wesnoth/data/core/units/undead/Skeleton_Archer.cfg

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#textdomain wesnoth-units
[unit_type]
id=Skeleton Archer
name= _ "Skeleton Archer"
race=undead
image="units/undead-skeletal/archer.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/archer.png
hitpoints=31
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advances_to=Bone Shooter
cost=14
description= _ "A skeleton archer is little different from the skeletons which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/undead/transparent/archer.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/undead/transparent/archer.png"
[/portrait]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[attack]
name=fist
description=_"fist"
icon=attacks/fist-skeletal.png
type=impact
range=melee
damage=3
number=2
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-orcish.png
type=pierce
range=ranged
damage=6
number=3
[/attack]
[recruit_anim]
[frame]
begin=-200
end=100
image="units/undead-skeletal/archer-die2-7.png"
alpha="0~1:300"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die2-6.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die2-5.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die2-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die2-3.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die2-2.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die2-1.png"
[/frame]
[/recruit_anim]
[death]
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-die2-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die2-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die2-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die2-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die2-5.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die2-6.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die2-7.png"
[/frame]
[/death]
[death]
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-die-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-die-5.png"
[/frame]
[frame]
begin=500
end=600
image="units/undead-skeletal/archer-die-6.png"
[/frame]
[frame]
begin=600
end=700
image="units/undead-skeletal/archer-die-7.png"
[/frame]
[frame]
begin=700
end=800
image="units/undead-skeletal/archer-die-8.png"
[/frame]
[frame]
begin=800
end=900
image="units/undead-skeletal/archer-die-9.png"
[/frame]
[frame]
begin=900
end=1000
image="units/undead-skeletal/archer-die-10.png"
[/frame]
[frame]
begin=1000
end=1100
image="units/undead-skeletal/archer-die-11.png"
[/frame]
[frame]
begin=1100
end=1200
image="units/undead-skeletal/archer-die-12.png"
[/frame]
[frame]
begin=1200
end=1300
image="units/undead-skeletal/archer-die-13.png"
[/frame]
[/death]
[idle_anim]
{STANDARD_IDLE_FILTER}
[frame]
begin=0
end=100
image="units/undead-skeletal/archer-idle-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer-idle-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/undead-skeletal/archer-idle-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/undead-skeletal/archer-idle-4.png"
[/frame]
[frame]
begin=400
end=500
image="units/undead-skeletal/archer-idle-5.png"
[/frame]
[frame]
begin=500
end=700
image="units/undead-skeletal/archer-idle-6.png"
[/frame]
[frame]
begin=700
end=800
image="units/undead-skeletal/archer-idle-7.png"
[/frame]
[frame]
begin=800
end=900
image="units/undead-skeletal/archer-idle-8.png"
[/frame]
[frame]
begin=900
end=1000
image="units/undead-skeletal/archer-idle-9.png"
[/frame]
[frame]
begin=1000
end=1100
image="units/undead-skeletal/archer-idle-10.png"
[/frame]
[frame]
begin=1100
end=1200
image="units/undead-skeletal/archer-idle-11.png"
[/frame]
[frame]
begin=1200
end=1400
image="units/undead-skeletal/archer-idle-12.png"
[/frame]
[frame]
begin=1400
end=1500
image="units/undead-skeletal/archer-idle-13.png"
[/frame]
[frame]
begin=1500
end=1600
image="units/undead-skeletal/archer-idle-14.png"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
image="units/undead-skeletal/archer-bow.png"
[/frame]
[if]
hits=yes
[frame]
begin=-380
end=-305
image="units/undead-skeletal/archer-bow-attack-1.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-380
end=-305
image="units/undead-skeletal/archer-bow-attack-1.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-305
end=-230
image="units/undead-skeletal/archer-bow-attack-2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/undead-skeletal/archer-bow-attack-3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/undead-skeletal/archer-bow-attack-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/undead-skeletal/archer-bow.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fist
[/filter_attack]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/archer.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=fist.ogg
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/undead-skeletal/archer.png"
[/frame]
[/attack_anim]
[/unit_type]