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wesnoth/data/core/terrain-graphics
History
Jérémy Rosen 5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
..
base.cfg
…
bridge.cfg
Apply latest bridge update by lurker
2012-11-04 21:40:37 +00:00
builder.cfg
new syntax for animation lines, simplifies mainline WML quite a bit.
2013-01-26 22:33:51 +00:00
castles.cfg
…
editor.cfg
Display invisible overlays on main map in map editor
2012-02-23 00:31:17 +00:00
internal-border.cfg
…
internal-complex.cfg
Draw fallback small images if large images not available for OVERLAY_COMPLETE.
2012-01-12 00:13:56 +00:00
internal-corners.cfg
…
internal-generic.cfg
new syntax for animation lines, simplifies mainline WML quite a bit.
2013-01-26 22:33:51 +00:00
internal-tracks.cfg
…
keep.cfg
lower keep layer to allow rubble to be drawn above it
2012-03-10 16:28:33 +00:00
Makefile
…
misc.cfg
Redefine old terrain macro in terms of another.
2012-06-28 02:03:00 +00:00
mountains.cfg
Allow 2x2 mountains/volcanos to be drawn at right map edge. Fixes bug #19024
2011-11-19 17:24:14 +00:00
new-macros.cfg
new syntax for animation lines, simplifies mainline WML quite a bit.
2013-01-26 22:33:51 +00:00
overlay.cfg
…
tracks.cfg
…
transitions.cfg
Redefine old terrain macro in terms of another.
2012-06-28 02:03:00 +00:00
village.cfg
…
walls.cfg
…
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