wesnoth/scons/sdl.py
2008-09-30 15:07:09 +01:00

128 lines
4.0 KiB
Python

# vi: syntax=python:et:ts=4
import os
from SCons.Script import *
from config_check_utils import *
def CheckSDL(context, sdl_lib = "SDL", require_version = None):
if require_version:
version = require_version.split(".", 2)
major_version = int(version[0])
minor_version = int(version[1])
try:
patchlevel = int(version[2])
except (ValueError, IndexError):
patch_level = 0
backup = backup_env(context.env, ["CPPPATH", "LIBPATH", "LIBS"])
sdldir = context.env.get("sdldir", "")
if sdl_lib == "SDL":
if require_version:
context.Message("Checking for Simple DirectMedia Layer library version >= %d.%d.%d... " % (major_version, minor_version, patchlevel))
else:
context.Message("Checking for Simple DirectMedia Layer library... ")
env = context.env
if sdldir:
env.AppendUnique(CPPPATH = [os.path.join(sdldir, "include/SDL")], LIBPATH = [os.path.join(sdldir, "lib")])
else:
for foo_config in [
"pkg-config --cflags --libs sdl",
"sdl-config --cflags --libs"
]:
try:
env.ParseConfig(foo_config)
except OSError:
pass
else:
break
if env["PLATFORM"] == "win32":
env.AppendUnique(CCFLAGS = ["-D_GNU_SOURCE"])
env.AppendUnique(LIBS = Split("mingw32 SDLmain SDL"))
env.AppendUnique(LINKFLAGS = ["-mwindows"])
else:
if require_version:
context.Message("Checking for %s library version >= %d.%d.%d... " % (sdl_lib, major_version, minor_version, patchlevel))
else:
context.Message("Checking for %s library... " % sdl_lib)
context.env.AppendUnique(LIBS = [sdl_lib])
test_program = """
#include <%s.h>
\n""" % sdl_lib
if require_version:
test_program += "#if SDL_VERSIONNUM(%s, %s, %s) < SDL_VERSIONNUM(%d, %d, %d)\n#error Library is too old!\n#endif\n" % \
(sdl_lib.upper() + "_MAJOR_VERSION", \
sdl_lib.upper() + "_MINOR_VERSION", \
sdl_lib.upper() + "_PATCHLEVEL", \
major_version, minor_version, patchlevel)
test_program += """
int main(int argc, char** argv)
{
}
\n"""
if context.TryLink(test_program, ".c"):
context.Result("yes")
return True
else:
context.Result("no")
restore_env(context.env, backup)
return False
def CheckOgg(context):
test_program = '''
#include <SDL_mixer.h>
#include <stdlib.h>
int main(int argc, char **argv)
{
Mix_Music* music = Mix_LoadMUS("data/core/music/main_menu.ogg");
if (music == NULL) {
exit(1);
}
exit(0);
}
\n
'''
#context.env.AppendUnique(LIBS = "SDL_mixer")
context.Message("Checking for Ogg Vorbis support in SDL... ")
if context.env["host"]:
context.Result("n/a (cross-compile)")
return True
(result, output) = context.TryRun(test_program, ".c")
if result:
context.Result("yes")
return True
else:
context.Result("no")
return False
def CheckPNG(context):
test_program = '''
#include <SDL_image.h>
#include <stdlib.h>
int main(int argc, char **argv)
{
SDL_RWops *src;
char *testimage = "images/buttons/button-pressed.png";
src = SDL_RWFromFile(testimage, "rb");
if (src == NULL) {
exit(2);
}
exit(!IMG_isPNG(src));
}
\n
'''
context.Message("Checking for PNG support in SDL... ")
(result, output) = context.TryRun(test_program, ".c")
if result:
context.Result("yes")
return True
else:
context.Result("no")
return False
config_checks = { 'CheckSDL' : CheckSDL,
'CheckOgg' : CheckOgg,
'CheckPNG' : CheckPNG }