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* Functions that return time values now return proper std::chrono::duration units (milliseconds, seconds, etc.). This removes the need to do manual unit conversions. * Simple time-to-execute logging was replaced with `utils::optimer`. * Most uses of `SDL_GetTicks()` have been replaced with `std::chrono::steady_clock`. * Uses of events::pump_info::ticks() have been replaced with direct calls to steady_clock::now(). This made the countdown_clock code significantly simpler. As for the music_tinker, that needs to be rethought wholesale.
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/*
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Copyright (C) 2006 - 2024
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by Joerg Hinrichs <joerg.hinrichs@alice-dsl.de>
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Copyright (C) 2003 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "config.hpp"
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#include "game_initialization/random_faction_mode.hpp"
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#include "game_initialization/saved_game_mode.hpp"
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#include "game_version.hpp"
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#include "utils/optional_fwd.hpp"
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#include <chrono>
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struct mp_game_settings
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{
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mp_game_settings();
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mp_game_settings(const config& cfg);
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config to_config() const;
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// The items returned while configuring the game
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std::string name;
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std::string password;
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std::string hash;
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std::string mp_era_name;
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std::string mp_scenario;
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std::string mp_scenario_name;
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std::string mp_campaign;
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std::map<std::string, std::string> side_users;
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int num_turns;
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int village_gold;
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int village_support;
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int xp_modifier;
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std::chrono::seconds mp_countdown_init_time;
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std::chrono::seconds mp_countdown_reservoir_time;
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std::chrono::seconds mp_countdown_turn_bonus;
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std::chrono::seconds mp_countdown_action_bonus;
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bool mp_countdown;
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bool use_map_settings;
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bool random_start_time;
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bool fog_game;
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bool shroud_game;
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bool allow_observers;
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bool private_replay;
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bool shuffle_sides;
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saved_game_mode::type saved_game;
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random_faction_mode::type mode;
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config options;
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struct addon_content
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{
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std::string id;
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std::string name;
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std::string type;
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};
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struct addon_version_info
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{
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utils::optional<version_info> version;
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utils::optional<version_info> min_version;
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std::string name;
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bool required;
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std::vector<addon_content> content;
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explicit addon_version_info(const config &);
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void write(config &) const;
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};
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/** the key is the addon_id */
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std::map<std::string, addon_version_info> addons;
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/**
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* Takes a config with addon metadata (id, name, version, min_version) and adds
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* it as a requirement for this game. It also updates min_version if there was
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* already an entry for this addon_id.
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*/
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void update_addon_requirements(const config& addon_cfg);
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};
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