wesnoth/data/core/units/undead/Skeleton_Archer.cfg

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#textdomain wesnoth-units
[unit_type]
id=Skeleton Archer
name= _ "Skeleton Archer"
race=undead
image="units/undead-skeletal/archer/archer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/archer.png
hitpoints=31
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advances_to=Bone Shooter
cost=14
description= _ "A skeleton archer is little different from the skeletons which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
[standing_anim]
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-bob-[1~8].png:200"
[/frame]
[/standing_anim]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-defend.png" "units/undead-skeletal/archer/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[attack]
name=fist
description=_"fist"
icon=attacks/fist-skeletal.png
type=impact
range=melee
damage=3
number=2
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-orcish.png
type=pierce
range=ranged
damage=6
number=3
[/attack]
[recruit_anim]
start_time=-200
[frame]
image="units/undead-skeletal/archer/archer-die2-7.png:300"
alpha="0~1:300"
[/frame]
[frame]
image="units/undead-skeletal/archer/archer-die2-[6~1].png:100"
[/frame]
[/recruit_anim]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-die2-[1~7].png:100"
[/frame]
[/death]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-die-[1~13].png:100"
[/frame]
[/death]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-445
[frame]
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[frame]
image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[frame]
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fist
[/filter_attack]
start_time=-200
[frame]
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[frame]
image="units/undead-skeletal/archer/archer-attack.png:200"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[/attack_anim]
[/unit_type]