you as the king."
msg5_28="Me? King?"
msg5_29="Yes, Konrad. I believe you will be king one day. Now let us make haste!"
msg5_3="This is terrible news! We must retake the city!"
msg5_4="There are so many of them. This will not be easy! And look to the south! It seems that the undead are allied with the Orcs!"
msg5_5="Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
msg5_6="We must take the city, and destroy the evil undead before reinforcements arrive!"
msg5_7="In the night, three dark figures creep out of the forest."
msg5_8="Halt! Who goes there, friend or foe?"
msg5_9="Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
msg6_1="On the road to Knalga, the party was opposed by the forces of Asheviere."
msg6_10="Halt! You shall not pass!"
msg6_11="My duty is to kill you!"
msg6_12="Get out!"
msg6_13="Protect me!"
msg6_14="Yes, Madam!"
msg6_15="Don't move!"
msg6_16="Stay away!"
msg6_17="Don't move!"
msg6_18="They bear down on me quickly! I had better use some magical aid."
msg6_19="They took that village, too! I'll make them retreat!"
msg6_2="The Queen has sent me to stop you, you imposter!"
msg6_20="If swords cannot destroy them, magic will."
msg6_21="Fry them!"
msg6_22="You get paid to kill them, so go!"
msg6_23="Somebody kill these intruders now!"
msg6_24="Uggh will kill the slime!"
msg6_25="Ogres! I need more ogres to defeat them!"
msg6_26="Surely an ogre will crush them!"
msg6_27="I surrender! Don't hurt me, Imposter."
msg6_28="I said before I'm not an imposter, but if you yield, I will spare your life."
msg6_29="Let me go!"
msg6_3="That's the princess, Li'sar. The daughter of the Queen, and her successor!"
msg6_30="Think about the story of the old king. Ask somebody who knew of him."
msg6_31="The old king? I have heard about that, but I know it is not true. My mother told me."
msg6_32="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee an exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
msg6_33="I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you."
msg6_34="Good day then, Princess. Come, men, to the northern road!"
msg6_35="(He he, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
msg6_4="I'm no imposter. It seems that your mother has lied to you."
msg6_4b="This is treason! Your lies will perish with you!"
msg6_5="There is no use in reasoning. She will understand only one thing. To arms!"
msg6_6="This is taking too much time, I had best call some reinforcements!"
msg6_7="Maybe I was not using enough forces..."
msg6_8="Protect the princess!!!"
msg6_9="Stop!!!"
msg7_1="My lord! This road does not seem as safe as we had hoped. Look around us at the hills - there are undead about!"
msg7_10a="The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!"
msg7_10b="Indeed not! I feel we have survived this battle."
msg7_10c="Whew! That was a difficult battle, but they are retreating at last!"
msg7_11="Yes! We have fought them off!"
msg7_12a="This place makes me feel uneasy, even with the undead retreating. Where may we go now?"
msg7_12b="Thank you for returning to help us, Moremirmu."
msg7_12c="It greatly saddens me that Moremirmu was slain on the field, after he returned to help us."
msg7_13a="The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
msg7_13b="It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!"
msg7_13c="May he rest peacefully!"
msg7_14a="Indeed! Let us go from here!"
msg7_14b="So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?"
msg7_14c="He died fighting for you, Prince, just as any of us would be willing to die for you."
msg7_15b="You must get out of the clutches of that vile Queen, my lord. If you take a course bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river in winter!"
msg7_16b="Thank you for your counsel, good friend! May our paths meet again in happier times!"
msg7_2="Who are these who approach? Let us kill them all!"
msg7_3="To arms, men! The undead hordes approach!"
msg7_4="There are just so many! What shall we do?"
msg7_5="Let us hold them off as long as we can!"
msg7_6b="I have come once again to aid you, friends!"
msg7_7b="White mages? Come to help us? But what are they doing here?"
msg7_8b="That is Moremirmu! He helped us fight Muff Malal, let us hope he can help us once more!"
msg8_1a="What is this place? That is one big mountain!"
msg8_2b="That is the fabled Gryphon Mountain."
msg8_3c="Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?"
msg8_4b="We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous...and yet such mounts could help us greatly later. Whatever we do, we must pass by this place."
msg8_5b="Well, let's start climbing the mountain!"
msg8_5c="It appears that we are not the only ones are interested in this mountain. Once again the Queen opposes us!"
msg8_5d="Quickly, men! Onward!"
msg8_6="We have defeated them! Now what do we do?"
msg8_7="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter falls. We must therefore cross the great river and continue toward the land of the Dwarves. Hurry, let us go!"
msg8_8="With these gryphon eggs we should be able to breed gryphons that will serve us. Then we can hire gryphon riders!"
msg8_8b="It is a shame we could not get those Gryphon eggs - they would surely have given us an advantage sometime. Still, we must continue."
msg8_9b="Let us continue onward!"
msg9_1="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The Dwarves once ruled these lands, but they are now filled only with chaos. This is where your father and uncle were betrayed, almost nineteen years ago now, Konrad."
msg9_10="That foolish boy killed himself."
msg9_11="What do you mean?"
msg9_12="I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We were out numbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life."
msg9_13b="So it is true, you did kill him?"
msg9_14b="He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad."
msg9_16="With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!"
msg9_17="Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river's edge!"
msg9_18="Isn't there somewhere else we can cross? Maybe upstream?"
msg9_19="Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!"
msg9_19b="There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them, men!"
msg9_2="Really? So what happened, Delfador?"
msg9_20a="Not her again! Quickly! We must hurry!"
msg9_3="The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us."
msg9_4b="And then...we were defeated?"
msg9_5="We were winning the battle. We were repelling them..."
msg9_6="And then the king's son, in the heat of battle, turned upon the king!"
msg9_7b="But you avenged the murder. You killed the prince. Right, Delfador?"
msg9_8="When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day."
msg9_9b="Oh, but the Elves always told me that you killed the prince, Delfador, even though you never talked about it."
msg9_a1="Ruaarrrrrrrr!"
msg9_a2="What is that?"
msg9_a4="Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!"
msg9_a5="If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the northern Dwarves."
msg9_a6="I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul imposter."
msg9_a7="Do you think she's really going to chase us, Delfador?"
msg9_a8="It surely looks like she will try, but the sea creatures will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!"
msg_delfador_die="No! This is the end! We have been defeated!"
msg_doors_lisar="Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on, men! We must make it to the mines, which lie ahead of us!"
msg_get_gold_swamp="You loot 100 pieces of gold from the corpse!"
msg_kalenz_die="Argh! I am finished!"
msg_konrad_die="We are vanquished, for I have been defeated!"
msg_lisar_die="I can't believe it should end like this!"
msg_nw_8="More snow is falling. We must finish this battle quickly. Onward men!"
msg_orc1_1="Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
msg_orc1_10="Argh! I die ! But other humans will go and slay you, filthy orcs!"
msg_orc1_11="Hurrah! Victory!"
msg_orc1_12="We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
msg_orc1_13="What should be do, chief?"
msg_orc1_14="We must lead my people to a safe place and ask for assistance to the Great Council. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now !"
msg_orc1_15="But the free tribes are beyond the mountains of Haag. These moutains are infested of dwarves and wild trolls."
msg_orc1_16="We have no choice, we shall pass. The trolls have been our allies in the past, maybe they can help us. Hurry up, we must leave now."
msg_orc1_2="We are attacked by these humans! Hurry up, we must defend our fathers' land!"
msg_orc1_3="The battle begun."
msg_orc2_1="We have nearly crossed the mountains. I feel the lands of the free tribes are near, now. But beware, there are dwarves and wild trolls around. Hurry up, I can see the sign post that indicates their land."
msg_orc2_10="Argh! I'm done. My people is dommed!"
msg_orc2_11="Father! Oh no!"
msg_orc2_12="Filthy dwarves! Now I'm to kill you to the last!"
msg_orc2_13="Oh no, I'm defeated."
msg_orc2_14="My son! I should have never brought him to this fight. Now, we are to return to our caverns and we will never go back."
msg_orc2_15="Our troll friends are over, without them there is no hope."
msg_orc2_16="Argh! I die !"
msg_orc2_2="What are these orcs doing here? They should be tired to live."
msg_orc2_20="We've succeeded! We've passed through mountains of Haag! Look at this green hills, the land of the free tribes is near, now, I can see the walls of Barag-Gor in the distance."
msg_orc2_21="Gnondpom, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
msg_orc2_22="Father, I'd like to join them. Would you mind it?"
msg_orc2_23="My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like Elves or Humans. They are as clever as merciless."
msg_orc2_24="Thanks, father. Don't worry, I'll take care of myself."
msg_orc2_25="We've succeeded! We've passed through mountains of Haag! Look at this green hills, the land of the free tribes is near, now, I can see the walls of Barag-Gor in the distance."
msg_orc2_26="Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
msg_orc2_27="My father would have come to help you. I would insult his memory not to help you. I come!"
msg_orc2_3="I've never pushed so far, we are crossing the border of the black eye lands."
msg_orc2_4="Look! Dwarves are fighting against orcs!"
msg_orc2_5="Father, we should help them. Orcs are our allies."
msg_orc2_6="I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
msg_orc2_7="But father, we don't know what they are seeking there, maybe this is a good occasion to get rid of these dwarves."
msg_orc2_8="You are right, my son, we will help our orcish friends. But take care of you, I would be desperate if something would happen to you."
msg_orc3_1="Here is Barag Gor."
msg_orc3_10="You are right, we have to go to a safer place. You have helped us, would you help us again and escort us to the Harbour of Tirigaz?"
msg_orc3_11="Yes, I need to ask for assistance from whole council, I'm with you."
msg_orc3_12="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
msg_orc3_13="They are retreating at last!"
msg_orc3_14="Yes, but I can see that more are pouring from the forest. We are not in security"
msg_orc3_15="You are right, we have to leave to a safer place. You have helped us, would you help us again and escort us to the Harbour of Tirigaz?"
msg_orc3_16="Yes, I need to ask for assistance to the whole council, I'm with you."
msg_orc3_17="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
msg_orc3_19="We've made it! Our journey is still long, hurry up my people."
msg_orc3_2="Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
msg_orc3_20="They are destroying our castle! To my rescue my merry Elves!"
msg_orc3_21="At your service, Etheliel. Let push these evil creatures back to their quag!"
msg_orc3_3="I have a subtle plan, chief."
msg_orc3_4="Which plan?"
msg_orc3_5="We go and we kill all of them. What do you think?"
msg_orc3_6="..."
msg_orc3_7="Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor."
msg_orc3_7_1="Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
msg_orc3_8="They are retreating at last!"
msg_orc3_9="We're not out of the woods yet, I can see that more are pouring from the forest. We are not in security"
msg_orc4_1="Ahhh, I'm so tired, it was a good idea to halt in such a quiet place."
msg_orc4_2="It is too quiet. Just plain boring."
msg_orc4_3="Shut up, I just heard something."
msg_orc4_4="You're right, I can see something is moving in these hills. Looks like there are undead there."
msg_orc4_5="Excellent! It is time for exercise!"
msg_orc4_6="Hmmm, what neat bottle! What is it?"
msg_orc4_7="It is written H.O.L.Y W.A.T.E.R"
msg_orc4_8="I'm thirsty ... *gulp* *gulp*"
msg_orc4_9="Ahhh, that was yummy!"
msg_orc5_1="So here is Tirigaz."
msg_orc5_10="I love this strategy, chief!"
msg_orc5_12="Pillage! Let's plunder these orcs!"
msg_orc5_2="Looks like they are to be facing attack from pirates of the High Sea. We should help them."
msg_orc5_22="Aaaargh! I die!"
msg_orc5_23="Finally you paid for all of what you did to my Orc brothers!"
msg_orc5_24="We're back! We have bad news, the humans are regrouping on our tails, we must leave."
msg_orc5_25="But where is the rest of the council? We haven't made such a long journey to flee!"
msg_orc5_26="We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
msg_orc5_27="But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
msg_orc5_28="So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
msg_orc5_3="I propose that Gork, you and I call for reinforcements."
msg_orc5_4="Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
msg_orc5_5="Me? I'll show you if I'm a coward!"
msg_orc5_6="It is not time for quarreling! I'm to contain them, go find reinforcements."
msg_orc5_7="This is a wise choice. Good luck, son of the Black Eye."
msg_orc5_8="Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
msg_orc5_9="We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
msg_orc6_1="It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
msg_orc6_10="We've done it! Now we need some rest, before we continue our journey."
msg_orc6_2="I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
msg_orc6_3="I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
msg_orc6_4="I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
msg_orc6_5="The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun get high."
msg_orc6_6="Stay alert, this oasis is known to be a den of outlaws and desert pillagers."
msg_orc7_1="So here is the Silent Forest ... why is it named that way? Is it really that silent?"
msg_orc7_10="We've done it! Now we need some rest, before we continue our journey."
msg_orc7_11="No more elves? Where are you cowards!?"
msg_orc7_12="Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
msg_orc7_13="I don't think so, they must have fled. Now this forest has been cleared of elves, we can have a rest and then continue our journey."
msg_orc7_2="It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
msg_orc7_3="Some people say these woods are haunted."
msg_orc7_4="The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
msg_orc7_5="Anyway, we need some rest, we are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
msg_orc7_6="What is that? Orcs entering our forest? Fools! None of them will return alive!"
msg_orc7_7="I agree. We'll attack them on both sides."
msg_orc9_1="At last, here are the mourned hills! I hope everything will be OK."
msg_orc9_10="Exasperated, Kapou'e launched an attack on his fellow-Orc Shan Taum the Smug."
msg_orc9_2="Why?"
msg_orc9_20="Die!"
msg_orc9_3="Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
msg_orc9_4="I doubt he would welcome the son of the Black Eye."
msg_orc9_5="Who is that? Kapou'e ! What are you doing in my lands you ridiculous born loser?"
msg_orc9_6="Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
msg_orc9_7="Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
msg_orc9_8="How can you talk that way about my father, you miserable coward ?! I'll make a mug with your skull!"
msg_orc9_9="Really? What would you drink with it? Mint cordial?"
msg_orc_17_1="We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
msgcrossroads1="Stay on the path! The forests here are not safe!"
msgcrossroads2="Beware the forest! There are many Orcs in hiding, preparing to ambush you!"
msgcrossroads3="Here we come to the great cross-roads. We should go north-east."
msgcrossroads4="Beware! These forests are not safe! The roads are important to Asheviere's strategy, and she has hired Orcs to guard them. We shall have to fight to travel them."
msgcrossroads5="Then fight we shall. Let it begin!"
msgcrossroads6="Victory is ours, men. Let us proceed north-east!"
msgnw_1="This winter is bitterly cold! Perhaps we should stop here and rest a while."
msgnw_10="And so after many days of rest, the party set out once again for the Dwarven kingdom..."
msgnw_2="Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it fall into the hands of our enemies!"
msgnw_3="We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!"
msgnw_4b="Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days."
msgnw_5="We are chasing the Scepter of Fire, the fate of the realm is in our hands, and you humans want to stop and rest? Onward, I say!"
msgnw_6="They are right, Kalenz. I had wanted to acquire the Scepter within a moon, but it is not to be. Our soldiers will begin to desert if they do not rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us any peace!"
msgnw_7="Then we shall wrest control of the land from them. To arms men!"
msgnw_8="Victory is ours! We have secured the land from the Orcs. Now we can rest here while the cold winter passes."
msgnw_9="Let us not rest for too long though, friends. We must still reach the ancient Dwarven lands before our foes do."
msgsnowplains1a="These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind."
msgsnowplains2="This sword may prove useful on our journey ahead. I wonder where it could be hidden."
msgswamp1="This land is cursed. The Liches have lived here for years amassing great armies and fortunes."
msgswamp2="The Liches are all over this swamp. I hope I have made a wise choice in taking this path."
msgswamp3="Each of the Liches will have a pile of gold you can take, if they are defeated. Do not stretch your armies too thin, for we still must pass through this swamp."
multiplayer1="The Isle of Anduin"
multiplayer2="The Three Rivers"
multiplayer3="The Valley of Death"
multiplayer4="Dwarvern Wasteland"
multiplayer5="Princess's Battlefield"
multiplayer_battleworld="Battle World"
multiplayer_button="Multiplayer"
multiplayer_save_name="multiplayer save"
multiplayer_test="Across The River"
music_volume="Music Volume:"
must_login="You must log in to this server"
name="Name"
name_of_game="Name of game"
nelves_1="At last, friends, we have almost reached the home of my people, the North Elves."
nelves_10="Greetings, Eonihar, old friend! Why have you been searching for us?"
nelves_11="When my lord learnt of your coming, he sent riders out looking for you! There is trouble afoot!"
nelves_12a="Trouble? What kind of trouble?"
nelves_13a="We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste to the Elven forest. Only there will you be safe!"
nelves_14a="I only hope we can avoid them. We will have to bear north-east."
nelves_15a="That is not all, my lord. The foul Orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle."
nelves_16a="This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?"
nelves_17a="I think these wild lands are too dangerous for that! Anyhow...I expected you to be on the side of Wesnoth, Princess?"
nelves_18a="I am an honorable princess, not an imposter like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!"
nelves_19a="Sir, madam, there is no time to lose! You must make it East, to the home of my people. Only there will you be safe!"
nelves_2="After being in this wilderness for so long, it will be good to get some rest!"
nelves_20a="Come then, Konrad, let us go."
nelves_21a="My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
nelves_22="Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe."
nelves_23="Thank you, Lord El'rien. The hospitality of the North Elves is as generous as of your kin in the South! My men will help you hold out against our enemies."
nelves_24="Elf-friends, you have made it to safety!"
nelves_25="El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
nelves_26="Indeed. We will escort you to our capital, where we will make Council."
nelves_3a="But there is a great fog around us again! We don't know what dangers may lie ahead!"
nelves_4a="So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the Elves."
nelves_9="My lords! I have found you at last."
nelves_defeat="We have not yet reached the forest, and the battle still rages. We will never get there now! We have been defeated!"
nelves_found="There you are! You must come quickly to the home of the Elves in the east!"
nelves_human_found="There they are! Charge!"
nelves_orcs_found="There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
network_controlled="Network Player"
network_sync_error="The games are out of sync and will have to exit. Do you want to save an error log of your game?"
neutral="Neutral"
neutral_description="Neutral units are unaffected by day and night, fighting equally well under both conditions."
newtut2_1="Now, we have arrived at their camp. I am going to teach you about recall."
newtut2_10="Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
newtut2_11="A nice try, Konrad, but it seems your skills still have much to be improved."
newtut2_12="They caught me. You should have been more cautious."
newtut2_13="You have bested all your enemies, Konrad. Congratulations on your skill."
newtut2_2="Recall?"
newtut2_3="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
newtut2_4="Ahhh, I see. So I can have more experienced soldiers at my side."
newtut2_5="Yes, that is the point."
newtut2_6="I noticed that the bandits have the aid of some dark initiates and their undead minions."
newtut2_7="Yes, I could see them. Those unholy creatures look nasty!"
newtut2_8="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
newtut2_9="Units with healing power heal units near around them."
next_button="Next"
no_button="No"
no_leader_to_recruit="You don't have a leader to recruit with."
no_objectives="No objectives available"
no_recall="There are no troops available to recall
(You must have veteran survivors from a previous scenario)"
no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
no_saves_heading="No Saved Games"
no_saves_message="There are no saved games to load.
(Games are saved automatically when you complete a scenario)"
no_sides_available="There are no available sides, and observers are not allowed in this game."
no_units_to_recruit="You have no units available to recruit."
not_enough_gold_to_recall_1="You must have at least"
not_enough_gold_to_recall_2="gold pieces to recall a unit"
not_enough_gold_to_recruit="You don't have enough gold to recruit that unit"
not_multiplayer_save_message="This is not a multiplayer save"
noun_female="her"
noun_male="him"
num_players="Players"
observer="&misc/observer.png,Observer"
observers="Observers"
ok_button="Ok"
options="Options"
orc_death_gruu="Oh no, I'm defeated."
orc_death_kapoue="Argh! I'm done. My people is doomed!"
orc_death_priest1="Ouch! This hurts!"
orc_death_priest2="The council will never be complete again, this is hopeless."
orc_intro_1="Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 years war with Black Eye Karun, ruler of the orcs. Peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
orc_intro_2="In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine lead humans to colonize some orcish lands and to push orcs to desolated hills."
orc_intro_3="Of course, this caused violent orcish riots as orcs systematically slaughtered colons and human villages that were on their lands. Then, earl Jean decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
orc_intro_4="Baron Albert personally lead a small vanguard with mission to establish a bridgehead inside Orcish lands."
orc_intro_5="His troops reached at night a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Back Eye."
orcs="Orcs"
per_turn="per turn"
pink="Pink"
place_label="Place Label"
player_leave_message="has left the game. What do you want to do?"
player_type="Player/Type"
poisoned="poisoned"
poisoned_description="This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.
Units cannot be killed by poison alone. The poison will not reduce it below 1 HP."
position_taken="Filled"
position_vacant="Available"
preferences="Preferences"
protect_lisar="Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
purple="Purple"
quit="Quit Game"
quit_button="Quit"
quit_message="Do you really want to quit?"
race="Race"
ranmap="Random map"
really_delete_save="Do you really want to delete this game?"
really_delete_veteran_unit="My lord, this unit is an experienced one, having advanced levels! Do you really want to dismiss $noun?"
really_delete_xp_unit="My lord, this unit is close to advancing a level! Do you really want to dismiss $noun?"
recall="Recall"
recall_disallowed="You are seperated from your soldiers and may not recall them"
receive_game_list="Receiving game list..."
recr1="Now you are ready to recruit units (right click and select Recruit)."
recr2="So how should I choose what kind of soldiers to hire, Delfador?"
recr3="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember: all Elvish units fight very well in the forest; horsemen are excellent on open ground; and mages are good for support and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
recruit="Recruit"
recruit_unit="Recruit unit"
red="Red"
regenerate_map="Regenerate"
reject_thieves="We cannot trust your motives. We shall rescue the city on our own!"
remaining_gold="Remaining gold"
remote_host="Choose host to connect to"
rename_unit="Rename Unit"
replace_ai_message="Replace with AI"
replace_local_message="Replace with local player"
replay_game_message="Show replay of game up to save point?"
retained_gold="Retained Gold"
return_to_vessel="This is no time to return to our vessel! We must take control of the island!"
return_to_wesnoth="Return to Wesnoth"
return_to_wesnoth_objectives="
Victory:
@Defeat all of the enemy leaders
Defeat:
#Death of Konrad
#Death of Li'sar
#Death of Delfador
#Death of Kalenz"
road="Road"
sand="Sand"
save_confirm_message="The game has been saved"
save_confirm_overwrite="Save already exists. Do you want to overwrite it ?"
save_game="Save Game"
save_game_error="A network disconnection has occured, and the game cannot continue. Do you want to save the game?"
save_game_failed="The game could not be saved"
save_game_label="Name:"
save_game_message="Do you want to save your game?"
save_hotkeys_button="Save Hotkeys"
save_replay_message="Do you want to save a replay of this scenario?"
scenario="Scenario"
scenario_objectives="Scenario Objectives"
scep1="The Sceptre must be getting close now! Where shall we go?"
scep2="Yes, I feel it is near here! We must search for it carefully."
sceptre10="I think I know what I'm doing. Come, let us go!"
sceptre3="Here it is at last, I have the Sceptre!"
sceptre4="So it is in our hands! Now let us leave this stinking pit."
sceptre5="I think that if we travel just a little north, we might be able to get out."
sceptre6="At last! I have the Sceptre!"
sceptre7="Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
sceptre8="Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
sceptre9="The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
scroll_speed="Scroll Speed:"
see_also="See Also..."
select_unit="Select unit"
set_hotkey="Press desired HotKey"
shallow water="Shallow Water"
short_range="melee"
show_colour_cursors="Show Color Cursors"
show_replay="Show replay"
show_side_colours="Show Team Colors"
shroud="Shroud"
side_unavailable="The side you have chosen is no longer available"
skip_button="Skip"
skirmisher_description="Skirmishes:
This unit is skilled in moving past enemies quickly, and ignores all Enemy Zones of Control."
slowed="slowed"
slowed_description="This unit has been slowed. It moves at half normal speed and receives one less attack than normal in combat."
snow village="Village"
son_of_the_black_eye="Son of the Black Eye"
son_of_the_black_eye_difficulties="&orcish-grunt.png,Grunt,(easiest);*&orcish-warrior.png,Warrior;&orcish-warlord.png,Warlord,(hardest)"
sound_settings="Sound Settings..."
sound_volume="SFX Volume:"
speak_allies_only="Send to allies only"
speed="Speed:"
speed_normal="Normal"
speed_turbo="Accelerated Speed"
start_game="Start Game!"
statues_start1="Look ahead of us, Orcs and Trolls!"
statues_start10="Does he mean that these who stand in front of us were once live Orcs?"
statues_start11="Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
statues_start12="This place feels eerie. Is there no other way?"
statues_start13="I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
statues_start14="There is no other way, but it is carefully that we shall proceed."
statues_start2="But they look strange -- look, they're just statues!"
statues_start3="That's very strange, why would someone make statues of such foul creatures?"
statues_start4="Who are these that approach our valley, my apprentice?"
statues_start5="Halt! You will not pass by this way!"
statues_start6="We seek only free passage through your valley. We mean no harm."
statues_start7="No-one passes by us. We rule this valley, and you cannot defeat us!"
statues_start8="If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
statues_start9="Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
statues_stone1="What happened there?"
statues_stone2="These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
statues_temple1="All I can see in here is a large mirror!"
statues_temple2="I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
statues_temple3="Very well, I'll smash it!"
statues_temple4="No! The power of my creations is destroyed!"
statues_temple5="Free from this prison of stone at last! Now we will gain revenge!"
statues_temple6="First we have to fight these silly birds, and now foul Orcs!"
statues_temple7="Fall on them men!"
status_table="Status Table"
stone="stone"
stone_description="This unit has been turned to stone. It may not move or attack."
swamp village="Village"
swamp water="Swamp"
team="Team"
teleport_description="Teleport:
This unit may teleport between any two friendly villages instantly."
terrain="Terrain"
terrain_info="Terrain Modifiers"
thousand_tiles="/1000 tiles"
total_advances="Advancements"
total_damage="total damage"
total_deaths="Losses"
total_kills="Kills"
total_recalls="Recalls"
total_recruits="Recruits"
trial_clans="Test of the Clans"
trial_clans_objectives="
Victory:
@Defeat the Clan Leader, Bayar Khan
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar
#Turns run out"
tundra="Tundra"
turn="Turn"
turn_bell_button="Turn Bell"
turn_dialog_button="Turn Dialog"
turns="Turns"
turns_finished_early="Turns finished early"
tut1="It has been a great time here, Konrad. With our friends, the Elves, we have enjoyed many years in peace.
But you are no longer a child, Konrad. Every lord must learn the ways of battle, and gain the ability to lead his army against enemies of any race. Soon it will be time to replace your wooden training sword with one of iron, and to claim your inheritance. But there are things that you must learn before that."
tut15="This was only practice, Konrad, but remember that if it had been a real battle, you would now be dead."
tut16="Konrad, I did my best to stop them, but you were obliged to protect me as well. That is the end of training for today."
tut17="Indeed, Lofar, you were right. Humans can't lead armies."
tut18="Konrad! You should have helped me!"
tut19="Huh, human the leader! Wasn't telling you, Galdrad, it is waste of time?"
tut2="What must I learn, Delfador?"
tut20="Alright, Konrad. You were excellent today."
tut21="This young commander deserves the crown of Wesnoth. Let him be our hope for peace with Wesnoth, Lofar."
tut22="Congratulations, Human. Your performance today was impressive, I must admit."
tut23="A mission of a great importance is before us. Asheviere must not remain queen any longer!"
tut24="You did all the exercies, but four days was not enough for you to defeat bandits. I'm afraid you won't have so much time in real battle."
tut25="Do not be so cautious, Konrad. Go yourself to the fight, if there is no risk to your life."
tut26="You look miserable, Konrad. Four days have passed and you have not completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
tut27="Go to the two villages near the river."
tut28="Now you have control over the majority of villages here. Well done!"
tut29="So far, so good, but we need more of them."
tut3="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages throughout the land. Those of which you gain control (marked with a red flag) will give you an extra gold coin every turn and thus pay the cost of one of your units. To gain control of a village, simply move any of your units there.
@EXERCISE
Go to the nearest villages, so that with the earned gold we can continue our lesson."
tut30="Excellent, human commander!"
tut31="Well, fighter is an excellent choice for every battle, but I would use archers here instead. They are better shooters than fighters."
tut32="Scouts are known for their horse riding. Here I would rather use archers, who can defeat the enemy before he is close enough to respond."
tut33="This task is complete!"
tut34="Archers are too weak to defeat poachers with swords. Attempting to attack one at a long range may be the last act of this archer's life!"
tut35="Well done!"
tut36="Now the last excercise. To continue, recruit some mages, so they can show you their skills."
tut37="Good work, Konrad!"
tut38="You are now a real commander, Konrad."
tut39="Thank you, Delfador. It wasn't so difficult as I had thought!"
tut3a="To move a unit first select it..."
tut3b=".. then select its destination.
If the destination is far away a unit may need more than one turn to reach it. The number shows how many turns it will take the unit to get there."
tut3c="After you are done with all the movements you need, click on the 'End Turn' button."
tut40="Now a real test of your commanding skills: in the castle north-east of ours, a bandit leader is preparing to take Elven land. Help Galrad defeat this evil leader.
There are also Elvish friends of ours who want to help you (use menu button and Unit List to find them).
You are now allowed to recruit all units. Good luck!"
tut41="You have recruited Scouts. Elvish Scouts aren't very good in combat although they can sieze large territories in a short time. They are excellent at capturing villages.
@EXERCISE
Take over the western villages to get more gold."
tut42="You have recruited Archers. Elvish Archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid leaving the forests and villages.
Archers advance to Marksman or Rangers, who are deadly with their long bows and swords.
@EXERCISE
We have prepared a practice target for you -- Gerlog, the thief, due south of your castle."
tut43="You have recruited Fighters. They are well prepared for combat in both close and long range. As all the Elves, they defend themselves well in forests and villages.
A Fighter's career ends at Marshal or Champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
@EXERCISE
To test Fighters, send them against Kharhbrah, the Poacher on the brigde."
tut44="Horses are very fast on roads and grass. Therefore Horsemen have an advantage on that terrain."
tut45="Clearly, humans are less talented than the Elves. I'm doubful about usefulness of horsemen on the battlefield."
tut46="Horsemen advance to Paladins, great warriors who can also heal their companions in battle.
@EXERCISE
There is practice target on the clearing, south-east of your castle. Go there and wipe the area out of our enemies."
tut47="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of magic, their flaming missiles almost always hit the target.
Mages are physically weak. As they gain in experience, they specialize either in white magic as Mages of Light, or in other kinds of forces to become Great Mages.
@EXERCISE
On the other side of the road, Undead have spread. Make sure they don't move another step further!"
tut48="All right. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
tut49="Chaotic creatures are stronger at night. Lawful ones are stronger at day. Neutral creatures' strength is not changed by daytime."
tut4a="To attack with a unit, first select it..."
tut50="Hurry up! You should have been here back a long time ago!"
tut51="What are you doing, Konrad?! One day has passed and you have not completed a single task!"
tut52="You should have completed the second practice. Make haste!"
tut53="Konrad, get on with it! They are not so many."
tut54="All right, but you're wasting too much time."
tut55="Konrad! This is your last warning -- put an end to them now!"
tut56="This is a simple task! Why are you performing so slowly!"
tut57="Well, hurry up!"
tut58="So far, so good, but hurry up! I have one more task to do for you."
tut59="You have too little time now, I must say."
tut5a="...then click to select a target.
Once you do this you have to choose the weapon."
tut60="Only eight turns left, Konrad."
tut_staff="This is my old staff. Although not very useful at close range, its magic may still prove deadly to your enemies. Its powers are waning, so it will not last long. Do not be afraid to use this weapon now - I will make sure you do not hurt yourself."
tut_staff2="Magic items could help you in your quest, but you should be aware that some items can only be picked up by certain units."
tutnope="You should complete your training before attacking the bandit leader."
tutorial_1="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
tutorial_2="Meanwhile in the nearby woods, a group of dark preachers made an unholy pact with some desperate bandits."
tutorial_button="Tutorial"
type="Type"
und2_14="I am dying, and my army is defeated! This is the end..."
undbook_1="Time marched on, and so did Gwiti. He was nearing the grove where he now knew the dreadful tome of Crelanu to be hidden."
undbook_10="A curse upon that necromancer! Why did he have to come here?!"
undbook_11="At last! This is it! Now I must laugh crazedly as a true villain always must!"
undbook_12="My lord, we have found the necromancer at last!"
undbook_2="I feel that it must be close. Could it be in that swamp?"
undbook_3="But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
undbook_4="Oh no. The orcs seem to have recruited the undead to their side."
undbook_5="Blast it! However did the elves get a necromancer to march with them?"
undbook_6="I side not with either of you!"
undbook_7="The book is not here, but these swamps contain enough corpses to suit my purposes."
undbook_8="What? I can't die! Noooo!"
undbook_9="I die a terrible death... not knowing why."
undead="Undead"
undead_tower_10="Gack! This chest contains holy water!"
undead_tower_11="Look at what the mages were guarding!"
undead_tower_12="Those mages had hidden away more than it seemed!"
undead_tower_13="Two dozen gold. Plundering this tower is fun!"
undead_tower_14="A pile of assorted coins is here!"
undead_tower_15="Haha, this chest holds scores of gold coins!"
undead_tower_16="This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
undead_tower_17="We're done in here! Let's go slay some more enemies."
undead_tower_2="If my memory serves, this tower should have three floors. I should be able to find the Book in a few hours...!"
undead_tower_3="Hayaargghh! We have arrived! Command us, Master!"
undead_tower_4="There's a secret door here! This must be the library."
undead_tower_5="Well, well, well. Thirty-five pieces of gold were in this chest!"
undead_tower_6="Blast it, the chest is empty!"
undead_tower_7="Twenty pieces of gold is a welcome gift."
undead_tower_8="I suppose thirty copper coins should not be scorned..."
undead_tower_9="The chest is empty save for a few trinkets. The magic has gone out of them."
undeadbrother_1="As the sun set over a land far removed from the war being waged in Wesnoth, another war was brewing...between brothers."
undeadbrother_10="I...have failed to win this battle. I am defeated. I will not believe it."
undeadbrother_11="Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
undeadbrother_12="Didn't I tell you so?!"
undeadbrother_13="And by my own hands you died!"
undeadbrother_14="I am Gwiti the Mighty, prepare to die!"
undeadbrother_15="Now you shall die!"
undeadbrother_16="You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets."
undeadbrother_17="May I remind you that even as we speak, my undead legions are marching towards you?"
undeadbrother_2="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another."
undeadbrother_3="I did not live to see this one either. I gave up my life for necromancy, same as you. Do you remember?"
undeadbrother_4="How well I do. But either way, prepare to die...again."
undeadbrother_5="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
undeadbrother_6="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
undeadbrother_7="What? I can't die! I already have! Noooo!"
undeadbrother_8="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day. Until then...farewell!"
undeadbrother_9="It is over. I am doomed..."
undeadmages_1="After sending the Dark Spirit away for his failure, Gwiti turned towards the Tower of Kaleon, where the greatest mages once studied."
undeadmages_10="Quirind, we have failed! You must guard the tower."
undeadmages_11="Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
undeadmages_12="Haha! I have gained entry to the tower!"
undeadmages_13="A curse upon that foul necromancer!"
undeadmages_2="At last, I have reached the main road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
undeadmages_3="A necromancer approaches! I must send for aid."
undeadmages_4="Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
undeadmages_5="Quirind, know that you have the Elves at your back."
undeadmages_6="Foul sorcerer of death, go far from this place or we shall send you to your own realm."
undeadmages_7="Not born is the one that could challenge me!"
undeadmages_8="No! No! Noooo! It is over, I feel the shades reaching for me..."
undeadmages_9="Argh! I have fallen, and the Tower lies stripped of its defenses!"
undeadskull_1="After Gwiti destroyed his brother, he planned to march on Wesnoth to gain his revenge. But a Dark Spirit came to counsel him..."
undeadskull_10="It is not your banner, and it never was! That skull has marked it as mine since long ago."
undeadskull_11="Argh! This is only half of the skull!"
undeadskull_12="This skull is powerless!"
undeadskull_13="That is not the skull of Agarash!"
undeadskull_15="It's been a long time since I fought anything myself!"
undeadskull_2="Gwitiii...Gwiti!"
undeadskull_3="A Dark Spirit? Surely this is my token of mastery of the undead!"
undeadskull_4="Gwiti, do not yet march in pursuit of your revenge. First, you shall go south, against the orcs, and there find the Skull of Agarash."
undeadskull_5="What is the Skull of Agarash? Tell me more."
undeadskull_6="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
undeadskull_8="What? I can't die! I've done so already! Noooo!"
undeadskull_9="Oh, no! The undead hordes have taken my banner!"
underground village="Village"
unit_list="Unit List"
unit_resistance_table="Unit resistance table"
units="Units"
upkeep="Upkeep"
vacant_slot="Vacant Slot"
vacant_slots="Vacant Slots"
valley_statue="The Valley of Statues"
valley_statue_objectives="Victory:
@Defeat all enemies
Defeat:
#Death of Konrad, or having him turned to stone
#Death of Delfador, or having him turned to stone
#Death of Li'sar
#Death of Kalenz"
version="Version"
version_save_message="This save is from a different version of the game. Do you want to try to load it?"
versus="vs"
victory_heading="Victory"
victory_message="You have emerged victorious!"
video_mode="Video Mode"
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
video_mode_unavailable="There are no alternative video modes available"
village="Village"
village_gold="Village Gold"
villages="Villages"
waiting_start="Waiting for game to start..."
weapon_name_Lightning bolt="Lightning bolt"
weapon_name_axe="axe"
weapon_name_ballista="ballista"
weapon_name_baneblade="baneblade"
weapon_name_battle axe="battle axe"
weapon_name_berserker frenzy="berserker frenzy"
weapon_name_bow="bow"
weapon_name_chill wave="chill wave"
weapon_name_claws="claws"
weapon_name_club="club"
weapon_name_crossbow="crossbow"
weapon_name_crush="crush"
weapon_name_curse="curse"
weapon_name_dagger="dagger"
weapon_name_darts="darts"
weapon_name_dragonstick="dragonstick"
weapon_name_dummy="dummy"
weapon_name_ensnare="ensnare"
weapon_name_entangle="entangle"
weapon_name_faerie touch="faerie touch"
weapon_name_fangs="fangs"
weapon_name_fireball="fireball"
weapon_name_fist="fist"
weapon_name_fists="fists"
weapon_name_gaze="gaze"
weapon_name_halbard="halbard"
weapon_name_hatchet="hatchet"
weapon_name_ink="ink"
weapon_name_knife="knife"
weapon_name_lance="lance"
weapon_name_lightbeam="lightbeam"
weapon_name_lightning="lightning"
weapon_name_longbow="longbow"
weapon_name_mace="mace"
weapon_name_magic="magic"
weapon_name_missile="missile"
weapon_name_net="net"
weapon_name_pike="pike"
weapon_name_pincers="pincers"
weapon_name_pistol="pistol"
weapon_name_rapier="rapier"
weapon_name_runic hammer="runic hammer"
weapon_name_short sword="short sword"
weapon_name_sling="sling"
weapon_name_spear="spear"
weapon_name_staff="staff"
weapon_name_sting="sting"
weapon_name_sword="sword"
weapon_name_tentacles="tentacles"
weapon_name_thorns="thorns"
weapon_name_thunderstick="thunderstick"
weapon_name_torch="torch"
weapon_name_touch="touch"
weapon_name_training sword="training sword"
weapon_name_trident="trident"
weapon_name_wail="wail"
weapon_name_water spray="water spray"
weapon_name_web="web"
weapon_none="none"
weapon_special_backstab="backstab"
weapon_special_backstab_description="Backstab:
This attack deals double damage if a friendly unit is on the opposite side of the target."
weapon_special_berserk="berserk"
weapon_special_berserk_description="Berserk:
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain."
weapon_special_charge="charge"
weapon_special_charge_description="Charge:
This attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
weapon_special_drain="drain"
weapon_special_drain_description="Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals."
weapon_special_magical="magical"
weapon_special_magical_description="Magical:
This attack always has a 70% chance to hit."
weapon_special_marksman="marksman"
weapon_special_marksman_description="Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
weapon_special_plague="plague"
weapon_special_plague_description="Plague:
If this unit kills a living target and that unit was not stationed in a village, the dead target's corpse will rise up and fight for you."
weapon_special_poison="poison"
weapon_special_poison_description="Poison:
This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP."
weapon_special_slow="slow"
weapon_special_slow_description="Slow:
This attack slows the target. Slowed units move at half normal speed and receive one less attack than normal in combat."
weapon_special_stone="stone"
weapon_special_stone_description="Stone:
This attack turns the target to stone. Units that have been turned to stone may not move or attack."
weapon_type_blade="blade"
weapon_type_cold="cold"
weapon_type_fire="fire"
weapon_type_holy="holy"
weapon_type_impact="impact"
weapon_type_pierce="pierce"
windowed="Windowed"
xp="XP"
xp_modifier="Experience Requirements"
yellow="Yellow"
yes_button="Yes"
your_turn="It is now your turn"
[/language]