mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-28 16:48:34 +00:00
273 lines
13 KiB
Plaintext
273 lines
13 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor changes
|
|
may be omitted). For a complete list of changes, see the main changelog:
|
|
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
|
|
|
|
Version 1.3.2+svn:
|
|
* Campaigns
|
|
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
|
|
Black Eye, Descent into Darkness.
|
|
* Under the Burning Suns
|
|
* Rewrite of the campaign started and in progress, which means the campaign
|
|
might be broken or playable in some parts.
|
|
|
|
* Graphics
|
|
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
|
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
|
* Made the village flags taller so they don't get hidden behind units so
|
|
easily.
|
|
|
|
* Sound and music
|
|
* Added a sound when a unit is slowed.
|
|
* Made the poison sound be played also when a unit gets poisoned in combat.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
|
Italian,Polish, Spanish, Swedish.
|
|
* Fixed word wrapping in tooltips for Asian languages.
|
|
|
|
* User interface:
|
|
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
|
to normal unaccelerated speed.
|
|
* Restored the hitpoint and experience bars to be visible during combat.
|
|
|
|
* Unit changes and balancing:
|
|
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
|
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
|
|
|
* Multiplayer:
|
|
* New maps: Xanthe Chaos, Auction-X.
|
|
* Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The
|
|
Manzivan Traps.
|
|
* The teams are now set correctly in Team Survival.
|
|
|
|
* Map editor
|
|
* Drawing terrain no longer erases starting positions.
|
|
* Added an option "None" in the starting position menu for removing starting
|
|
positions from the map.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
|
loaded.
|
|
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
|
|
|
|
|
Version 1.3.2:
|
|
* Campaigns
|
|
* Heir to the Throne
|
|
* In 'Home of the North Elves', Eonihar the rider will join you
|
|
permanently and all the other riders that find you will be
|
|
computer-controlled.
|
|
* Updated images for Delfador.
|
|
* Added defense and melee attack animations for the Dark Queen.
|
|
* Made the narrator talk about gryphons at the end of Northern Winter only
|
|
if the player has actually gotten the eggs.
|
|
* The Rise of Wesnoth
|
|
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
|
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
|
* The South Guard
|
|
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
|
* Changed the placement and duration of story images.
|
|
* Some graphical enhancements including a new portrait for Ethiliel.
|
|
* Fixed Ethiliel not showing up in 'Vengeance'.
|
|
* Tutorial
|
|
* Updated all unit images that are used in the tutorial to fit the
|
|
originals used in HttT.
|
|
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
|
* Made some bogus units, such as invisible helper units and duplicates of
|
|
the desert elves, not appear in the unit help anymore.
|
|
|
|
* Graphics
|
|
* Added the --max-fps command line switch.
|
|
* Improved the look of the main menu and tips of the day boxes in the title
|
|
screen.
|
|
* Added some more speed optimizations.
|
|
* Units and movement text are scaled properly when zooming, also with tiny
|
|
gui.
|
|
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
|
as intended).
|
|
* Fixed some glitches when scrolling or zooming the map.
|
|
* Flying units are no longer buried in a castle.
|
|
* Fixed the position of some halos when a unit was in a keep or castle.
|
|
* Submerged units are no longer drowned when zooming.
|
|
* Fixed problems with colour cursor in fullscreen.
|
|
* Automatic scrolling now starts and stops smoothly.
|
|
|
|
* Sound
|
|
* New or revised sound effects: hatchet.
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* Experimental ambient sounds for when night falls and morning arrives.
|
|
|
|
* Units changes and balancing:
|
|
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
|
resistance.
|
|
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
|
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
|
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
|
* Decreased the holy resistance of dwarves from 20% to 10%.
|
|
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
|
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
|
|
|
* User interface:
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* If deprecated WML is being encountered and error message will be shown,
|
|
this way creators of WML code can be easily informed about the problems.
|
|
* Made the total amount of visible villages be shown in the villages panel.
|
|
* The numeric pad Enter key should now behave exactly like Return.
|
|
* Enabled drag & drop to be used for moving units.
|
|
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
|
pressed.
|
|
* Added support for horizontal mousewheel.
|
|
|
|
* Language and translations
|
|
* Renamed the damage type holy to arcane.
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
|
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
|
Swedish.
|
|
* New translations: Indonesian
|
|
* Observers can again save a replay of the observed game.
|
|
|
|
* Map editor
|
|
* Added an option to delay the complete redraw of the map on command.
|
|
|
|
* Multiplayer:
|
|
* Maps
|
|
* Revised maps: Castle Hopping Isle
|
|
* The countdown timer is now coloured properly when the remaining time is
|
|
less than 2 minutes.
|
|
|
|
* Miscellaneous bugfixes
|
|
* Fixed a bug that caused the killing unit's death sound to play instead of
|
|
the death sound of the killed unit.
|
|
* Fixed a bug that prevented dead units from fading out at the end of their
|
|
death animation.
|
|
* The first turns starts with the proper time of day again.
|
|
* Fixed a bug that caused units to slide past their opponent on (melee)
|
|
finishing blows.
|
|
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
|
this would happen if the unit could win the fight with more than it's maximum
|
|
amount of HP.
|
|
* Fixed autosaves not getting deleted for last campaign scenario and
|
|
multiplayer.
|
|
* Fixed beginning-of-scenario saves containing scenario WML.
|
|
|
|
|
|
Version 1.3.1:
|
|
* Campaigns
|
|
* Eastern Invasion:
|
|
* Drowned Plains: the dragon now starts on grassland.
|
|
* The Crossing: fixed a bug which prevented the undead leader spawned
|
|
at turn 8 from having a keep.
|
|
* The Duel: the keep is now replaced by a castle tile instead of
|
|
grassland.
|
|
* Heir to the Throne
|
|
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
|
* Elven Council: the leaders are no longer standing in keeps but on normal
|
|
castle tiles.
|
|
* Two Brothers
|
|
* Updated the portrait of Bjarn to match the new mage colors.
|
|
* Under the Burning Suns
|
|
* Some unit types don't appear multiple times in the unit help anymore.
|
|
|
|
* Graphics
|
|
* New unit graphics: the entire Mage line.
|
|
* Added a recruit animation for Skeleton.
|
|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
|
and Elder Wose, Thief.
|
|
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
|
Sorceress line.
|
|
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
|
staff, mace-and-chain.
|
|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
* Crown icons for heroes and expendable allied leaders.
|
|
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
|
water.
|
|
* Updated terrain: added peaks to the impassable mountains.
|
|
* Items with a halo have their halo hidden when under a shroud.
|
|
* Units with a hide ability now properly show where they're hidden and
|
|
the mouseover also gives the right indication.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one to specify the
|
|
values used for sample rate and buffer size.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
|
Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
* Switched to mainly using single space.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged (starting positions no longer need to be keeps).
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list.
|
|
* When not in drawing mode the brush setting is ignored and drawn with
|
|
the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains upon
|
|
drawing.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
* Wesbowl: the respawned units are fully healed again.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system (this
|
|
might render some user-made content broken, read this forum thread for
|
|
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
|
unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Many performance improvements making the game run faster now.
|
|
* Made some tooltips visible again.
|