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mirror of https://github.com/wesnoth/wesnoth synced 2025-05-12 06:53:27 +00:00
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wesnoth/data
History
Charles Dang f4870a86d0 Cleaned up kate modlines
2016-10-24 23:32:07 +11:00
..
ai
ai_helper: compare unit proxies directly, not by coordinate
2016-10-22 15:14:26 -07:00
campaigns
DiD: made use of new Gate terrains
2016-10-24 20:15:21 +11:00
core
Revised stone walls and added rusty and wooden gate terrains
2016-10-24 13:03:29 +11:00
gui
Cleaned up kate modlines
2016-10-24 23:32:07 +11:00
hardwired
…
languages
…
lua
Lua upgrade: integer indices
2016-10-21 23:09:51 -05:00
multiplayer
Workarround MP work incomplete
2016-10-21 23:09:51 -05:00
shaders
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test
Fix a unit test
2016-10-18 09:01:45 -05:00
themes
Added a "Draw Number of Bitmaps" option to the editor
2016-10-05 18:20:19 +03:00
tools
Update about_cfg_to_wiki to handle U+2022 BULLET correctly
2016-10-13 05:29:36 -03:00
_main.cfg
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advanced_preferences.cfg
Preferences: demote Show Halos to Advanced
2016-10-24 16:46:42 +11:00
COPYING.txt
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cores.cfg
…
english.cfg
…
game_config.cfg
Game Config: added default_color_list= key
2016-10-12 01:04:05 +11:00
lan_server.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
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scenario-test.cfg
Change to numerical equality check (though it doesn't seem to help in situations like typing x-x).
2016-10-22 23:31:20 +11:00
schema-gui.cfg
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schema.cfg
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tips.cfg
tips: add tip to recall units instead of recruiting them if costs > 20
2016-09-22 16:12:04 +02:00
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