wesnoth/projectfiles/VC9/README.txt
aquileia edfe6e4a74 Update projectfiles and corresponding readme
- Add the new files introduced by gfgtdf to the VC project.
- Fix the indentation of SConscript.
- Update the README files for Code Blocks and Visual Studio.
2014-04-06 01:08:21 +02:00

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README.txt
==========
NEW WAY (updating the VC9 project file):
Please refer to the guide on wiki.wesnoth.org
http://wiki.wesnoth.org/CompilingWesnothOnWindows#Visual_Studio_2010_and_later
==========
OLD WAY (using cmake):
Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011)
can be compiled using cmake+msvc9
1. make sure that git (formerly svn) command-line executable is in your %PATH%
2. for wesnoth 1.8 and early pre-1.9 versions: download
ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and
unpack it into wesnoth's directory - so, there'll be an 'external'
folder in there.
3. for wesnoth 1.9: download
ftp://ftp.terraninfo.net/wesnoth/msvc9/external_19.zip (59mb download)
and unpack it into wesnoth's directory - so, there'll be an 'external'
folder in there.
4. install cmake http://www.cmake.org/cmake/resources/software.html and
put it into %PATH% (that can be done by the installer)
5. to allow the game to run, put full path to external/dll into %PATH%
6. run external/msvc9-cmake.bat
7. open generated project file in msvc9 and compile. the project should
pick up changes in cmake files automatically. Also, you can re-run the
.bat file to regenerate it.