wesnoth/projectfiles
Charles Dang ed27b67f1e Port floating textbox/command console to GUI2
The old floating textbox was extremely entwined with the controller_base, play_controller, and menu_handler
classes. controller_base::have_keyboard_focus essentially controlled whether some events were executed based
on whether the floating textbox was open or not. Additionally, those events weren't even reached if a UI dialog
was open at all.

The new design features a singleton console class that can be called from anywhere, not just the game. I've also
decoupled the execution object from play_controller. The relevant functions in menu_handler are now passed to
the console as callbacks.

To work around map events such as clicking not being available if the console was open, I removed the exclusionary
is-in-dialog check from controller_base::handle_event and instead exit early out certain types of events using
controller_base::have_keyboard_focus. As mentioned in the accompanying comment, this isn't the best solution, but
it will do for now.

The new console also isn't fully feature-comparable with the old GUI1 one. The following are still missing:
* The checkbox, for use when sending messages.
* Tab completion.
* A crash occurs when existing the app if a game was exited with the console open.

I'm leaving the old floating_textbox code around for now for reference.
2018-03-19 01:22:18 +11:00
..
2018-03-18 17:20:13 +11:00