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https://github.com/wesnoth/wesnoth
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364 lines
9.8 KiB
INI
364 lines
9.8 KiB
INI
#textdomain wesnoth-units
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[unit_type]
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id=Skeleton Archer
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name= _ "Skeleton Archer"
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race=undead
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image="units/undead-skeletal/archer.png"
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ellipse="misc/ellipse"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile=portraits/undead/archer.png
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hitpoints=31
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movement_type=undeadfoot
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movement=5
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experience=35
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level=1
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alignment=chaotic
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advances_to=Bone Shooter
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cost=14
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description= _ "A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound={SOUND_LIST:SKELETON_DIE}
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[portrait]
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size=400
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side="left"
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mirror="false"
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image="portraits/undead/transparent/archer.png"
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[/portrait]
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[portrait]
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size=400
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side="right"
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mirror="true"
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image="portraits/undead/transparent/archer.png"
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[/portrait]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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[resistance]
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blade=60
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pierce=40
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impact=120
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[/resistance]
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[attack]
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name=fist
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description=_"fist"
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icon=attacks/fist-skeletal.png
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type=impact
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range=melee
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damage=3
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number=2
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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icon=attacks/bow-orcish.png
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type=pierce
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range=ranged
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damage=6
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number=3
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[/attack]
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[recruit_anim]
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[frame]
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begin=-200
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end=100
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image="units/undead-skeletal/archer-die2-7.png"
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alpha="0~1:300"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/undead-skeletal/archer-die2-6.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/undead-skeletal/archer-die2-5.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/undead-skeletal/archer-die2-4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="units/undead-skeletal/archer-die2-3.png"
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[/frame]
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[frame]
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begin=500
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end=600
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image="units/undead-skeletal/archer-die2-2.png"
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[/frame]
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[frame]
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begin=600
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end=700
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image="units/undead-skeletal/archer-die2-1.png"
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[/frame]
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[/recruit_anim]
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[death]
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[frame]
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begin=0
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end=100
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image="units/undead-skeletal/archer-die2-1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/undead-skeletal/archer-die2-2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/undead-skeletal/archer-die2-3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/undead-skeletal/archer-die2-4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="units/undead-skeletal/archer-die2-5.png"
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[/frame]
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[frame]
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begin=500
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end=600
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image="units/undead-skeletal/archer-die2-6.png"
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[/frame]
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[frame]
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begin=600
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end=700
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image="units/undead-skeletal/archer-die2-7.png"
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[/frame]
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[/death]
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[death]
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[frame]
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begin=0
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end=100
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image="units/undead-skeletal/archer-die-1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/undead-skeletal/archer-die-2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/undead-skeletal/archer-die-3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/undead-skeletal/archer-die-4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="units/undead-skeletal/archer-die-5.png"
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[/frame]
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[frame]
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begin=500
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end=600
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image="units/undead-skeletal/archer-die-6.png"
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[/frame]
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[frame]
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begin=600
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end=700
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image="units/undead-skeletal/archer-die-7.png"
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[/frame]
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[frame]
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begin=700
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end=800
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image="units/undead-skeletal/archer-die-8.png"
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[/frame]
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[frame]
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begin=800
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end=900
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image="units/undead-skeletal/archer-die-9.png"
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[/frame]
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[frame]
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begin=900
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end=1000
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image="units/undead-skeletal/archer-die-10.png"
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[/frame]
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[frame]
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begin=1000
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end=1100
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image="units/undead-skeletal/archer-die-11.png"
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[/frame]
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[frame]
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begin=1100
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end=1200
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image="units/undead-skeletal/archer-die-12.png"
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[/frame]
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[frame]
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begin=1200
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end=1300
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image="units/undead-skeletal/archer-die-13.png"
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[/frame]
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[/death]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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[frame]
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begin=0
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end=100
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image="units/undead-skeletal/archer-idle-1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/undead-skeletal/archer-idle-2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/undead-skeletal/archer-idle-3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/undead-skeletal/archer-idle-4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="units/undead-skeletal/archer-idle-5.png"
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[/frame]
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[frame]
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begin=500
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end=700
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image="units/undead-skeletal/archer-idle-6.png"
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[/frame]
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[frame]
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begin=700
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end=800
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image="units/undead-skeletal/archer-idle-7.png"
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[/frame]
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[frame]
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begin=800
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end=900
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image="units/undead-skeletal/archer-idle-8.png"
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[/frame]
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[frame]
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begin=900
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end=1000
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image="units/undead-skeletal/archer-idle-9.png"
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[/frame]
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[frame]
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begin=1000
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end=1100
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image="units/undead-skeletal/archer-idle-10.png"
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[/frame]
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[frame]
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begin=1100
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end=1200
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image="units/undead-skeletal/archer-idle-11.png"
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[/frame]
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[frame]
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begin=1200
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end=1400
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image="units/undead-skeletal/archer-idle-12.png"
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[/frame]
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[frame]
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begin=1400
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end=1500
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image="units/undead-skeletal/archer-idle-13.png"
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[/frame]
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[frame]
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begin=1500
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end=1600
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image="units/undead-skeletal/archer-idle-14.png"
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[/frame]
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[/idle_anim]
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[attack_anim]
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[filter_attack]
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name=bow
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[/filter_attack]
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image="units/undead-skeletal/archer-bow.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-380
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end=-305
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image="units/undead-skeletal/archer-bow-attack-1.png"
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sound=bow.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-380
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end=-305
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image="units/undead-skeletal/archer-bow-attack-1.png"
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sound=bow-miss.ogg
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[/frame]
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[/else]
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[frame]
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begin=-305
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end=-230
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image="units/undead-skeletal/archer-bow-attack-2.png"
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[/frame]
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[frame]
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begin=-230
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end=-130
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image="units/undead-skeletal/archer-bow-attack-3.png"
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[/frame]
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[frame]
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begin=-130
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end=0
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image="units/undead-skeletal/archer-bow-attack-4.png"
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[/frame]
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[frame]
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begin=0
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end=65
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image="units/undead-skeletal/archer-bow.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=fist
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[/filter_attack]
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[frame]
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begin=-200
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end=-100
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image="units/undead-skeletal/archer.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/archer-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/archer-attack.png"
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sound=fist.ogg
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[/frame]
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[/else]
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[frame]
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begin=100
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end=200
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image="units/undead-skeletal/archer.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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