Steve Cotton ed611f9438 Re-enable the editor help, and use it to document the keyboard modifiers (#4414)
... with the idea that these pages will either be improved or hidden again
before 1.16.0. I think the terrain-editor part will be good enough to stay in
1.16, but the scenario editor part needs to be updated by someone familiar with
it.

This puts the two tips that are currently in https://wiki.wesnoth.org/MapEditor
in to the in-game text.
2019-10-08 19:22:34 +02:00
2019-09-23 16:47:14 +02:00
2019-03-05 20:23:34 -06:00
2019-06-24 22:15:49 +02:00
2019-09-16 00:35:37 +02:00
2019-08-24 15:12:28 +03:00
2018-03-04 22:31:22 +11:00
2019-10-01 11:37:26 +02:00
2019-08-04 05:24:42 +11:00
2019-08-20 00:56:10 +11:00
2019-09-29 02:32:41 +11:00
2018-10-25 14:32:15 -05:00
2018-10-28 02:53:02 +00:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%