wesnoth/data/core/units/undead/Spirit_Ghost.cfg
2015-04-19 21:06:22 +11:00

169 lines
4.7 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Ghost
name= _ "Ghost"
race=undead
image="units/undead/ghost-s-2.png"
profile=portraits/undead/ghost.png
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=18
movement_type=undeadspirit
movement=7
experience=30
level=1
alignment=chaotic
advances_to=Wraith,Shadow
cost=20
usage=scout
description= _ "Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
die_sound=wail-long.wav
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[if]
direction=s,se,sw
[frame]
image=units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1
[/frame]
[/else]
[/defend]
[attack]
name=touch
description=_"touch"
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=4
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[attack]
name=wail
description=_"wail"
type=cold
range=ranged
damage=3
number=3
[/attack]
[attack_anim]
[filter_attack]
name=wail
[/filter_attack]
{MISSILE_FRAME_WAIL}
start_time=-200
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
[/frame]
[/else]
attack_sound_start_time=-100
[attack_sound_frame]
sound=wail-sml.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-500
offset=0.0~1.0:425,0.0:225
alpha=0.8~0.0:425,0.0~0.8:225
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-n-2.png:25"
[/frame]
[/else]
attack_sound_start_time=-126
[attack_sound_frame]
duration=1
[/attack_sound_frame]
[attack_sound_frame]
sound=wail-sml.wav
[/attack_sound_frame]
[/attack_anim]
[standing_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]