wesnoth/data/_main.cfg
Alexander van Gessel f1f74fd609 Multiple-leaders fix:
...if the first leader you see isn't on a castle, check for others.
2009-07-20 03:21:44 +01:00

81 lines
1.3 KiB
INI

#textdomain wesnoth
{themes/}
{core/}
#ifdef MULTIPLAYER
{multiplayer/}
#endif
{campaigns/}
[ais]
{ai/ais/}
#ifdef DEBUG_MODE
{ai/dev/}
#endif
[/ais]
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
#endif
#ifdef TEST
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-lua.cfg}
{scenario-leaders.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
#endif
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-units"
[/textdomain]
[textdomain]
name="wesnoth-multiplayer"
[/textdomain]
# required to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
# does not work when wired in only in the multiplayer file, do not ask me why...
[textdomain]
name="wesnoth-anl"
[/textdomain]
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
[binary_path]
path=data/core
[/binary_path]
{advanced_preferences.cfg}
{game_config.cfg}
[textdomain]
name="wesnoth-lib"
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
#endif