韦诺之战
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Gunter Labes f5c405aa3e implemented current_side() function in play_controller...
...and made use of it to fix some todos
2009-10-21 21:46:03 +00:00
attic Move more archaic GUI graphics to the attic. 2009-01-27 18:30:10 +00:00
cmake revised fribidi support: 2009-08-01 18:28:18 +00:00
config Ignore py-compile in config/ 2007-05-10 07:19:49 +00:00
data Minor MP balance changes: 2009-10-21 15:02:33 +00:00
doc Revert "documented the exit status conventions" 2009-10-20 19:30:46 +00:00
fonts add files missing for Shavian translation 2009-10-08 15:17:30 +00:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons vietname translation update 2009-09-26 15:04:36 +00:00
images Reverted commit 2009-10-09T20:42:56Z!haskjold@pvv.org so that WML [message] buttons show... 2009-10-10 16:19:56 +00:00
m4 Remove spurious -R command line switch from generated C++ linker step 2008-03-24 13:47:35 +00:00
misc/fortunes removed mangled, out of context "quote" 2009-03-29 02:01:02 +00:00
packaging Made windows installer write uninstall information... 2009-06-29 18:28:06 +00:00
po pot-update (preparing for 1.7.7, no new/changed strings, reference update only) 2009-10-21 19:13:07 +00:00
projectfiles forked candidate action: 2009-10-09 00:53:04 +00:00
resources Updated source localized images for Serbian. 2009-10-13 09:50:09 +00:00
scons Prevent pkg-config from using native packages during cross-compile. 2009-07-11 14:06:53 +00:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src implemented current_side() function in play_controller... 2009-10-21 21:46:03 +00:00
utils Typo fix 2009-10-21 13:26:48 +01:00
website add Shavian translation to g.w.o 2009-10-07 21:28:43 +00:00
.gitignore svn:ignore some of the files cmake generates, 2009-02-11 17:48:25 +01:00
ABOUT-NLS updated to gettext 0.14.4, merging po/Makefile.in.in 2005-05-22 13:06:21 +00:00
autogen.sh Deal with setups where . is not on $PATH. 2007-05-11 13:33:30 +00:00
changelog back to 1.7.6+svn, not in release state atm 2009-10-21 20:33:00 +00:00
CMakeLists.txt Remove dummy locales for cmake. 2009-10-14 22:19:09 +00:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac back to 1.7.6+svn, not in release state atm 2009-10-21 20:33:00 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright New year copyright update. 2009-01-01 10:27:41 +00:00
Doxyfile Change doxygen to glob src recursively. 2009-09-21 18:15:59 +00:00
INSTALL Remove dummy locales for cmake. 2009-10-14 22:19:09 +00:00
l10n-spec Updated localized images for Russian. 2009-10-01 20:05:40 +00:00
l10n-track Updated the localized images tracking index. 2009-10-21 00:28:03 +00:00
Makefile.am Localized image states are now checked at runtime, 2009-10-03 16:18:21 +00:00
players_changelog back to 1.7.6+svn, not in release state atm 2009-10-21 20:33:00 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README correct some values 2008-11-23 11:38:41 +00:00
RELEASE_NOTES Update release notes. 2009-10-18 12:43:29 +00:00
SConstruct Added 'lockfile' option to scons 2009-10-10 11:00:12 +00:00
setup.iss removed executable property (reported by Jens Seidel) 2006-05-11 16:48:19 +00:00
wesnoth.kdevelop Fix usage of system-specific paths. 2007-11-09 16:17:04 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>