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- Add the new files introduced by gfgtdf to the VC project. - Fix the indentation of SConscript. - Update the README files for Code Blocks and Visual Studio.
31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
README.txt
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==========
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NEW WAY (updating the VC9 project file):
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Please refer to the guide on wiki.wesnoth.org
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http://wiki.wesnoth.org/CompilingWesnothOnWindows#Visual_Studio_2010_and_later
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==========
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OLD WAY (using cmake):
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Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011)
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can be compiled using cmake+msvc9
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1. make sure that git (formerly svn) command-line executable is in your %PATH%
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2. for wesnoth 1.8 and early pre-1.9 versions: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and
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unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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3. for wesnoth 1.9: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external_19.zip (59mb download)
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and unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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4. install cmake http://www.cmake.org/cmake/resources/software.html and
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put it into %PATH% (that can be done by the installer)
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5. to allow the game to run, put full path to external/dll into %PATH%
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6. run external/msvc9-cmake.bat
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7. open generated project file in msvc9 and compile. the project should
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pick up changes in cmake files automatically. Also, you can re-run the
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.bat file to regenerate it.
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