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...since in translateable strings .type will always be english (which is obviously bad for translations) added pofix rules for this and applied them
1690 lines
50 KiB
Plaintext
1690 lines
50 KiB
Plaintext
# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2012-01-22 15:00+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2012-01-22 15:00+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40
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msgid ""
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"\n"
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"<big>Click a mouse button or press the spacebar to continue...</big>"
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msgstr ""
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#. [tutorial]: id=tutorial
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#. Hello translators! Tutorial is meant to be a bit funny at the start,
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#. welcoming new players. Please keep the friendly fun feeling!
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#. Any questions email rusty@rustcorp.com.au!"
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
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msgid "Wesnoth Tutorial Part I"
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msgstr ""
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#. [side]: type=Fighter, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356
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msgid "Konrad"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:140
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:147
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msgid "Delfador"
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msgstr ""
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:155
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msgid ""
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"You will learn the basics of:\n"
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"Movement\n"
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"Attacking\n"
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"Healing\n"
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"Recruiting"
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msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:157
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msgid "Destroy a fierce enemy"
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msgstr ""
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161
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msgid "Get yourself killed"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
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msgid "Who would you like to play?"
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msgstr ""
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#. [unit]: type=Fighteress, id=student
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#. [command]
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#. [option]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:182
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:184
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:197
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
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msgid "Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
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msgid "Welcome to Wesnoth!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214
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msgid ""
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"For this tutorial, you are playing Konrad.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:220
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msgid ""
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"For this tutorial, you are playing Li’sar.\n"
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"You are standing in the keep, and your mentor Delfador is on the east side "
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"of the river."
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:410
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:532
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msgid "Left click on Konrad"
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msgstr ""
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#. [event]
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#. [event]: id=student moves 0}
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:225
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:411
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:533
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msgid "Left click on Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244
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msgid ""
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"<big>You have selected Konrad.</big>\n"
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"The places he can move to are highlighted."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:251
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msgid ""
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"<big>You have selected Li’sar.</big>\n"
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"The places she can move to are highlighted."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
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msgid "Here"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:262
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msgid ""
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"Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:266
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msgid ""
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"Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:271
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msgid "Left click on tile labeled <b>Here</b>"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:296
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msgid "Oops!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:298
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msgid ""
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"You moved to the wrong place! After this message, you can press <b>u</b> to "
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"undo, then try again."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:320
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:324
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msgid "Um, well..."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:328
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:332
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msgid "Quiet! I will summon an enemy for you..."
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msgstr ""
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#. [event]: id=student moves 0}
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#. [unit_type]: id=Quintain, race=mechanical
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:360
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#: data/campaigns/tutorial/units/Quintain.cfg:4
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msgid "Quintain"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:364
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msgid "... this quintain!"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:368
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msgid "A quintain? You want me to fight a dummy?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:375
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msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:380
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msgid ""
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"female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll "
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"win."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:394
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msgid "Attacking"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:390
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msgid ""
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"To attack the quintain, first select the attacker (Konrad) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Konrad will attack."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:395
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Li’sar will attack."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:406
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msgid "Click on the quintain to attack it"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:442
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msgid "Hey! This quintain fights back!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:446
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msgid "Hmm, perhaps we should have started with a doll."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450
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msgid "Should I retreat?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
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msgid "Good idea!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:459
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:463
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msgid "Crowns"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:460
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msgid ""
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"The tiny metal crown above Delfador means you will lose the game if he is "
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"killed. You will also lose the game if your leader (Konrad) is killed."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:464
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msgid ""
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"The tiny metal crown above Delfador means you will lose the game if he is "
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"killed. You will also lose the game if your leader (Li’sar) is killed."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:476
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msgid ""
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"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
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"now gets to attack."
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:481
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msgid ""
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"female^Unfortunately, you’ve used up your turn attacking the quintain. The "
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"quintain now gets to attack."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:487
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msgid "The <i>dummy</i> gets a turn?"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:493
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msgid ""
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"Yes. It’s a magical quintain.\n"
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"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
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"every time, you’ll drop from $student_hp to $future_hp hit points. Brace "
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"yourself!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
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msgid "Click on the <b>End Turn</b> button in the bottom right of the screen"
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:517
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msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
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msgstr ""
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#. [event]
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#. [then]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:519
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:510
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msgid "Village"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:524
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msgid ""
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"There is a village on the other side of the river. Visiting villages is a "
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"good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:529
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msgid ""
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"female^There is a village on the other side of the river. Visiting villages "
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"is a good idea, and ending your turn in one will heal you. To the village!"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:542
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msgid "Click on the village to move Konrad"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:543
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msgid "Click on the village to move Li’sar"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:561
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msgid "Villages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:563
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msgid ""
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"You have captured a village! It now flies your flag and has been added to "
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"your total village count. (The house icon at the top of the screen shows how "
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"many villages you currently control.) Villages provide the gold needed to "
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"recruit units. Each turn, you gain two gold plus one for every village you "
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"own."
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msgstr ""
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#. [event]
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#. [then]
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#. [else]
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:567
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:699
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:872
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:924
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msgid "Click on the <b>End Turn</b> button"
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msgstr ""
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603
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msgid ""
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"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
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"summon some help against that quintain."
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msgstr ""
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||
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#. [message]: id=Delfador
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:608
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msgid ""
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||
"female^You’re about to be healed by $hp_difference hitpoints, but it’s time "
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"to summon some help against that quintain."
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msgstr ""
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#. [message]: id=student
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:614
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msgid "I’ll recruit some elves!"
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msgstr ""
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||
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#. [event]
|
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#. [then]
|
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:616
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#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
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msgid "Keep"
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msgstr ""
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||
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#. [message]: id=Delfador
|
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:621
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msgid ""
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"A splendid idea. You can recruit two units if you return to the keep. You "
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"have plenty of gold for that."
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||
msgstr ""
|
||
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||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:626
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||
msgid ""
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"female^A splendid idea. You can recruit two units if you return to the keep. "
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"You have plenty of gold for that."
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msgstr ""
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#. [then]
|
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:632
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msgid "Move Konrad to the keep"
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msgstr ""
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#. [then]
|
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#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:633
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msgid "Move Li’sar to the keep"
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msgstr ""
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#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:650
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msgid "Recruiting"
|
||
msgstr ""
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||
|
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#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:652
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||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
"you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656
|
||
msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:723
|
||
msgid "New Recruits"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:693
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:726
|
||
msgid ""
|
||
"New units cannot act in the turn they appear; you will gain control of them "
|
||
"next turn.\n"
|
||
"After this dialog, you can move the mouse over a unit to see a summary of "
|
||
"its abilities on the right of the screen."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:704
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:737
|
||
msgid "Right click on the other castle tile and recruit another unit"
|
||
msgstr ""
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:759
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:769
|
||
msgid ""
|
||
"Had the quintain survived your onslaught, it would have regained two "
|
||
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:783
|
||
msgid ""
|
||
"But before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attack..."
|
||
msgstr ""
|
||
|
||
#. [message]: id=student
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:787
|
||
msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:791
|
||
msgid ""
|
||
"And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll "
|
||
"find out..."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:793
|
||
msgid "Left click on an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:794
|
||
msgid "End your turn and attack again."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:813
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you?\n"
|
||
"Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:824
|
||
msgid "Left click on the quintain to attack it."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:861
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
|
||
msgid " The ranged attack would have been safer."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:861
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:880
|
||
msgid ""
|
||
"Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> "
|
||
"attack. The quintain defended with its melee attack (3–5)."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:869
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:921
|
||
msgid ""
|
||
"\n"
|
||
"End your turn, then attack again."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:881
|
||
msgid ""
|
||
"\n"
|
||
"You should tell the other elf to use the bow."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:884
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:933
|
||
msgid "Attack with the other elf"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:913
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:931
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
"attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
"could not defend itself."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:952
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:966
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:970
|
||
msgid "Unit Descriptions"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:972
|
||
msgid ""
|
||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:993
|
||
msgid "Protect Your Troops"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:995
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points (XP)"
|
||
"</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012
|
||
msgid "Support"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1014
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1029
|
||
msgid "Advancement"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1031
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
|
||
"a level. Elvish Fighters have two advancement options, and you will be able "
|
||
"to choose which one you want. However, second level units cost twice as much "
|
||
"to support as first level units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1046
|
||
msgid "Defenses"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1049
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. However, these quintains use a <i>magical</i> attack, which always "
|
||
"has a 70% chance of hitting no matter what terrain its target occupies."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1074
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1080
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
|
||
#. [message]: id=Delfador
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1084
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful.\n"
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1121
|
||
msgid "Note"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1123
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1132
|
||
msgid "Do you want to keep practicing?"
|
||
msgstr ""
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1134
|
||
msgid "Yes, I’m still figuring it out."
|
||
msgstr ""
|
||
|
||
#. [option]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1137
|
||
msgid "No, I think I’ve got it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1178
|
||
msgid "Victory"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1179
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over, but you will still be able to examine the final positions "
|
||
"and state of your troops and any surviving enemies. This is called <i>linger "
|
||
"mode</i>. When you’re finished, click the <b>End Scenario</b> button to go "
|
||
"on the next scenario in the campaign."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:30
|
||
msgid "Undo"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
"correcting mistakes."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. This string used as follows: "<unit name>', your new recruit, has two traits...'"
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:78
|
||
msgid ""
|
||
", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
"‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
"less experience to advance a level."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
|
||
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:93
|
||
msgid ""
|
||
" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can "
|
||
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
|
||
msgid "Patch of forest"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
|
||
msgid ""
|
||
"Now put an unwounded unit, preferably a Fighter, in that patch of forest on "
|
||
"the south-east of the island; a nice, defensible spot."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
|
||
msgid "Can one unit survive against all those enemies?"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
|
||
msgid ""
|
||
"With a little help, yes. If you move your Shaman next to the defending unit, "
|
||
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
|
||
"Shaman to attack since she is fairly weak herself."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
|
||
msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
|
||
msgid ""
|
||
"Advance other units onto the island or to capture villages, then <b>End "
|
||
"Turn</b>"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309
|
||
msgid "Ouch! I could make use of some healing in a village."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
|
||
msgid "I have $side.gold gold; enough to recruit!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337
|
||
msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
msgstr ""
|
||
|
||
#. [tutorial]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347
|
||
msgid "Wesnoth Tutorial Part II"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369
|
||
msgid "Thrag"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:403
|
||
msgid "Death of Konrad"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:441
|
||
msgid "Death of Li’sar"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Captain
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:452
|
||
msgid "Galdrad"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:479
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:481
|
||
msgid "This is no game, Konrad! "
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:483
|
||
msgid ""
|
||
"Orcs have encamped across the river. This is elven country; they are fools "
|
||
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
|
||
"their leader so they never threaten us again. I will advise you."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482
|
||
msgid "This is no game, Li’sar! "
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:485
|
||
msgid "What should I do?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:491
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:492
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:493
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:494
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:495
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:496
|
||
msgid "Shallow"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:497
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:498
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:499
|
||
msgid "Deep water"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:501
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the east; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:511
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:517
|
||
msgid ""
|
||
"To start, we will need some units:\n"
|
||
"two Elvish Fighters\n"
|
||
"two Elvish Archers\n"
|
||
"one Elvish Shaman"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:592
|
||
msgid ""
|
||
"During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
"$recall_xp1 experience points. You should <i>recall</i> them now so they can "
|
||
"gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:595
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
"and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so "
|
||
"they can gain more experience, rather than recruiting new Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:601
|
||
msgid ""
|
||
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
"You should recall that unit now, and recruit a second one (which is cheaper "
|
||
"than recalling, anyway)."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:604
|
||
msgid "RECALL $recall_name1"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:605
|
||
msgid ""
|
||
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614
|
||
msgid ""
|
||
"If any Elvish Fighters from your last battle had experience, we would "
|
||
"<i>recall</i> them to the current battlefield. However, your veterans gained "
|
||
"no experience so it’s cheaper to recruit new units instead. Recruit an "
|
||
"Elvish Fighter."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:617
|
||
msgid ""
|
||
"If you had any experienced units alive from your last battle we would "
|
||
"<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919
|
||
msgid "Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:621
|
||
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:661
|
||
msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670
|
||
msgid ""
|
||
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
"friendly units around her. She also has a special attack which <i>slows</i> "
|
||
"enemies, halving the damage they do."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:671
|
||
msgid "So, should I end my turn now?"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:673
|
||
msgid ""
|
||
"While none of your recruited units can move, you still can. Your five units "
|
||
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
|
||
"income."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675
|
||
msgid "Move Konrad to capture a village"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
|
||
msgid "Move Li’sar to capture a village"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:693
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:732
|
||
msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Eowynial, type=Elvish Archer
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711
|
||
msgid "Eowynial"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:715
|
||
msgid "Shaman"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:716
|
||
msgid "Recruit an Elvish Shaman to your north"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Elriend, type=Elvish Archer
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:738
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:749
|
||
msgid "Elriend"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:772
|
||
msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:781
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:818
|
||
msgid "Archer #1"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:782
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:819
|
||
msgid "Archer #2"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:784
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:821
|
||
msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:797
|
||
msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Golir, type=Elvish Fighter
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814
|
||
msgid "Golir"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:852
|
||
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
|
||
msgid ""
|
||
"No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a "
|
||
"new $recruit.language_name|! Now try again..."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:872
|
||
msgid "Right click on the tile east of you and recall $recall_name2"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873
|
||
msgid "RECALL $recall_name2"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920
|
||
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
|
||
msgid ""
|
||
"$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. "
|
||
"Now try again..."
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Elindel, type=Elvish Fighter
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918
|
||
msgid "Elindel"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
|
||
msgid "You’ve learned well, Konrad! "
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:948
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:950
|
||
msgid ""
|
||
"The village supports one unit and pays 1 gold per turn. You’re only losing 1 "
|
||
"gold per turn now."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:949
|
||
msgid "You’ve learned well, Li’sar! "
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1082
|
||
msgid "End your turn"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958
|
||
msgid ""
|
||
"You’ve captured all the villages around the keep, but stay near so you can "
|
||
"recruit more units."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:973
|
||
msgid ""
|
||
"You should leave the villages near your keep for Konrad to capture. He needs "
|
||
"to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:974
|
||
msgid ""
|
||
"You should leave the villages near your keep for Li’sar to capture. She "
|
||
"needs to stay nearby to recruit more units anyway."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:980
|
||
msgid "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:982
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1109
|
||
msgid "Attack the orc with an Archer"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:983
|
||
msgid "<big>Unit Summaries</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:984
|
||
msgid ""
|
||
"\n"
|
||
"To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
"over it, and you will see a unit summary on the right of the screen"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992
|
||
msgid ""
|
||
"Excellent. Elves are well-protected in the forest. There’s only a 30% chance "
|
||
"of hitting an Elvish Archer in that tile."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1001
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
"Cancel!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1007
|
||
msgid "Attack the orc with the other Archer"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1019
|
||
msgid "Fighter to HERE"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
|
||
msgid ""
|
||
"Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
"village in the far east of the map. It will take two turns to reach it."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
|
||
msgid "<big>Long-distance Movement</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1022
|
||
msgid ""
|
||
"\n"
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1023
|
||
msgid "Tell a Fighter to move to the far east village"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
|
||
msgid ""
|
||
"Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
"then return to the keep to recruit more units!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1042
|
||
msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1043
|
||
msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1053
|
||
msgid "Recruit another Archer and a Fighter"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1068
|
||
msgid "I have no more money to recruit!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1069
|
||
msgid "That is often a problem, which is why owning villages is important."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1070
|
||
msgid "Move Konrad to another (unowned) village"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071
|
||
msgid "Move Li’sar to another (unowned) village"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1096
|
||
msgid ""
|
||
"That Grunt is blocking the bridge! We must occupy that island before the "
|
||
"Wolf Riders reach it."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1097
|
||
msgid "Can’t our units just move around him?"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1100
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1101
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1102
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1103
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1104
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1105
|
||
msgid "ZoC"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1108
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn.\n"
|
||
"To move your troops onto that island without wading slowly through the "
|
||
"water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1135
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1146
|
||
msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1138
|
||
msgid ""
|
||
"No other units can reach that orc. I hope my $unit.language_name survives its counter-"
|
||
"attack! I’d better grab more villages and move everyone closer for next turn."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1139
|
||
msgid ""
|
||
"Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
"heal it at the beginning of the next turn."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1140
|
||
msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186
|
||
msgid ""
|
||
"Be careful: if you stand on the bridge you are exposed to attack from "
|
||
"multiple directions!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1199
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1209
|
||
msgid ""
|
||
"Don’t forget about your Fighter in the east; you can move him south to that "
|
||
"last village near the channel."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it next turn! Move "
|
||
"a unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1226
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1227
|
||
msgid "<big>Time of Day</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1228
|
||
msgid ""
|
||
"\n"
|
||
"After this dialog, hold the mouse over the landscape image below the minimap "
|
||
"on the right. This brings up a description of the time of day, showing who "
|
||
"has the advantage."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||
"unit)."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1242
|
||
msgid "Defend here"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1243
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1249
|
||
msgid "<big>Tracking Unused Units</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1250
|
||
msgid ""
|
||
"\n"
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1255
|
||
msgid "<big>Victory Conditions</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1256
|
||
msgid ""
|
||
"\n"
|
||
"In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
|
||
"<b>Main Menu</b>)."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1261
|
||
msgid "<big>Recruit the Right Unit Types</big>"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1262
|
||
msgid ""
|
||
"\n"
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1280
|
||
msgid ""
|
||
"Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
"doubt the orc leader will let you use his!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1294
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1305
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1317
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1353
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1369
|
||
msgid ""
|
||
"You are close to killing their leader! The unit who finishes him will gain "
|
||
"16 experience points because he is second level. Choose your attacking unit "
|
||
"carefully!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1418
|
||
msgid ""
|
||
"We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
"points. He would have advanced to second level soon."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421
|
||
msgid ""
|
||
"We will miss $deadguy.name| because she had $deadguy.experience experience "
|
||
"points. She would have advanced to second level soon."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1438
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1441
|
||
msgid ""
|
||
"We will miss $deadguy.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1456
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1457
|
||
msgid "<big>Tracking Enemy Movement</big>"
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1458
|
||
msgid ""
|
||
"\n"
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1462
|
||
msgid ""
|
||
"Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
"name|."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1477
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1498
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1507
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me!\n"
|
||
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
|
||
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1523
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: <i>Ambush</"
|
||
"i>. I can hide in forests where enemies can only see me if they are right "
|
||
"next to me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1537
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am good with both bow and sword, and I have a special ability: "
|
||
"<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
"position me carefully."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1552
|
||
msgid ""
|
||
"Advancing a level has fully healed me!\n"
|
||
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1720
|
||
msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1743
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try some novice-level campaigns "
|
||
"next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale "
|
||
"of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> "
|
||
"was specifically designed as a beginner’s campaign. Konrad, Li’sar and "
|
||
"Delfador are characters from <i>Heir to the Throne</i>."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:19
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:20
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:24
|
||
msgid "sword"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr ""
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:24
|
||
msgid "saber"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:16
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr ""
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:24
|
||
msgid "flail"
|
||
msgstr ""
|