Charles Dang eee4b4e147 NR S2: change victory condition to prevent unwinnable scenario (fixes #2352)
[ci skip]

Previously, the scenario only ended if you triggered the sighted Hamel event with Tallin.
If you triggered it with any other unit, you wouldn't progress since you can't fire a
sighted event on a unit already visible.

I've changed the condition to move within five hexes of Hamel with Tallin. Still possible
this might result in an unwinnable scenario, but that's much less likely than with what
was there before.
2018-02-02 06:49:31 +11:00
2018-01-19 00:02:20 -06:00
2018-01-19 00:02:20 -06:00
2018-01-19 00:02:20 -06:00
2018-01-19 00:02:20 -06:00
2017-12-03 14:30:24 -06:00
2018-01-22 23:03:16 +11:00
2018-01-19 00:02:20 -06:00

Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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