mirror of
https://github.com/wesnoth/wesnoth
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122 lines
3.8 KiB
INI
122 lines
3.8 KiB
INI
#textdomain wesnoth-units
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[unit_type]
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id=Skeleton Archer
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name= _ "Skeleton Archer"
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race=undead
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image="units/undead-skeletal/archer/archer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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profile=portraits/undead/archer.png
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hitpoints=31
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movement_type=undeadfoot
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movement=5
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experience=35
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level=1
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alignment=chaotic
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advances_to=Bone Shooter
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cost=14
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description= _ "A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound={SOUND_LIST:SKELETON_DIE}
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[standing_anim]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer/archer-bob-[1~8].png:200"
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[/frame]
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[/standing_anim]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-defend.png" "units/undead-skeletal/archer/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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[resistance]
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blade=60
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pierce=40
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impact=120
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[/resistance]
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[attack]
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name=fist
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description=_"fist"
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icon=attacks/fist-skeletal.png
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type=impact
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range=melee
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damage=3
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number=2
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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icon=attacks/bow-orcish.png
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type=pierce
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range=ranged
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damage=6
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number=3
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[/attack]
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[recruit_anim]
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start_time=-200
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[frame]
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image="units/undead-skeletal/archer/archer-die2-7.png:300"
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alpha="0~1:300"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer/archer-die2-[6~1].png:100"
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[/frame]
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[/recruit_anim]
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[death]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer/archer-die2-[1~7].png:100"
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[/frame]
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[/death]
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[death]
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start_time=0
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[frame]
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image="units/undead-skeletal/archer/archer-die-[1~13].png:100"
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[/frame]
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[/death]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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image="units/undead-skeletal/archer/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
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[/frame]
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[/idle_anim]
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[attack_anim]
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[filter_attack]
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name=bow
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[/filter_attack]
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missile_start_time=-150
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[missile_frame]
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duration=150
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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start_time=-445
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[frame]
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image="units/undead-skeletal/archer/archer-bow.png:65"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
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[/frame]
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{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
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[frame]
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image="units/undead-skeletal/archer/archer-bow.png:65"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=fist
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[/filter_attack]
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start_time=-200
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[frame]
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image="units/undead-skeletal/archer/archer.png:100"
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[/frame]
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[frame]
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image="units/undead-skeletal/archer/archer-attack.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
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[frame]
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image="units/undead-skeletal/archer/archer.png:100"
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[/frame]
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[/attack_anim]
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[/unit_type]
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