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wesnoth/data/core/terrain-graphics
History
doofus-01 70e1447366
more changes to castle to wall layering
further attempt to fix #2190
2017-11-12 17:30:27 -08:00
..
aquatic.cfg
Improvements to water castles
2017-03-15 18:51:55 +02:00
base.cfg
…
borders.cfg
Core: wmlindent pass
2017-09-12 19:52:10 +11:00
bridge.cfg
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
2013-08-09 00:13:46 +02:00
builder.cfg
Add ANIMATION_08_140 terrain graphics macro
2014-11-13 20:25:12 -03:00
castles.cfg
…
editor.cfg
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
2013-08-09 00:13:46 +02:00
gates.cfg
Core: wmlindent pass
2017-09-12 19:52:10 +11:00
internal-border.cfg
…
internal-complex.cfg
…
internal-corners.cfg
…
internal-generic.cfg
Added an "Animate water" toggle to display preferences
2016-03-02 13:42:11 +02:00
internal-tracks.cfg
…
keep.cfg
…
Makefile
…
misc.cfg
…
mountains.cfg
Desert mountains improvements by doofus-01 (manual merge of PR #1851)
2017-07-26 11:53:42 +03:00
new-macros.cfg
more changes to castle to wall layering
2017-11-12 17:30:27 -08:00
overlay.cfg
…
tracks.cfg
…
transitions.cfg
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
2013-08-09 00:13:46 +02:00
trash.cfg
ran wmlindent
2014-02-22 16:35:31 +01:00
village.cfg
…
walls.cfg
…
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